/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Test.h" #include "GrBackendSurface.h" #include "GrContextPriv.h" #include "GrGpu.h" #include "GrTexture.h" #include "SkImage_Gpu.h" #include "SkPromiseImageTexture.h" using namespace sk_gpu_test; struct PromiseTextureChecker { // shared indicates whether the backend texture is used to fulfill more than one promise // image. explicit PromiseTextureChecker(const GrBackendTexture& tex, skiatest::Reporter* reporter, bool shared) : fTexture(SkPromiseImageTexture::Make(tex)) , fReporter(reporter) , fShared(shared) , fFulfillCount(0) , fReleaseCount(0) , fDoneCount(0) {} sk_sp fTexture; skiatest::Reporter* fReporter; bool fShared; int fFulfillCount; int fReleaseCount; int fDoneCount; /** * Releases the SkPromiseImageTexture. Used to test that cached GrTexture representations * in the cache are freed. */ void releaseTexture() { fTexture.reset(); } SkTArray uniqueKeys() const { return fTexture->testingOnly_uniqueKeysToInvalidate(); } static sk_sp Fulfill(void* self) { auto checker = static_cast(self); checker->fFulfillCount++; return checker->fTexture; } static void Release(void* self) { auto checker = static_cast(self); checker->fReleaseCount++; if (!checker->fShared) { // This is only used in a single threaded fashion with a single promise image. So // every fulfill should be balanced by a release before the next fulfill. REPORTER_ASSERT(checker->fReporter, checker->fReleaseCount == checker->fFulfillCount); } } static void Done(void* self) { static_cast(self)->fDoneCount++; } }; enum class ReleaseBalanceExpecation { kBalanced, kBalancedOrPlusOne, kAny }; static bool check_fulfill_and_release_cnts(const PromiseTextureChecker& promiseChecker, ReleaseBalanceExpecation balanceExpecation, int expectedFulfillCnt, int expectedReleaseCnt, bool expectedRequired, int expectedDoneCnt, skiatest::Reporter* reporter) { bool result = true; int countDiff = promiseChecker.fFulfillCount - promiseChecker.fReleaseCount; // FulfillCount should always equal ReleaseCount or be at most one higher if (countDiff != 0) { if (balanceExpecation == ReleaseBalanceExpecation::kBalanced) { result = false; REPORTER_ASSERT(reporter, 0 == countDiff); } else if (countDiff != 1 && balanceExpecation == ReleaseBalanceExpecation::kBalancedOrPlusOne) { result = false; REPORTER_ASSERT(reporter, 0 == countDiff || 1 == countDiff); } else if (countDiff < 0) { result = false; REPORTER_ASSERT(reporter, countDiff >= 0); } } int fulfillDiff = expectedFulfillCnt - promiseChecker.fFulfillCount; REPORTER_ASSERT(reporter, fulfillDiff >= 0); if (fulfillDiff != 0) { if (expectedRequired) { result = false; REPORTER_ASSERT(reporter, expectedFulfillCnt == promiseChecker.fFulfillCount); } else if (fulfillDiff > 1) { result = false; REPORTER_ASSERT(reporter, fulfillDiff <= 1); } } int releaseDiff = expectedReleaseCnt - promiseChecker.fReleaseCount; REPORTER_ASSERT(reporter, releaseDiff >= 0); if (releaseDiff != 0) { if (expectedRequired) { result = false; REPORTER_ASSERT(reporter, expectedReleaseCnt == promiseChecker.fReleaseCount); } else if (releaseDiff > 1) { result = false; REPORTER_ASSERT(reporter, releaseDiff <= 1); } } if (expectedDoneCnt != promiseChecker.fDoneCount) { result = false; REPORTER_ASSERT(reporter, expectedDoneCnt == promiseChecker.fDoneCount); } return result; } DEF_GPUTEST_FOR_RENDERING_CONTEXTS(PromiseImageTest, reporter, ctxInfo) { const int kWidth = 10; const int kHeight = 10; GrContext* ctx = ctxInfo.grContext(); GrGpu* gpu = ctx->priv().getGpu(); GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture( nullptr, kWidth, kHeight, GrColorType::kRGBA_8888, true, GrMipMapped::kNo); REPORTER_ASSERT(reporter, backendTex.isValid()); GrBackendFormat