uniform half4 testInputs; uniform half4 colorGreen, colorRed; half4 main(float2 coords) { int4 intValues = int4(testInputs * 100); int4 intGreen = int4(colorGreen * 100); const int4 constVal = int4(-125, 0, 75, 225); const int4 constGreen = int4(0, 100, 0, 100); int4 expectedA = int4(-125, 0, 50, 50); int4 expectedB = int4(-125, 0, 0, 100); return (min(intValues.x, 50) == expectedA.x && min(intValues.xy, 50) == expectedA.xy && min(intValues.xyz, 50) == expectedA.xyz && min(intValues.xyzw, 50) == expectedA.xyzw && min(constVal.x, 50) == expectedA.x && min(constVal.xy, 50) == expectedA.xy && min(constVal.xyz, 50) == expectedA.xyz && min(constVal.xyzw, 50) == expectedA.xyzw && min(intValues.x, intGreen.x) == expectedB.x && min(intValues.xy, intGreen.xy) == expectedB.xy && min(intValues.xyz, intGreen.xyz) == expectedB.xyz && min(intValues.xyzw, intGreen.xyzw) == expectedB.xyzw && min(constVal.x, constGreen.x) == expectedB.x && min(constVal.xy, constGreen.xy) == expectedB.xy && min(constVal.xyz, constGreen.xyz) == expectedB.xyz && min(constVal.xyzw, constGreen.xyzw) == expectedB.xyzw) ? colorGreen : colorRed; }