/* * Copyright 2019 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/gpu/GrDirectContext.h" #include "src/gpu/ganesh/GrDirectContextPriv.h" #include "src/gpu/ganesh/mtl/GrMtlCaps.h" #include "tests/Test.h" #include "tools/gpu/ManagedBackendTexture.h" #import using sk_gpu_test::ManagedBackendTexture; // In BackendAllocationTest.cpp void test_wrapping(GrDirectContext*, skiatest::Reporter*, std::function(GrDirectContext*, GrMipmapped, GrRenderable)> create, GrColorType, GrMipmapped, GrRenderable); void test_color_init(GrDirectContext*, skiatest::Reporter*, std::function(GrDirectContext*, const SkColor4f&, GrMipmapped, GrRenderable)> create, GrColorType, const SkColor4f&, GrMipmapped, GrRenderable); DEF_GPUTEST_FOR_METAL_CONTEXT(MtlBackendAllocationTest, reporter, ctxInfo) { auto dContext = ctxInfo.directContext(); const GrMtlCaps* mtlCaps = static_cast(dContext->priv().caps()); constexpr SkColor4f kTransCol { 0, 0.25f, 0.75f, 0.5f }; constexpr SkColor4f kGrayCol { 0.75f, 0.75f, 0.75f, 0.75f }; struct { GrColorType fColorType; MTLPixelFormat fFormat; SkColor4f fColor; } combinations[] = { { GrColorType::kRGBA_8888, MTLPixelFormatRGBA8Unorm, SkColors::kRed }, { GrColorType::kRGBA_8888_SRGB, MTLPixelFormatRGBA8Unorm_sRGB, SkColors::kRed }, // In this configuration (i.e., an RGB_888x colortype with an RGBA8 backing format), // there is nothing to tell Skia to make the provided color opaque. Clients will need // to provide an opaque initialization color in this case. { GrColorType::kRGB_888x, MTLPixelFormatRGBA8Unorm, SkColors::kYellow }, { GrColorType::kBGRA_8888, MTLPixelFormatBGRA8Unorm, SkColors::kBlue }, { GrColorType::kRGBA_1010102, MTLPixelFormatRGB10A2Unorm, { 0.25f, 0.5f, 0.75f, 1.0f } }, #ifdef SK_BUILD_FOR_MAC { GrColorType::kBGRA_1010102, MTLPixelFormatBGR10A2Unorm, { 0.25f, 0.5f, 0.75f, 1.0f } }, #endif #ifdef SK_BUILD_FOR_IOS { GrColorType::kBGR_565, MTLPixelFormatB5G6R5Unorm, SkColors::kRed }, { GrColorType::kABGR_4444, MTLPixelFormatABGR4Unorm, SkColors::kGreen }, #endif { GrColorType::kAlpha_8, MTLPixelFormatA8Unorm, kTransCol }, { GrColorType::kAlpha_8, MTLPixelFormatR8Unorm, kTransCol }, { GrColorType::kGray_8, MTLPixelFormatR8Unorm, kGrayCol }, { GrColorType::kRGBA_F16_Clamped, MTLPixelFormatRGBA16Float, SkColors::kLtGray }, { GrColorType::kRGBA_F16, MTLPixelFormatRGBA16Float, SkColors::kYellow }, { GrColorType::kRG_88, MTLPixelFormatRG8Unorm, { 0.5f, 0.5f, 0, 1 } }, { GrColorType::kAlpha_F16, MTLPixelFormatR16Float, { 1.0f, 0, 0, 0.5f } }, { GrColorType::kAlpha_16, MTLPixelFormatR16Unorm, kTransCol }, { GrColorType::kRG_1616, MTLPixelFormatRG16Unorm, SkColors::kYellow }, { GrColorType::kRGBA_16161616, MTLPixelFormatRGBA16Unorm, SkColors::kLtGray }, { GrColorType::kRG_F16, MTLPixelFormatRG16Float, SkColors::kYellow }, }; for (auto combo : combinations) { GrBackendFormat format = GrBackendFormat::MakeMtl(combo.fFormat); if (!mtlCaps->isFormatTexturable(combo.fFormat)) { continue; } // skbug.com/9086 (Metal caps may not be handling RGBA32 correctly) if (GrColorType::kRGBA_F32 == combo.fColorType) { continue; } for (auto mipmapped : { GrMipmapped::kNo, GrMipmapped::kYes }) { if (GrMipmapped::kYes == mipmapped && !mtlCaps->mipmapSupport()) { continue; } for (auto renderable : { GrRenderable::kNo, GrRenderable::kYes }) { if (GrRenderable::kYes == renderable) { // We must also check whether we allow rendering to the format using the // color type. if (!mtlCaps->isFormatAsColorTypeRenderable( combo.fColorType, GrBackendFormat::MakeMtl(combo.fFormat), 1)) { continue; } } { auto uninitCreateMtd = [format](GrDirectContext* dContext, GrMipmapped mipmapped, GrRenderable renderable) { return ManagedBackendTexture::MakeWithoutData(dContext, 32, 32, format, mipmapped, renderable, GrProtected::kNo); }; test_wrapping(dContext, reporter, uninitCreateMtd, combo.fColorType, mipmapped, renderable); } { // We're creating backend textures without specifying a color type "view" of // them at the public API level. Therefore, Ganesh will not apply any swizzles // before writing the color to the texture. However, our validation code does // rely on interpreting the texture contents via a SkColorType and therefore // swizzles may be applied during the read step. // Ideally we'd update our validation code to use a "raw" read that doesn't // impose a color type but for now we just munge the data we upload to match the // expectation. skgpu::Swizzle swizzle; switch (combo.fColorType) { case GrColorType::kAlpha_8: swizzle = skgpu::Swizzle("aaaa"); break; case GrColorType::kAlpha_16: swizzle = skgpu::Swizzle("aaaa"); break; case GrColorType::kAlpha_F16: swizzle = skgpu::Swizzle("aaaa"); break; default: break; } auto createWithColorMtd = [format, swizzle](GrDirectContext* dContext, const SkColor4f& color, GrMipmapped mipmapped, GrRenderable renderable) { auto swizzledColor = swizzle.applyTo(color); return ManagedBackendTexture::MakeWithData(dContext, 32, 32, format, swizzledColor, mipmapped, renderable, GrProtected::kNo); }; test_color_init(dContext, reporter, createWithColorMtd, combo.fColorType, combo.fColor, mipmapped, renderable); } } } } }