backendFormat = backendTex.getBackendFormat(); REPORTER_ASSERT(reporter, backendFormat.isValid()); PromiseTextureChecker promiseChecker(backendTex, reporter, false); GrSurfaceOrigin texOrigin = kTopLeft_GrSurfaceOrigin; sk_sp refImg( SkImage_Gpu::MakePromiseTexture( ctx, backendFormat, kWidth, kHeight, GrMipMapped::kNo, texOrigin, kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr, PromiseTextureChecker::Fulfill, PromiseTextureChecker::Release, PromiseTextureChecker::Done, &promiseChecker)); SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight); sk_sp surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info); SkCanvas* canvas = surface->getCanvas(); int expectedFulfillCnt = 0; int expectedReleaseCnt = 0; int expectedDoneCnt = 0; ReleaseBalanceExpecation balanceExpecation = ReleaseBalanceExpecation::kBalanced; canvas->drawImage(refImg, 0, 0); REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker, balanceExpecation, expectedFulfillCnt, expectedReleaseCnt, true, expectedDoneCnt, reporter)); bool isVulkan = GrBackendApi::kVulkan == ctx->backend(); surface->flush(); expectedFulfillCnt++; // Because we've delayed release, we expect a +1 balance. balanceExpecation = ReleaseBalanceExpecation::kBalancedOrPlusOne; REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker, balanceExpecation, expectedFulfillCnt, expectedReleaseCnt, !isVulkan, expectedDoneCnt, reporter)); gpu->testingOnly_flushGpuAndSync(); REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker, balanceExpecation, expectedFulfillCnt, expectedReleaseCnt, true, expectedDoneCnt, reporter)); canvas->drawImage(refImg, 0, 0); canvas->drawImage(refImg, 0, 0); surface->flush(); gpu->testingOnly_flushGpuAndSync(); REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker, balanceExpecation, expectedFulfillCnt, expectedReleaseCnt, true, expectedDoneCnt, reporter)); canvas->drawImage(refImg, 0, 0); surface->flush(); REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker, balanceExpecation, expectedFulfillCnt, expectedReleaseCnt, !isVulkan, expectedDoneCnt, reporter)); canvas->drawImage(refImg, 0, 0); refImg.reset(); REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker, balanceExpecation, expectedFulfillCnt, expectedReleaseCnt, !isVulkan, expectedDoneCnt, reporter)); surface->flush(); gpu->testingOnly_flushGpuAndSync(); // We released the image already and we flushed and synced. balanceExpecation = ReleaseBalanceExpecation::kBalanced; expectedReleaseCnt++; expectedDoneCnt++; REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker, balanceExpecation, expectedFulfillCnt, expectedReleaseCnt, !isVulkan, expectedDoneCnt, reporter)); gpu->deleteTestingOnlyBackendTexture(backendTex); } DEF_GPUTEST_FOR_RENDERING_CONTEXTS(PromiseImageTextureReuseDifferentConfig, reporter, ctxInfo) { // Try making two promise SkImages backed by the same texture but with different configs. // This will only be testable on backends where a single texture format (8bit red unorm) can // be used for alpha and gray image color types. const int kWidth = 10; const int kHeight = 10; GrContext* ctx = ctxInfo.grContext(); GrGpu* gpu = ctx->priv().getGpu(); GrBackendTexture backendTex1 = gpu->createTestingOnlyBackendTexture( nullptr, kWidth, kHeight, GrColorType::kGray_8, false, GrMipMapped::kNo); REPORTER_ASSERT(reporter, backendTex1.isValid()); GrBackendTexture backendTex2 = gpu->createTestingOnlyBackendTexture( nullptr, kWidth, kHeight, GrColorType::kAlpha_8, false, GrMipMapped::kNo); REPORTER_ASSERT(reporter, backendTex2.isValid()); if (backendTex1.getBackendFormat() != backendTex2.getBackendFormat()) { gpu->deleteTestingOnlyBackendTexture(backendTex1); return; } // We only needed this texture to check that alpha and gray color types use the same format. gpu->deleteTestingOnlyBackendTexture(backendTex2); SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, kRGBA_8888_SkColorType, kPremul_SkAlphaType); sk_sp surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info); SkCanvas* canvas = surface->getCanvas(); PromiseTextureChecker promiseChecker(backendTex1, reporter, true); sk_sp alphaImg(SkImage_Gpu::MakePromiseTexture( ctx, backendTex1.getBackendFormat(), kWidth, kHeight, GrMipMapped::kNo, kTopLeft_GrSurfaceOrigin, kAlpha_8_SkColorType, kPremul_SkAlphaType, nullptr, PromiseTextureChecker::Fulfill, PromiseTextureChecker::Release, PromiseTextureChecker::Done, &promiseChecker)); REPORTER_ASSERT(reporter, alphaImg); sk_sp grayImg(SkImage_Gpu::MakePromiseTexture( ctx, backendTex1.getBackendFormat(), kWidth, kHeight, GrMipMapped::kNo, kBottomLeft_GrSurfaceOrigin, kGray_8_SkColorType, kOpaque_SkAlphaType, nullptr, PromiseTextureChecker::Fulfill, PromiseTextureChecker::Release, PromiseTextureChecker::Done, &promiseChecker)); REPORTER_ASSERT(reporter, grayImg); canvas->drawImage(alphaImg, 0, 0); canvas->drawImage(grayImg, 1, 1); surface->flush(); gpu->testingOnly_flushGpuAndSync(); int expectedFulfillCnt = 2; int expectedReleaseCnt = 0; int expectedDoneCnt = 0; ReleaseBalanceExpecation balanceExpecation = ReleaseBalanceExpecation::kAny; REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker, balanceExpecation, expectedFulfillCnt, expectedReleaseCnt, true, expectedDoneCnt, reporter)); // Because they use different configs, each image should have created a different GrTexture // and they both should still be cached. ctx->priv().getResourceCache()->purgeAsNeeded(); auto keys = promiseChecker.uniqueKeys(); REPORTER_ASSERT(reporter, keys.count() == 2); for (const auto& key : keys) { auto surf = ctx->priv().resourceProvider()->findByUniqueKey(key); REPORTER_ASSERT(reporter, surf && surf->asTexture()); if (surf && surf->asTexture()) { REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals( backendTex1, surf->asTexture()->getBackendTexture())); } } // Change the backing texture, this should invalidate the keys. promiseChecker.releaseTexture(); ctx->priv().getResourceCache()->purgeAsNeeded(); for (const auto& key : keys) { auto surf = ctx->priv().resourceProvider()->findByUniqueKey(key); REPORTER_ASSERT(reporter, !surf); } gpu->deleteTestingOnlyBackendTexture(backendTex1); } DEF_GPUTEST(PromiseImageTextureShutdown, reporter, ctxInfo) { const int kWidth = 10; const int kHeight = 10; // Different ways of killing contexts. using DeathFn = std::function; DeathFn destroy = [](sk_gpu_test::GrContextFactory* factory, GrContext* context) { factory->destroyContexts(); }; DeathFn abandon = [](sk_gpu_test::GrContextFactory* factory, GrContext* context) { context->abandonContext(); }; DeathFn releaseResourcesAndAbandon = [](sk_gpu_test::GrContextFactory* factory, GrContext* context) { context->releaseResourcesAndAbandonContext(); }; for (int type = 0; type < sk_gpu_test::GrContextFactory::kContextTypeCnt; ++type) { auto contextType = static_cast(type); // These tests are difficult to get working with Vulkan. See http://skbug.com/8705 // and http://skbug.com/8275 GrBackendApi api = sk_gpu_test::GrContextFactory::ContextTypeBackend(contextType); if (api == GrBackendApi::kVulkan) { continue; } DeathFn contextKillers[] = {destroy, abandon, releaseResourcesAndAbandon}; for (auto contextDeath : contextKillers) { sk_gpu_test::GrContextFactory factory; auto