/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SkPath_DEFINED #define SkPath_DEFINED #include "SkMatrix.h" #include "SkTDArray.h" #ifdef ANDROID #define GEN_ID_INC fGenerationID++ #define GEN_ID_PTR_INC(ptr) ptr->fGenerationID++ #else #define GEN_ID_INC #define GEN_ID_PTR_INC(ptr) #endif class SkReader32; class SkWriter32; class SkAutoPathBoundsUpdate; class SkString; /** \class SkPath The SkPath class encapsulates compound (multiple contour) geometric paths consisting of straight line segments, quadratic curves, and cubic curves. */ class SK_API SkPath { public: SkPath(); SkPath(const SkPath&); ~SkPath(); SkPath& operator=(const SkPath&); friend bool operator==(const SkPath&, const SkPath&); friend bool operator!=(const SkPath& a, const SkPath& b) { return !(a == b); } enum FillType { /** Specifies that "inside" is computed by a non-zero sum of signed edge crossings */ kWinding_FillType, /** Specifies that "inside" is computed by an odd number of edge crossings */ kEvenOdd_FillType, /** Same as Winding, but draws outside of the path, rather than inside */ kInverseWinding_FillType, /** Same as EvenOdd, but draws outside of the path, rather than inside */ kInverseEvenOdd_FillType }; /** Return the path's fill type. This is used to define how "inside" is computed. The default value is kWinding_FillType. @return the path's fill type */ FillType getFillType() const { return (FillType)fFillType; } /** Set the path's fill type. This is used to define how "inside" is computed. The default value is kWinding_FillType. @param ft The new fill type for this path */ void setFillType(FillType ft) { fFillType = SkToU8(ft); GEN_ID_INC; } /** Returns true if the filltype is one of the Inverse variants */ bool isInverseFillType() const { return (fFillType & 2) != 0; } /** Toggle between inverse and normal filltypes. This reverse the return value of isInverseFillType() */ void toggleInverseFillType() { fFillType ^= 2; GEN_ID_INC; } /** Returns true if the path is flagged as being convex. This is not a confirmed by any analysis, it is just the value set earlier. */ bool isConvex() const { return fIsConvex != 0; } /** Set the isConvex flag to true or false. Convex paths may draw faster if this flag is set, though setting this to true on a path that is in fact not convex can give undefined results when drawn. Paths default to isConvex == false */ void setIsConvex(bool isConvex) { fIsConvex = (isConvex != 0); GEN_ID_INC; } /** Clear any lines and curves from the path, making it empty. This frees up internal storage associated with those segments. This does NOT change the fill-type setting nor isConvex */ void reset(); /** Similar to reset(), in that all lines and curves are removed from the path. However, any internal storage for those lines/curves is retained, making reuse of the path potentially faster. This does NOT change the fill-type setting nor isConvex */ void rewind(); /** Returns true if the path is empty (contains no lines or curves) @return true if the path is empty (contains no lines or curves) */ bool isEmpty() const; /** Returns true if the path specifies a rectangle. If so, and if rect is not null, set rect to the bounds of the path. If the path does not specify a rectangle, return false and ignore rect. @param rect If not null, returns the bounds of the path if it specifies a rectangle @return true if the path specifies a rectangle */ bool isRect(SkRect* rect) const; /** Return the number of points in the path */ int countPoints() const { return this->getPoints(NULL, 0); } /** Return the point at the specified index. If the index is out of range (i.e. is not 0 <= index < countPoints()) then the returned coordinates will be (0,0) */ SkPoint getPoint(int index) const; /** Returns the number of points in the path. Up to max points are copied. @param points If not null, receives up to max points @param max The maximum number of points to copy into points @return the actual number of points in the path */ int getPoints(SkPoint points[], int max) const; //! Swap contents of this and other. Guaranteed not to throw void swap(SkPath& other); /** Returns the bounds of the path's points. If the path contains 0 or 1 points, the bounds is set to (0,0,0,0), and isEmpty() will return true. Note: this bounds may be larger than the actual shape, since curves do not extend as far as their control points. */ const SkRect& getBounds() const { if (fBoundsIsDirty) { this->computeBounds(); } return fBounds; } /** Calling this will, if the internal cache of the bounds is out of date, update it so that subsequent calls to getBounds will be instanteous. This also means that any copies or simple transformations of the path will inherit the cached bounds. */ void updateBoundsCache() const { // for now, just calling getBounds() is sufficient this->getBounds(); } // Construction methods /** Hint to the path to prepare for adding more points. This can allow the path to more efficiently grow its storage. @param extraPtCount The number of extra points the path should preallocate for. */ void incReserve(unsigned extraPtCount); /** Set the beginning of the next contour to the point (x,y). @param x The x-coordinate of the start of a new contour @param y The y-coordinate of the start of a new contour */ void moveTo(SkScalar x, SkScalar y); /** Set the beginning of the next contour to the point @param p The start of a new contour */ void moveTo(const SkPoint& p) { this->moveTo(p.fX, p.fY); } /** Set the beginning of the next contour relative to the last point on the previous contour. If there is no previous contour, this is treated the same as moveTo(). @param dx The amount to add to the x-coordinate of the end of the previous contour, to specify the start of a new contour @param dy The amount to add to the y-coordinate of the end of the previous contour, to specify the start of a new contour */ void rMoveTo(SkScalar dx, SkScalar dy); /** Add a line from the last point to the specified point (x,y). If no moveTo() call has been made for this contour, the first point is automatically set to (0,0). @param x The x-coordinate of the end of a line @param y The y-coordinate of the end of a line */ void lineTo(SkScalar x, SkScalar y); /** Add a line from the last point to the specified point. If no moveTo() call has been made for this contour, the first point is automatically set to (0,0). @param p The end of a line */ void lineTo(const SkPoint& p) { this->lineTo(p.fX, p.fY); } /** Same as lineTo, but the coordinates are considered relative to the last point on this contour. If there is no previous point, then a moveTo(0,0) is inserted automatically. @param dx The amount to add to the x-coordinate of the previous point on this contour, to specify a line @param dy The amount to add to the y-coordinate of the previous point on this contour, to specify a line */ void rLineTo(SkScalar dx, SkScalar dy); /** Add a quadratic bezier from the last point, approaching control point (x1,y1), and ending at (x2,y2). If no moveTo() call has been made for this contour, the first point is automatically set to (0,0). @param x1 The x-coordinate of the control point on a quadratic curve @param y1 The y-coordinate of the control point on a quadratic curve @param x2 The x-coordinate of the end point on a quadratic curve @param y2 The y-coordinate of the end point on a quadratic curve */ void quadTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2); /** Add a quadratic bezier from the last point, approaching control point p1, and ending at p2. If no moveTo() call has been made for this contour, the first point is automatically set to (0,0). @param p1 The control point on a quadratic curve @param p2 The end point on a quadratic curve */ void quadTo(const SkPoint& p1, const SkPoint& p2) { this->quadTo(p1.fX, p1.fY, p2.fX, p2.fY); } /** Same as quadTo, but the coordinates are considered relative to the last point on this contour. If there is no previous point, then a moveTo(0,0) is inserted automatically. @param dx1 The amount to add to the x-coordinate of the last point on this contour, to specify the control point of a quadratic curve @param dy1 The amount to add to the y-coordinate of the last point on this contour, to specify the control point of a quadratic curve @param dx2 The amount to add to the x-coordinate of the last point on this contour, to specify the end point of a quadratic curve @param dy2 The amount to add to the y-coordinate of the last point on this contour, to specify the end point of a quadratic curve */ void rQuadTo(SkScalar dx1, SkScalar dy1, SkScalar dx2, SkScalar dy2); /** Add a cubic bezier from the last point, approaching control points (x1,y1) and (x2,y2), and ending at (x3,y3). If no moveTo() call has been made for this contour, the first point is automatically set to (0,0). @param x1 The x-coordinate of the 1st control point on a cubic curve @param y1 The y-coordinate of the 1st control point on a cubic curve @param x2 The x-coordinate of the 2nd control point on a cubic curve @param y2 The y-coordinate of the 2nd control point on a cubic curve @param x3 The x-coordinate of the end point on a cubic curve @param y3 The y-coordinate of the end point on a cubic curve */ void cubicTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2, SkScalar x3, SkScalar y3); /** Add a cubic bezier from the last point, approaching control points p1 and p2, and ending at p3. If no moveTo() call has been made for this contour, the first point is automatically set to (0,0). @param p1 The 1st control point on a cubic curve @param p2 The 2nd control point on a cubic curve @param p3 The end point on a cubic curve */ void cubicTo(const SkPoint& p1, const SkPoint& p2, const SkPoint& p3) { this->cubicTo(p1.fX, p1.fY, p2.fX, p2.fY, p3.fX, p3.fY); } /** Same as cubicTo, but the coordinates are considered relative to the current point on this contour. If there is no previous point, then a moveTo(0,0) is inserted automatically. @param dx1 The amount to add to the x-coordinate of the last point on this contour, to specify the 1st control point of a cubic curve @param dy1 The amount to add to the y-coordinate of the last point on this contour, to specify the 1st control point of a cubic curve @param dx2 The amount to add to the x-coordinate of the last point on this contour, to specify the 2nd control point of a cubic curve @param dy2 The amount to add to the y-coordinate of the last point on this contour, to specify the 2nd control point of a cubic curve @param dx3 The amount to add to the x-coordinate of the last point on this contour, to specify the end point of a cubic curve @param dy3 The amount to add to the y-coordinate of the last point on this contour, to specify the end point of a cubic curve */ void rCubicTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2, SkScalar x3, SkScalar y3); /** Append the specified arc to the path as a new contour. If the start of the path is different from the path's current last point, then an automatic lineTo() is added to connect the current contour to the start of the arc. However, if the path is empty, then we call moveTo() with the first point of the arc. The sweep angle is treated mod 360. @param oval The bounding oval defining the shape and size of the arc @param startAngle Starting angle (in degrees) where the arc begins @param sweepAngle Sweep angle (in degrees) measured clockwise. This is treated mod 360. @param forceMoveTo If true, always begin a new contour with the arc */ void arcTo(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle, bool forceMoveTo); /** Append a line and arc to the current path. This is the same as the PostScript call "arct". */ void arcTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2, SkScalar radius); /** Append a line and arc to the current path. This is the same as the PostScript call "arct". */ void arcTo(const SkPoint p1, const SkPoint p2, SkScalar radius) { this->arcTo(p1.fX, p1.fY, p2.fX, p2.fY, radius); } /** Close the current contour. If the current point is not equal to the first point of the contour, a line segment is automatically added. */ void close(); enum Direction { /** clockwise direction for adding closed contours */ kCW_Direction, /** counter-clockwise direction for adding closed contours */ kCCW_Direction }; /** Add a closed rectangle contour to the path @param rect The rectangle to add as a closed contour to the path @param dir The direction to wind the rectangle's contour */ void addRect(const SkRect& rect, Direction dir = kCW_Direction); /** Add a closed rectangle contour to the path @param left The left side of a rectangle to add as a closed contour to the path @param top The top of a rectangle to add as a closed contour to the path @param right The right side of a rectangle to add as a closed contour to the path @param bottom The bottom of a rectangle to add as a closed contour to the path @param dir The direction to wind the rectangle's contour */ void addRect(SkScalar left, SkScalar top, SkScalar right, SkScalar bottom, Direction dir = kCW_Direction); /** Add a closed oval contour to the path @param oval The bounding oval to add as a closed contour to the path @param dir The direction to wind the oval's contour */ void addOval(const SkRect& oval, Direction dir = kCW_Direction); /** Add a closed circle contour to the path @param x The x-coordinate of the center of a circle to add as a closed contour to the path @param y The y-coordinate of the center of a circle to add as a closed contour to the path @param radius The radius of a circle to add as a closed contour to the path @param dir The direction to wind the circle's contour */ void addCircle(SkScalar x, SkScalar y, SkScalar radius, Direction dir = kCW_Direction); /** Add the specified arc to the path as a new contour. @param oval The bounds of oval used to define the size of the arc @param startAngle Starting angle (in degrees) where the arc begins @param sweepAngle Sweep angle (in degrees) measured clockwise */ void addArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle); /** Add a closed round-rectangle contour to the path @param rect The bounds of a round-rectangle to add as a closed contour @param rx The x-radius of the rounded corners on the round-rectangle @param ry The y-radius of the rounded corners on the round-rectangle @param dir The direction to wind the round-rectangle's contour */ void addRoundRect(const SkRect& rect, SkScalar rx, SkScalar ry, Direction dir = kCW_Direction); /** Add a closed round-rectangle contour to the path. Each corner receives two radius values [X, Y]. The corners are ordered top-left, top-right, bottom-right, bottom-left. @param rect The bounds of a round-rectangle to add as a closed contour @param radii Array of 8 scalars, 4 [X,Y] pairs for each corner @param dir The direction to wind the round-rectangle's contour */ void addRoundRect(const SkRect& rect, const SkScalar radii[], Direction dir = kCW_Direction); /** Add a copy of src to the path, offset by (dx,dy) @param src The path to add as a new contour @param dx The amount to translate