/* * Copyright 2020 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkM44.h" #include "tests/Test.h" static bool eq(const SkM44& a, const SkM44& b, float tol) { float fa[16], fb[16]; a.getColMajor(fa); b.getColMajor(fb); for (int i = 0; i < 16; ++i) { if (!SkScalarNearlyEqual(fa[i], fb[i], tol)) { return false; } } return true; } DEF_TEST(M44, reporter) { SkM44 m, im; REPORTER_ASSERT(reporter, SkM44(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) == m); REPORTER_ASSERT(reporter, SkM44() == m); REPORTER_ASSERT(reporter, m.invert(&im)); REPORTER_ASSERT(reporter, SkM44() == im); m.setTranslate(3, 4, 2); REPORTER_ASSERT(reporter, SkM44(1, 0, 0, 3, 0, 1, 0, 4, 0, 0, 1, 2, 0, 0, 0, 1) == m); const float f[] = { 1, 0, 0, 2, 3, 1, 2, 5, 0, 5, 3, 0, 0, 1, 0, 2 }; m = SkM44::ColMajor(f); REPORTER_ASSERT(reporter, SkM44(f[0], f[4], f[ 8], f[12], f[1], f[5], f[ 9], f[13], f[2], f[6], f[10], f[14], f[3], f[7], f[11], f[15]) == m); { SkM44 t = m.transpose(); REPORTER_ASSERT(reporter, t != m); REPORTER_ASSERT(reporter, t.rc(1,0) == m.rc(0,1)); SkM44 tt = t.transpose(); REPORTER_ASSERT(reporter, tt == m); } m = SkM44::RowMajor(f); REPORTER_ASSERT(reporter, SkM44(f[ 0], f[ 1], f[ 2], f[ 3], f[ 4], f[ 5], f[ 6], f[ 7], f[ 8], f[ 9], f[10], f[14], f[12], f[13], f[14], f[15]) == m); REPORTER_ASSERT(reporter, m.invert(&im)); m = m * im; // m should be identity now, but our calc is not perfect... REPORTER_ASSERT(reporter, eq(SkM44(), m, 0.0000005f)); REPORTER_ASSERT(reporter, SkM44() != m); } DEF_TEST(M44_v3, reporter) { SkV3 a = {1, 2, 3}, b = {1, 2, 2}; REPORTER_ASSERT(reporter, a.lengthSquared() == 1 + 4 + 9); REPORTER_ASSERT(reporter, b.length() == 3); REPORTER_ASSERT(reporter, a.dot(b) == 1 + 4 + 6); REPORTER_ASSERT(reporter, b.dot(a) == 1 + 4 + 6); REPORTER_ASSERT(reporter, (a.cross(b) == SkV3{-2, 1, 0})); REPORTER_ASSERT(reporter, (b.cross(a) == SkV3{ 2, -1, 0})); SkM44 m = { 2, 0, 0, 3, 0, 1, 0, 5, 0, 0, 3, 1, 0, 0, 0, 1 }; SkV3 c = m * a; REPORTER_ASSERT(reporter, (c == SkV3{2, 2, 9})); SkV4 d = m.map(4, 3, 2, 1); REPORTER_ASSERT(reporter, (d == SkV4{11, 8, 7, 1})); } DEF_TEST(M44_v4, reporter) { SkM44 m( 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16); SkV4 r0 = m.row(0), r1 = m.row(1), r2 = m.row(2), r3 = m.row(3); REPORTER_ASSERT(reporter, (r0 == SkV4{ 1, 2, 3, 4})); REPORTER_ASSERT(reporter, (r1 == SkV4{ 5, 6, 7, 8})); REPORTER_ASSERT(reporter, (r2 == SkV4{ 9, 10, 11, 12})); REPORTER_ASSERT(reporter, (r3 == SkV4{13, 14, 15, 16})); REPORTER_ASSERT(reporter, SkM44::Rows(r0, r1, r2, r3) == m); SkV4 c0 = m.col(0), c1 = m.col(1), c2 = m.col(2), c3 = m.col(3); REPORTER_ASSERT(reporter, (c0 == SkV4{1, 5, 9, 13})); REPORTER_ASSERT(reporter, (c1 == SkV4{2, 6, 10, 14})); REPORTER_ASSERT(reporter, (c2 == SkV4{3, 7, 11, 15})); REPORTER_ASSERT(reporter, (c3 == SkV4{4, 8, 12, 16})); REPORTER_ASSERT(reporter, SkM44::Cols(c0, c1, c2, c3) == m); // implement matrix * vector using column vectors SkV4 v = {1, 2, 3, 4}; SkV4 v1 = m * v; SkV4 v2 = c0 * v.x + c1 * v.y + c2 * v.z + c3 * v.w; REPORTER_ASSERT(reporter, v1 == v2); REPORTER_ASSERT(reporter, (c0 + r0 == SkV4{c0.x+r0.x, c0.y+r0.y, c0.z+r0.z, c0.w+r0.w})); REPORTER_ASSERT(reporter, (c0 - r0 == SkV4{c0.x-r0.x, c0.y-r0.y, c0.z-r0.z, c0.w-r0.w})); REPORTER_ASSERT(reporter, (c0 * r0 == SkV4{c0.x*r0.x, c0.y*r0.y, c0.z*r0.z, c0.w*r0.w})); } DEF_TEST(M44_rotate, reporter) { const SkV3 x = {1, 0, 0}, y = {0, 1, 0}, z = {0, 0, 1}; // We have radians version of setRotateAbout methods, but even with our best approx // for PI, sin(SK_ScalarPI) != 0, so to make the comparisons in the unittest clear, // I'm using the variants that explicitly take the sin,cos values. struct { SkScalar sinAngle, cosAngle; SkV3 aboutAxis; SkV3 expectedX, expectedY, expectedZ; } recs[] = { { 0, 1, x, x, y, z}, // angle = 0 { 0, 1, y, x, y, z}, // angle = 0 { 0, 1, z, x, y, z}, // angle = 0 { 0,-1, x, x,-y,-z}, // angle = 180 { 0,-1, y, -x, y,-z}, // angle = 180 { 0,-1, z, -x,-y, z}, // angle = 180 // Skia coordinate system is right-handed { 1, 0, x, x, z,-y}, // angle = 90 { 1, 0, y, -z, y, x}, // angle = 90 { 1, 0, z, y,-x, z}, // angle = 90 {-1, 0, x, x,-z, y}, // angle = -90 {-1, 0, y, z, y,-x}, // angle = -90 {-1, 0, z, -y, x, z}, // angle = -90 }; for (const auto& r : recs) { SkM44 m(SkM44::kNaN_Constructor); m.setRotateUnitSinCos(r.aboutAxis, r.sinAngle, r.cosAngle); auto mx = m * x; auto my = m * y; auto mz = m * z; REPORTER_ASSERT(reporter, mx == r.expectedX); REPORTER_ASSERT(reporter, my == r.expectedY); REPORTER_ASSERT(reporter, mz == r.expectedZ); // flipping the axis-of-rotation should flip the results mx = m * -x; my = m * -y; mz = m * -z; REPORTER_ASSERT(reporter, mx == -r.expectedX); REPORTER_ASSERT(reporter, my == -r.expectedY); REPORTER_ASSERT(reporter, mz == -r.expectedZ); } }