#include #include using namespace metal; struct Uniforms { float4 testInputs; float4 colorGreen; float4 colorRed; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; int4 intValues = int4(_uniforms.testInputs * 100.0); int4 intGreen = int4(_uniforms.colorGreen * 100.0); int4 expectedA = int4(-125, 0, 50, 50); int4 expectedB = int4(-125, 0, 0, 100); _out.sk_FragColor = ((((((((((((((min(intValues.x, 50) == expectedA.x && all(min(intValues.xy, 50) == expectedA.xy)) && all(min(intValues.xyz, 50) == expectedA.xyz)) && all(min(intValues, 50) == expectedA)) && -125 == expectedA.x) && all(int2(-125, 0) == expectedA.xy)) && all(int3(-125, 0, 50) == expectedA.xyz)) && all(int4(-125, 0, 50, 50) == expectedA)) && min(intValues.x, intGreen.x) == expectedB.x) && all(min(intValues.xy, intGreen.xy) == expectedB.xy)) && all(min(intValues.xyz, intGreen.xyz) == expectedB.xyz)) && all(min(intValues, intGreen) == expectedB)) && -125 == expectedB.x) && all(int2(-125, 0) == expectedB.xy)) && all(int3(-125, 0, 0) == expectedB.xyz)) && all(int4(-125, 0, 0, 100) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }