/* * Copyright 2021 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "bench/Benchmark.h" #include "include/core/SkCanvas.h" class CanvasSaveRestoreBench : public Benchmark { public: CanvasSaveRestoreBench(int depth) : fDepth(depth) { fName.printf("canvas_save_restore_%d", fDepth); } protected: const char* onGetName() override { return fName.c_str(); } bool isSuitableFor(Backend backend) override { return backend == kRaster_Backend; } SkIPoint onGetSize() override { return { 1, 1 }; } void onDraw(int loops, SkCanvas* canvas) override { SkM44 m = SkM44::Rotate({0, 0, 1}, 1); for (int i = 0; i < loops; ++i) { for (int j = 0; j < fDepth; ++j) { canvas->save(); canvas->concat(m); } canvas->drawColor(SkColors::kCyan); for (int j = 0; j < fDepth; ++j) { canvas->restore(); } } } private: const int fDepth; SkString fName; using INHERITED = Benchmark; }; // Performance remains roughly constant up to 32 (the number of preallocated save records). // After that, the cost of additional malloc/free calls starts to be measurable. DEF_BENCH( return new CanvasSaveRestoreBench(8);) DEF_BENCH( return new CanvasSaveRestoreBench(32);) DEF_BENCH( return new CanvasSaveRestoreBench(128);) DEF_BENCH( return new CanvasSaveRestoreBench(512);)