ctx = factory.get(contextType); if (!ctx) { continue; } GrGpu* gpu = ctx->priv().getGpu(); GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture( nullptr, kWidth, kHeight, GrColorType::kAlpha_8, false, GrMipMapped::kNo); REPORTER_ASSERT(reporter, backendTex.isValid()); SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, kRGBA_8888_SkColorType, kPremul_SkAlphaType); sk_sp surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info); SkCanvas* canvas = surface->getCanvas(); PromiseTextureChecker promiseChecker(backendTex, reporter, false); sk_sp image(SkImage_Gpu::MakePromiseTexture( ctx, backendTex.getBackendFormat(), kWidth, kHeight, GrMipMapped::kNo, kTopLeft_GrSurfaceOrigin, kAlpha_8_SkColorType, kPremul_SkAlphaType, nullptr, PromiseTextureChecker::Fulfill, PromiseTextureChecker::Release, PromiseTextureChecker::Done, &promiseChecker)); REPORTER_ASSERT(reporter, image); canvas->drawImage(image, 0, 0); image.reset(); // If the surface still holds a ref to the context then the factory will not be able // to destroy the context (and instead will release-all-and-abandon). surface.reset(); ctx->flush(); contextDeath(&factory, ctx); int expectedFulfillCnt = 1; int expectedReleaseCnt = 1; int expectedDoneCnt = 1; ReleaseBalanceExpecation balanceExpecation = ReleaseBalanceExpecation::kBalanced; REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker, balanceExpecation, expectedFulfillCnt, expectedReleaseCnt, true, expectedDoneCnt, reporter)); } } } DEF_GPUTEST_FOR_RENDERING_CONTEXTS(PromiseImageTextureFullCache, reporter, ctxInfo) { const int kWidth = 10; const int kHeight = 10; GrContext* ctx = ctxInfo.grContext(); GrGpu* gpu = ctx->priv().getGpu(); GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture( nullptr, kWidth, kHeight, GrColorType::kAlpha_8, false, GrMipMapped::kNo); REPORTER_ASSERT(reporter, backendTex.isValid()); SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, kRGBA_8888_SkColorType, kPremul_SkAlphaType); sk_sp surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info); SkCanvas* canvas = surface->getCanvas(); PromiseTextureChecker promiseChecker(backendTex, reporter, false); sk_sp image(SkImage_Gpu::MakePromiseTexture( ctx, backendTex.getBackendFormat(), kWidth, kHeight, GrMipMapped::kNo, kTopLeft_GrSurfaceOrigin, kAlpha_8_SkColorType, kPremul_SkAlphaType, nullptr, PromiseTextureChecker::Fulfill, PromiseTextureChecker::Release, PromiseTextureChecker::Done, &promiseChecker)); REPORTER_ASSERT(reporter, image); // Make the cache full. This tests that we don't preemptively purge cached textures for // fulfillment due to cache pressure. static constexpr int kMaxResources = 10; static constexpr int kMaxBytes = 100; ctx->setResourceCacheLimits(kMaxResources, kMaxBytes); sk_sp textures[2 * kMaxResources]; for (int i = 0; i < 2 * kMaxResources; ++i) { GrSurfaceDesc desc; desc.fConfig = kRGBA_8888_GrPixelConfig; desc.fWidth = desc.fHeight = 100; textures[i] = ctx->priv().resourceProvider()->createTexture(desc, SkBudgeted::kYes); REPORTER_ASSERT(reporter, textures[i]); } // Relying on the asserts in the promiseImageChecker to ensure that fulfills and releases are // properly ordered. canvas->drawImage(image, 0, 0); surface->flush(); canvas->drawImage(image, 1, 0); surface->flush(); canvas->drawImage(image, 2, 0); surface->flush(); canvas->drawImage(image, 3, 0); surface->flush(); canvas->drawImage(image, 4, 0); surface->flush(); canvas->drawImage(image, 5, 0); surface->flush(); // Must call this to ensure that all callbacks are performed before the checker is destroyed. gpu->testingOnly_flushGpuAndSync(); gpu->deleteTestingOnlyBackendTexture(backendTex); }