/* * Copyright 2021 Google LLC. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SKSL_DSL_RUNTIME_EFFECTS #define SKSL_DSL_RUNTIME_EFFECTS #include "include/sksl/DSL.h" class SkRuntimeEffect; namespace SkSL { class Compiler; namespace dsl { #ifndef SKSL_STANDALONE void StartRuntimeShader(SkSL::Compiler* compiler); sk_sp EndRuntimeShader(); #endif } // namespace dsl } // namespace SkSL #endif