/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGpuResource_DEFINED #define GrGpuResource_DEFINED #include "GrResourceKey.h" #include "GrTypesPriv.h" #include "SkInstCnt.h" #include "SkTInternalLList.h" class GrContext; class GrGpu; class GrResourceCache2; /** * Base class for GrGpuResource. Handles the various types of refs we need. Separated out as a base * class to isolate the ref-cnting behavior and provide friendship without exposing all of * GrGpuResource. * * Gpu resources can have three types of refs: * 1) Normal ref (+ by ref(), - by unref()): These are used by code that is issuing draw calls * that read and write the resource via GrDrawTarget and by any object that must own a * GrGpuResource and is itself owned (directly or indirectly) by Skia-client code. * 2) Pending read (+ by addPendingRead(), - by completedRead()): GrContext has scheduled a read * of the resource by the GPU as a result of a skia API call but hasn't executed it yet. * 3) Pending write (+ by addPendingWrite(), - by completedWrite()): GrContext has scheduled a * write to the resource by the GPU as a result of a skia API call but hasn't executed it yet. * * The latter two ref types are private and intended only for Gr core code. * * When an item is purgable DERIVED:notifyIsPurgable() will be called (static poly morphism using * CRTP). GrIORef and GrGpuResource are separate classes for organizational reasons and to be * able to give access via friendship to only the functions related to pending IO operations. */ template class GrIORef : public SkNoncopyable { public: SK_DECLARE_INST_COUNT_ROOT(GrIORef) // Some of the signatures are written to mirror SkRefCnt so that GrGpuResource can work with // templated helper classes (e.g. SkAutoTUnref). However, we have different categories of // refs (e.g. pending reads). We also don't require thread safety as GrCacheable objects are // not intended to cross thread boundaries. void ref() const { this->validate(); ++fRefCnt; } void unref() const { this->validate(); --fRefCnt; this->didUnref(); } void validate() const { #ifdef SK_DEBUG SkASSERT(fRefCnt >= 0); SkASSERT(fPendingReads >= 0); SkASSERT(fPendingWrites >= 0); SkASSERT(fRefCnt + fPendingReads + fPendingWrites >= 0); #endif } protected: GrIORef() : fRefCnt(1), fPendingReads(0), fPendingWrites(0) { } bool isPurgable() const { return !this->internalHasRef() && !this->internalHasPendingIO(); } bool internalHasPendingRead() const { return SkToBool(fPendingReads); } bool internalHasPendingWrite() const { return SkToBool(fPendingWrites); } bool internalHasPendingIO() const { return SkToBool(fPendingWrites | fPendingReads); } bool internalHasRef() const { return SkToBool(fRefCnt); } private: void addPendingRead() const { this->validate(); ++fPendingReads; } void completedRead() const { this->validate(); --fPendingReads; this->didUnref(); } void addPendingWrite() const { this->validate(); ++fPendingWrites; } void completedWrite() const { this->validate(); --fPendingWrites; this->didUnref(); } private: void didUnref() const { if (0 == fPendingReads && 0 == fPendingWrites && 0 == fRefCnt) { static_cast(this)->notifyIsPurgable(); } } mutable int32_t fRefCnt; mutable int32_t fPendingReads; mutable int32_t fPendingWrites; // This class is used to manage conversion of refs to pending reads/writes. friend class GrGpuResourceRef; friend class GrResourceCache2; // to check IO ref counts. template friend class GrPendingIOResource; }; /** * Base class for objects that can be kept in the GrResourceCache2. */ class SK_API GrGpuResource : public GrIORef { public: SK_DECLARE_INST_COUNT(GrGpuResource) /** * Tests whether a object has been abandoned or released. All objects will * be in this state after their creating GrContext is destroyed or has * contextLost called. It's up to the client to test wasDestroyed() before * attempting to use an object if it holds refs on objects across * ~GrContext, freeResources with the force flag, or contextLost. * * @return true if the object has been released or abandoned, * false otherwise. */ bool wasDestroyed() const { return NULL == fGpu; } /** * Retrieves the context that owns the object. Note that it is possible for * this to return NULL. When objects have been release()ed or abandon()ed * they no longer have an owning context. Destroying a GrContext * automatically releases all its resources. */ const GrContext* getContext() const; GrContext* getContext(); /** * Retrieves the amount of GPU memory used by this resource in bytes. It is * approximate since we aren't aware of additional padding or copies made * by the driver. * * @return the amount of GPU memory used in bytes */ size_t gpuMemorySize() const { if (kInvalidGpuMemorySize == fGpuMemorySize) { fGpuMemorySize = this->onGpuMemorySize(); SkASSERT(kInvalidGpuMemorySize != fGpuMemorySize); } return fGpuMemorySize; } /** * Gets an id that is unique for this GrGpuResource object. It is static in that it does * not change when the content of the GrGpuResource object changes. This will never return * 0. */ uint32_t getUniqueID() const { return fUniqueID; } /** * Internal-only helper class used for cache manipulations of the reosurce. */ class CacheAccess; inline CacheAccess cacheAccess(); inline const CacheAccess cacheAccess() const; protected: // This must be called by every GrGpuObject. It should be called once the object is fully // initialized (i.e. not in a base class constructor). void registerWithCache(); GrGpuResource(GrGpu*, bool isWrapped); virtual ~GrGpuResource(); GrGpu* getGpu() const { return fGpu; } /** Overridden to free GPU resources in the backend API. */ virtual void onRelease() { } /** Overridden to abandon any internal handles, ptrs, etc to backend API resources. This may be called when the underlying 3D context is no longer valid and so no backend API calls should be made. */ virtual void onAbandon() { } bool isWrapped() const { return kWrapped_FlagBit & fFlags; } /** * This entry point should be called whenever gpuMemorySize() should report a different size. * The cache will call gpuMemorySize() to update the current size of the resource. */ void didChangeGpuMemorySize() const; /** * Optionally called by the GrGpuResource subclass if the resource can be used as scratch. * By default resources are not usable as scratch. This should only be called once. **/ void setScratchKey(const GrResourceKey& scratchKey); private: /** * Frees the object in the underlying 3D API. Called by CacheAccess. */ void release(); /** * Removes references to objects in the underlying 3D API without freeing them. * Called by CacheAccess. */ void abandon(); virtual size_t onGpuMemorySize() const = 0; // See comments in CacheAccess. bool setContentKey(const GrResourceKey& contentKey); void notifyIsPurgable() const; #ifdef SK_DEBUG friend class GrGpu; // for assert in GrGpu to access getGpu #endif static uint32_t CreateUniqueID(); // We're in an internal doubly linked list owned by GrResourceCache2 SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrGpuResource); // This is not ref'ed but abandon() or release() will be called before the GrGpu object // is destroyed. Those calls set will this to NULL. GrGpu* fGpu; enum Flags { /** * This object wraps a GPU object given to us by the user. * Lifetime management is left up to the user (i.e., we will not * free it). */ kWrapped_FlagBit = 0x1, }; static const size_t kInvalidGpuMemorySize = ~static_cast(0); uint32_t fFlags; mutable size_t fGpuMemorySize; const uint32_t fUniqueID; // TODO(bsalomon): Remove GrResourceKey and use different simpler types for content and scratch // keys. GrResourceKey fScratchKey; GrResourceKey fContentKey; bool fContentKeySet; typedef GrIORef INHERITED; friend class GrIORef; // to access notifyIsPurgable. }; #endif