#include #include using namespace metal; struct Uniforms { float2 a; float4 b; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; _out.sk_FragColor.x = float(as_type(half2(_uniforms.a))); _out.sk_FragColor.x = float(pack_float_to_unorm2x16(_uniforms.a)); _out.sk_FragColor.x = float(pack_float_to_snorm2x16(_uniforms.a)); _out.sk_FragColor.x = float(pack_float_to_unorm4x8(_uniforms.b)); _out.sk_FragColor.x = float(pack_float_to_snorm4x8(_uniforms.b)); return _out; }