/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkColorShader.h" #include "SkGradientShader.h" #include "SkShader.h" #include "Test.h" static void test_bitmap(skiatest::Reporter* reporter) { SkBitmap bmp; bmp.setConfig(SkBitmap::kARGB_8888_Config, 2, 2); // test 1: bitmap without pixel data SkShader* shader = SkShader::CreateBitmapShader(bmp, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); REPORTER_ASSERT(reporter, shader); REPORTER_ASSERT(reporter, !shader->isOpaque()); shader->unref(); // From this point on, we have pixels bmp.allocPixels(); // test 2: not opaque by default shader = SkShader::CreateBitmapShader(bmp, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); REPORTER_ASSERT(reporter, shader); REPORTER_ASSERT(reporter, !shader->isOpaque()); shader->unref(); // test 3: explicitly opaque bmp.setAlphaType(kOpaque_SkAlphaType); shader = SkShader::CreateBitmapShader(bmp, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); REPORTER_ASSERT(reporter, shader); REPORTER_ASSERT(reporter, shader->isOpaque()); shader->unref(); // test 4: explicitly not opaque bmp.setAlphaType(kPremul_SkAlphaType); shader = SkShader::CreateBitmapShader(bmp, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); REPORTER_ASSERT(reporter, shader); REPORTER_ASSERT(reporter, !shader->isOpaque()); shader->unref(); } static void test_gradient(skiatest::Reporter* reporter) { SkPoint pts[2]; pts[0].iset(0, 0); pts[1].iset(1, 0); SkColor colors[2]; SkScalar pos[2] = {SkIntToScalar(0), SkIntToScalar(1)}; int count = 2; SkShader::TileMode mode = SkShader::kClamp_TileMode; // test 1: all opaque colors[0] = SkColorSetARGB(0xFF, 0, 0, 0); colors[1] = SkColorSetARGB(0xFF, 0, 0, 0); SkShader* grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); REPORTER_ASSERT(reporter, grad); REPORTER_ASSERT(reporter, grad->isOpaque()); grad->unref(); // test 2: all 0 alpha colors[0] = SkColorSetARGB(0, 0, 0, 0); colors[1] = SkColorSetARGB(0, 0, 0, 0); grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); REPORTER_ASSERT(reporter, grad); REPORTER_ASSERT(reporter, !grad->isOpaque()); grad->unref(); // test 3: one opaque, one transparent colors[0] = SkColorSetARGB(0xFF, 0, 0, 0); colors[1] = SkColorSetARGB(0x40, 0, 0, 0); grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); REPORTER_ASSERT(reporter, grad); REPORTER_ASSERT(reporter, !grad->isOpaque()); grad->unref(); // test 4: test 3, swapped colors[0] = SkColorSetARGB(0x40, 0, 0, 0); colors[1] = SkColorSetARGB(0xFF, 0, 0, 0); grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); REPORTER_ASSERT(reporter, grad); REPORTER_ASSERT(reporter, !grad->isOpaque()); grad->unref(); } static void test_color(skiatest::Reporter* reporter) { SkColorShader colorShader1(SkColorSetARGB(0,0,0,0)); REPORTER_ASSERT(reporter, !colorShader1.isOpaque()); SkColorShader colorShader2(SkColorSetARGB(0xFF,0,0,0)); REPORTER_ASSERT(reporter, colorShader2.isOpaque()); SkColorShader colorShader3(SkColorSetARGB(0x7F,0,0,0)); REPORTER_ASSERT(reporter, !colorShader3.isOpaque()); // with inherrited color, shader must declare itself as opaque, // since lack of opacity will depend solely on the paint SkColorShader colorShader4; REPORTER_ASSERT(reporter, colorShader4.isOpaque()); } DEF_TEST(ShaderOpacity, reporter) { test_gradient(reporter); test_color(reporter); test_bitmap(reporter); }