void main() { sk_FragColor.x = float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 1 : -1; sk_FragColor.x = float2x2(float2(1.0, 0.0), float2(1.0, 1.0)) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 2 : -2; sk_FragColor.x = float2x2(1) == float2x2(1) ? 3 : -3; sk_FragColor.x = float2x2(1) == float2x2(0) ? 4 : -4; sk_FragColor.x = float2x2(1) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 5 : -5; sk_FragColor.x = float2x2(2) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 6 : -6; sk_FragColor.x = float3x2(2) == float3x2(float2(2.0, 0.0), float2(0.0, 2.0), float2(0.0)) ? 7 : -7; sk_FragColor.x = float2x2(1) != float2x2(1) ? 8 : -8; sk_FragColor.x = float2x2(1) != float2x2(0) ? 9 : -9; sk_FragColor.x = float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), float3(0.0, 0.0, 0.0)) == float3x3(float2x2(1.0)) ? 10 : -10; sk_FragColor.x = float2x2(float3x3(1.0)) == float2x2(1.0) ? 11 : -11; sk_FragColor.x = float2x2(float4(1.0, 0.0, 0.0, 1.0)) == float2x2(1.0) ? 12 : -12; sk_FragColor.x = float2x2(1.0, 0.0, float2(0.0, 1.0)) == float2x2(1.0) ? 13 : -13; sk_FragColor.x = float2x2(float2(1.0, 0.0), 0.0, 1.0) == float2x2(1.0) ? 14 : -14; }