/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkOSWindow_Win_DEFINED #define SkOSWindow_Win_DEFINED #include "SkWindow.h" #if SK_ANGLE #include "EGL/egl.h" #endif class SkOSWindow : public SkWindow { public: SkOSWindow(void* hwnd); virtual ~SkOSWindow(); void* getHWND() const { return fHWND; } void setSize(int width, int height); void updateSize(); static bool PostEvent(SkEvent* evt, SkEventSinkID, SkMSec delay); enum SkBackEndTypes { kNone_BackEndType, kNativeGL_BackEndType, #if SK_ANGLE kANGLE_BackEndType, #endif kD3D9_BackEndType }; bool attach(SkBackEndTypes attachType); void detach(); void present(); void* d3d9Device() { return fD3D9Device; } bool wndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static bool QuitOnDeactivate(HWND hWnd); enum { SK_WM_SkEvent = WM_APP + 1000, SK_WM_SkTimerID = 0xFFFF // just need a non-zero value }; protected: virtual bool quitOnDeactivate() { return true; } // overrides from SkWindow virtual void onHandleInval(const SkIRect&); // overrides from SkView virtual void onAddMenu(const SkOSMenu*); virtual void onSetTitle(const char title[]); private: void* fHWND; void doPaint(void* ctx); void* fHGLRC; #if SK_ANGLE EGLDisplay fDisplay; EGLContext fContext; EGLSurface fSurface; #endif void* fD3D9Device; HMENU fMBar; SkBackEndTypes fAttached; bool attachGL(); void detachGL(); void presentGL(); #if SK_ANGLE bool attachANGLE(); void detachANGLE(); void presentANGLE(); #endif bool attachD3D9(); void detachD3D9(); void presentD3D9(); typedef SkWindow INHERITED; }; #endif