#include #include using namespace metal; struct Uniforms { float4 inputVal; float4 expected; float4 colorGreen; float4 colorRed; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; _out.sk_FragColor = ((((((((_uniforms.inputVal.x) * 57.2957795) == _uniforms.expected.x && all(((_uniforms.inputVal.xy) * 57.2957795) == _uniforms.expected.xy)) && all(((_uniforms.inputVal.xyz) * 57.2957795) == _uniforms.expected.xyz)) && all(((_uniforms.inputVal) * 57.2957795) == _uniforms.expected)) && 90.0 == _uniforms.expected.x) && all(float2(90.0, 180.0) == _uniforms.expected.xy)) && all(float3(90.0, 180.0, 270.0) == _uniforms.expected.xyz)) && all(float4(90.0, 180.0, 270.0, 360.0) == _uniforms.expected) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }