/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBitmap.h" #include "include/core/SkBlendMode.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkColorFilter.h" #include "include/core/SkFont.h" #include "include/core/SkMaskFilter.h" #include "include/core/SkPaint.h" #include "include/core/SkScalar.h" #include "include/core/SkShader.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "include/core/SkTypeface.h" #include "src/core/SkBlurMask.h" #include "src/effects/SkEmbossMaskFilter.h" static SkBitmap make_bm() { SkBitmap bm; bm.allocN32Pixels(100, 100); SkCanvas canvas(bm); canvas.clear(0); SkPaint paint; paint.setAntiAlias(true); canvas.drawCircle(50, 50, 50, paint); return bm; } class EmbossGM : public skiagm::GM { public: EmbossGM() { } protected: SkString onShortName() override { return SkString("emboss"); } SkISize onISize() override { return SkISize::Make(600, 120); } void onDraw(SkCanvas* canvas) override { SkPaint paint; SkBitmap bm = make_bm(); canvas->drawBitmap(bm, 10, 10, &paint); canvas->translate(bm.width() + SkIntToScalar(10), 0); paint.setMaskFilter(SkEmbossMaskFilter::Make( SkBlurMask::ConvertRadiusToSigma(3), { { SK_Scalar1, SK_Scalar1, SK_Scalar1 }, 0, 128, 16*2 })); canvas->drawBitmap(bm, 10, 10, &paint); canvas->translate(bm.width() + SkIntToScalar(10), 0); // this combination of emboss+colorfilter used to crash -- so we exercise it to // confirm that we have a fix. paint.setColorFilter(SkColorFilters::Blend(0xFFFF0000, SkBlendMode::kSrcATop)); canvas->drawBitmap(bm, 10, 10, &paint); canvas->translate(bm.width() + SkIntToScalar(10), 0); paint.setAntiAlias(true); paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(SkIntToScalar(10)); paint.setMaskFilter(SkEmbossMaskFilter::Make( SkBlurMask::ConvertRadiusToSigma(4), { { SK_Scalar1, SK_Scalar1, SK_Scalar1 }, 0, 128, 16*2 })); paint.setColorFilter(nullptr); paint.setShader(SkShaders::Color(SK_ColorBLUE)); paint.setDither(true); canvas->drawCircle(SkIntToScalar(50), SkIntToScalar(50), SkIntToScalar(30), paint); canvas->translate(SkIntToScalar(100), 0); paint.setStyle(SkPaint::kFill_Style); canvas->drawString("Hello", 0, 50, SkFont(nullptr, 50), paint); } private: typedef skiagm::GM INHERITED; }; DEF_GM(return new EmbossGM;)