the path in X as it is added @param dx The amount to translate the path in Y as it is added */ void addPath(const SkPath& src, SkScalar dx, SkScalar dy); /** Add a copy of src to the path */ void addPath(const SkPath& src) { SkMatrix m; m.reset(); this->addPath(src, m); } /** Add a copy of src to the path, transformed by matrix @param src The path to add as a new contour */ void addPath(const SkPath& src, const SkMatrix& matrix); /** Offset the path by (dx,dy), returning true on success @param dx The amount in the X direction to offset the entire path @param dy The amount in the Y direction to offset the entire path @param dst The translated path is written here */ void offset(SkScalar dx, SkScalar dy, SkPath* dst) const; /** Offset the path by (dx,dy), returning true on success @param dx The amount in the X direction to offset the entire path @param dy The amount in the Y direction to offset the entire path */ void offset(SkScalar dx, SkScalar dy) { this->offset(dx, dy, this); } /** Transform the points in this path by matrix, and write the answer into dst. @param matrix The matrix to apply to the path @param dst The transformed path is written here */ void transform(const SkMatrix& matrix, SkPath* dst) const; /** Transform the points in this path by matrix @param matrix The matrix to apply to the path */ void transform(const SkMatrix& matrix) { this->transform(matrix, this); } /** Return the last point on the path. If no points have been added, (0,0) is returned. @param lastPt The last point on the path is returned here */ void getLastPt(SkPoint* lastPt) const; /** Set the last point on the path. If no points have been added, moveTo(x,y) is automatically called. @param x The new x-coordinate for the last point @param y The new y-coordinate for the last point */ void setLastPt(SkScalar x, SkScalar y); /** Set the last point on the path. If no points have been added, moveTo(p) is automatically called. @param p The new location for the last point */ void setLastPt(const SkPoint& p) { this->setLastPt(p.fX, p.fY); } enum Verb { kMove_Verb, //!< iter.next returns 1 point kLine_Verb, //!< iter.next returns 2 points kQuad_Verb, //!< iter.next returns 3 points kCubic_Verb, //!< iter.next returns 4 points kClose_Verb, //!< iter.next returns 1 point (the last point) kDone_Verb //!< iter.next returns 0 points }; /** Iterate through all of the segments (lines, quadratics, cubics) of each contours in a path. */ class SK_API Iter { public: Iter(); Iter(const SkPath&, bool forceClose); void setPath(const SkPath&, bool forceClose); /** Return the next verb in this iteration of the path. When all segments have been visited, return kDone_Verb. @param pts The points representing the current verb and/or segment @return The verb for the current segment */ Verb next(SkPoint pts[4]); /** If next() returns kLine_Verb, then this query returns true if the line was the result of a close() command (i.e. the end point is the initial moveto for this contour). If next() returned a different verb, this returns an undefined value. @return If the last call to next() returned kLine_Verb, return true if it was the result of an explicit close command. */ bool isCloseLine() const { return SkToBool(fCloseLine); } /** Returns true if the current contour is closed (has a kClose_Verb) @return true if the current contour is closed (has a kClose_Verb) */ bool isClosedContour() const; private: const SkPoint* fPts; const uint8_t* fVerbs; const uint8_t* fVerbStop; SkPoint fMoveTo; SkPoint fLastPt; SkBool8 fForceClose; SkBool8 fNeedClose; SkBool8 fNeedMoveTo; SkBool8 fCloseLine; bool cons_moveTo(SkPoint pts[1]); Verb autoClose(SkPoint pts[2]); }; void dump(bool forceClose, const char title[] = NULL) const; void dump() const; void flatten(SkWriter32&) const; void unflatten(SkReader32&); /** Subdivide the path so that no segment is longer that dist. If bendLines is true, then turn all line segments into curves. If dst == null, then the original path itself is modified (not const!) */ void subdivide(SkScalar dist, bool bendLines, SkPath* dst = NULL) const; #ifdef ANDROID uint32_t getGenerationID() const; #endif SkDEBUGCODE(void validate() const;) private: SkTDArray fPts; SkTDArray fVerbs; mutable SkRect fBounds; mutable uint8_t fBoundsIsDirty; uint8_t fFillType; uint8_t fIsConvex; #ifdef ANDROID uint32_t fGenerationID; #endif // called, if dirty, by getBounds() void computeBounds() const; friend class Iter; void cons_moveto(); friend class SkPathStroker; /* Append the first contour of path, ignoring path's initial point. If no moveTo() call has been made for this contour, the first point is automatically set to (0,0). */ void pathTo(const SkPath& path); /* Append, in reverse order, the first contour of path, ignoring path's last point. If no moveTo() call has been made for this contour, the first point is automatically set to (0,0). */ void reversePathTo(const SkPath&); friend const SkPoint* sk_get_path_points(const SkPath&, int index); friend class SkAutoPathBoundsUpdate; }; #endif