/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrProcessor_DEFINED #define GrProcessor_DEFINED #include "GrColor.h" #include "GrProcessorUnitTest.h" #include "GrProgramElement.h" #include "GrBufferAccess.h" #include "SkMath.h" #include "SkString.h" #include "../private/SkAtomics.h" class GrContext; class GrCoordTransform; class GrInvariantOutput; /** * Used by processors to build their keys. It incorporates each per-processor key into a larger * shader key. */ class GrProcessorKeyBuilder { public: GrProcessorKeyBuilder(SkTArray* data) : fData(data), fCount(0) { SkASSERT(0 == fData->count() % sizeof(uint32_t)); } void add32(uint32_t v) { ++fCount; fData->push_back_n(4, reinterpret_cast(&v)); } /** Inserts count uint32_ts into the key. The returned pointer is only valid until the next add*() call. */ uint32_t* SK_WARN_UNUSED_RESULT add32n(int count) { SkASSERT(count > 0); fCount += count; return reinterpret_cast(fData->push_back_n(4 * count)); } size_t size() const { return sizeof(uint32_t) * fCount; } private: SkTArray* fData; // unowned ptr to the larger key. int fCount; // number of uint32_ts added to fData by the processor. }; /** Provides custom shader code to the Ganesh shading pipeline. GrProcessor objects *must* be immutable: after being constructed, their fields may not change. Dynamically allocated GrProcessors are managed by a per-thread memory pool. The ref count of an processor must reach 0 before the thread terminates and the pool is destroyed. */ class GrProcessor : public GrProgramElement { public: class TextureSampler; virtual ~GrProcessor(); /** Human-meaningful string to identify this prcoessor; may be embedded in generated shader code. */ virtual const char* name() const = 0; // Human-readable dump of all information virtual SkString dumpInfo() const { SkString str; str.appendf("Missing data"); return str; } int numTextureSamplers() const { return fTextureSamplers.count(); } /** Returns the access pattern for the texture at index. index must be valid according to numTextureSamplers(). */ const TextureSampler& textureSampler(int index) const { return *fTextureSamplers[index]; } int numBuffers() const { return fBufferAccesses.count(); } /** Returns the access pattern for the buffer at index. index must be valid according to numBuffers(). */ const GrBufferAccess& bufferAccess(int index) const { return *fBufferAccesses[index]; } /** * Platform specific built-in features that a processor can request for the fragment shader. */ enum RequiredFeatures { kNone_RequiredFeatures = 0, kFragmentPosition_RequiredFeature = 1 << 0, kSampleLocations_RequiredFeature = 1 << 1 }; GR_DECL_BITFIELD_OPS_FRIENDS(RequiredFeatures); RequiredFeatures requiredFeatures() const { return fRequiredFeatures; } void* operator new(size_t size); void operator delete(void* target); void* operator new(size_t size, void* placement) { return ::operator new(size, placement); } void operator delete(void* target, void* placement) { ::operator delete(target, placement); } /** * Helper for down-casting to a GrProcessor subclass */ template const T& cast() const { return *static_cast(this); } uint32_t classID() const { SkASSERT(kIllegalProcessorClassID != fClassID); return fClassID; } protected: GrProcessor() : fClassID(kIllegalProcessorClassID), fRequiredFeatures(kNone_RequiredFeatures) {} /** * Subclasses call these from their constructor to register sampler sources. The processor * subclass manages the lifetime of the objects (these functions only store pointers). The * TextureSampler and/or GrBufferAccess instances are typically member fields of the * GrProcessor subclass. These must only be called from the constructor because GrProcessors * are immutable. */ void addTextureSampler(const TextureSampler*); void addBufferAccess(const GrBufferAccess* bufferAccess); bool hasSameSamplers(const GrProcessor&) const; /** * If the prcoessor will generate code that uses platform specific built-in features, then it * must call these methods from its constructor. Otherwise, requests to use these features will * be denied. */ void setWillReadFragmentPosition() { fRequiredFeatures |= kFragmentPosition_RequiredFeature; } void setWillUseSampleLocations() { fRequiredFeatures |= kSampleLocations_RequiredFeature; } void combineRequiredFeatures(const GrProcessor& other) { fRequiredFeatures |= other.fRequiredFeatures; } template void initClassID() { static uint32_t kClassID = GenClassID(); fClassID = kClassID; } uint32_t fClassID; private: static uint32_t GenClassID() { // fCurrProcessorClassID has been initialized to kIllegalProcessorClassID. The // atomic inc returns the old value not the incremented value. So we add // 1 to the returned value. uint32_t id = static_cast(sk_atomic_inc(&gCurrProcessorClassID)) + 1; if (!id) { SkFAIL("This should never wrap as it should only be called once for each GrProcessor " "subclass."); } return id; } enum { kIllegalProcessorClassID = 0, }; static int32_t gCurrProcessorClassID; RequiredFeatures fRequiredFeatures; SkSTArray<4, const TextureSampler*, true> fTextureSamplers; SkSTArray<2, const GrBufferAccess*, true> fBufferAccesses; typedef GrProgramElement INHERITED; }; GR_MAKE_BITFIELD_OPS(GrProcessor::RequiredFeatures); /** * Used to represent a texture that is required by a GrProcessor. It holds a GrTexture along with * an associated GrTextureParams */ class GrProcessor::TextureSampler : public SkNoncopyable { public: /** * Must be initialized before adding to a GrProcessor's texture access list. */ TextureSampler(); TextureSampler(GrTexture*, const GrTextureParams&); explicit TextureSampler(GrTexture*, GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode, GrShaderFlags visibility = kFragment_GrShaderFlag); void reset(GrTexture*, const GrTextureParams&, GrShaderFlags visibility = kFragment_GrShaderFlag); void reset(GrTexture*, GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode, GrShaderFlags visibility = kFragment_GrShaderFlag); bool operator==(const TextureSampler& that) const { return this->texture() == that.texture() && fParams == that.fParams && fVisibility == that.fVisibility; } bool operator!=(const TextureSampler& other) const { return !(*this == other); } GrTexture* texture() const { return fTexture.get(); } GrShaderFlags visibility() const { return fVisibility; } const GrTextureParams& params() const { return fParams; } /** * For internal use by GrProcessor. */ const GrGpuResourceRef* programTexture() const { return &fTexture; } private: typedef GrTGpuResourceRef ProgramTexture; ProgramTexture fTexture; GrTextureParams fParams; GrShaderFlags fVisibility; typedef SkNoncopyable INHERITED; }; #endif