/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SkPixelRef_DEFINED #define SkPixelRef_DEFINED #include "SkRefCnt.h" #include "SkString.h" class SkBitmap; class SkColorTable; struct SkIRect; class SkMutex; class SkFlattenableReadBuffer; class SkFlattenableWriteBuffer; // this is an opaque class, not interpreted by skia class SkGpuTexture; /** \class SkPixelRef This class is the smart container for pixel memory, and is used with SkBitmap. A pixelref is installed into a bitmap, and then the bitmap can access the actual pixel memory by calling lockPixels/unlockPixels. This class can be shared/accessed between multiple threads. */ class SkPixelRef : public SkRefCnt { public: explicit SkPixelRef(SkMutex* mutex = NULL); /** Return the pixel memory returned from lockPixels, or null if the lockCount is 0. */ void* pixels() const { return fPixels; } /** Return the current colorTable (if any) if pixels are locked, or null. */ SkColorTable* colorTable() const { return fColorTable; } /** Return the current lockcount (defaults to 0) */ int getLockCount() const { return fLockCount; } /** Call to access the pixel memory, which is returned. Balance with a call to unlockPixels(). */ void lockPixels(); /** Call to balanace a previous call to lockPixels(). Returns the pixels (or null) after the unlock. NOTE: lock calls can be nested, but the matching number of unlock calls must be made in order to free the memory (if the subclass implements caching/deferred-decoding.) */ void unlockPixels(); /** * Some bitmaps can return a copy of their pixels for lockPixels(), but * that copy, if modified, will not be pushed back. These bitmaps should * not be used as targets for a raster device/canvas (since all pixels * modifications will be lost when unlockPixels() is called.) */ bool lockPixelsAreWritable() const; /** Returns a non-zero, unique value corresponding to the pixels in this pixelref. Each time the pixels are changed (and notifyPixelsChanged is called), a different generation ID will be returned. */ uint32_t getGenerationID() const; /** Call this if you have changed the contents of the pixels. This will in- turn cause a different generation ID value to be returned from getGenerationID(). */ void notifyPixelsChanged(); /** Returns true if this pixelref is marked as immutable, meaning that the contents of its pixels will not change for the lifetime of the pixelref. */ bool isImmutable() const { return fIsImmutable; } /** Marks this pixelref is immutable, meaning that the contents of its pixels will not change for the lifetime of the pixelref. This state can be set on a pixelref, but it cannot be cleared once it is set. */ void setImmutable(); /** Return the optional URI string associated with this pixelref. May be null. */ const char* getURI() const { return fURI.size() ? fURI.c_str() : NULL; } /** Copy a URI string to this pixelref, or clear the URI if the uri is null */ void setURI(const char uri[]) { fURI.set(uri); } /** Copy a URI string to this pixelref */ void setURI(const char uri[], size_t len) { fURI.set(uri, len); } /** Assign a URI string to this pixelref. */ void setURI(const SkString& uri) { fURI = uri; } /** Are we really wrapping a texture instead of a bitmap? */ virtual SkGpuTexture* getTexture() { return NULL; } bool readPixels(SkBitmap* dst, const SkIRect* subset = NULL); // serialization typedef SkPixelRef* (*Factory)(SkFlattenableReadBuffer&); virtual Factory getFactory() const { return NULL; } virtual void flatten(SkFlattenableWriteBuffer&) const; #ifdef ANDROID /** * Acquire a "global" ref on this object. * The default implementation just calls ref(), but subclasses can override * this method to implement additional behavior. */ virtual void globalRef(void* data=NULL); /** * Release a "global" ref on this object. * The default implementation just calls unref(), but subclasses can override * this method to implement additional behavior. */ virtual void globalUnref(); #endif static Factory NameToFactory(const char name[]); static const char* FactoryToName(Factory); static void Register(const char name[], Factory); class Registrar { public: Registrar(const char name[], Factory factory) { SkPixelRef::Register(name, factory); } }; protected: /** Called when the lockCount goes from 0 to 1. The caller will have already acquire a mutex for thread safety, so this method need not do that. */ virtual void* onLockPixels(SkColorTable**) = 0; /** Called when the lock count goes from 1 to 0. The caller will have already acquire a mutex for thread safety, so this method need not do that. */ virtual void onUnlockPixels() = 0; /** Default impl returns true */ virtual bool onLockPixelsAreWritable() const; /** * For pixelrefs that don't have access to their raw pixels, they may be * able to make a copy of them (e.g. if the pixels are on the GPU). * * The base class implementation returns false; */ virtual bool onReadPixels(SkBitmap* dst, const SkIRect* subsetOrNull); /** Return the mutex associated with this pixelref. This value is assigned in the constructor, and cannot change during the lifetime of the object. */ SkMutex* mutex() const { return fMutex; } SkPixelRef(SkFlattenableReadBuffer&, SkMutex*); private: SkMutex* fMutex; // must remain in scope for the life of this object void* fPixels; SkColorTable* fColorTable; // we do not track ownership, subclass does int fLockCount; mutable uint32_t fGenerationID; SkString fURI; // can go from false to true, but never from true to false bool fIsImmutable; }; #endif