out vec4 sk_FragColor; uniform vec4 colorRed; uniform vec4 colorGreen; bool test_eq_half_b() { bool ok = true; return ok; } bool test_matrix_op_matrix_float_b() { bool ok = true; return ok; } bool test_matrix_op_matrix_half_b() { bool ok = true; return ok; } bool test_vector_op_matrix_float_b() { bool ok = true; return ok; } bool test_vector_op_matrix_half_b() { bool ok = true; return ok; } bool test_matrix_op_vector_float_b() { bool ok = true; return ok; } bool test_matrix_op_vector_half_b() { bool ok = true; return ok; } vec4 main() { bool _0_ok = true; return ((((((_0_ok && test_eq_half_b()) && test_matrix_op_matrix_float_b()) && test_matrix_op_matrix_half_b()) && test_vector_op_matrix_float_b()) && test_vector_op_matrix_half_b()) && test_matrix_op_vector_float_b()) && test_matrix_op_vector_half_b() ? colorGreen : colorRed; }