describe('CanvasKit\'s Canvas Behavior', function() {
let container = document.createElement('div');
document.body.appendChild(container);
const CANVAS_WIDTH = 600;
const CANVAS_HEIGHT = 600;
beforeEach(function() {
container.innerHTML = `
`;
});
afterEach(function() {
container.innerHTML = '';
});
it('can draw directly to a canvas', function(done) {
LoadCanvasKit.then(catchException(done, () => {
// This is taken from example.html
const surface = CanvasKit.MakeCanvasSurface('test');
expect(surface).toBeTruthy('Could not make surface')
if (!surface) {
done();
return;
}
const canvas = surface.getCanvas();
const paint = new CanvasKit.SkPaint();
paint.setStrokeWidth(2.0);
paint.setAntiAlias(true);
paint.setColor(CanvasKit.Color(0, 0, 0, 1.0));
paint.setStyle(CanvasKit.PaintStyle.Stroke);
canvas.drawLine(3, 10, 30, 15, paint);
canvas.drawRoundRect(CanvasKit.LTRBRect(5, 35, 45, 80), 15, 10, paint);
canvas.drawOval(CanvasKit.LTRBRect(5, 35, 45, 80), paint);
canvas.drawArc(CanvasKit.LTRBRect(55, 35, 95, 80), 15, 270, true, paint);
const font = new CanvasKit.SkFont(null, 20);
canvas.drawText('this is ascii text', 5, 100, paint, font);
const blob = CanvasKit.SkTextBlob.MakeFromText('Unicode chars 💩 é É ص', font);
canvas.drawTextBlob(blob, 5, 130, paint);
surface.flush();
font.delete();
blob.delete();
paint.delete();
reportSurface(surface, 'canvas_api_example', done);
}));
// See canvas2d for more API tests
});
it('can apply an effect and draw text', function(done) {
LoadCanvasKit.then(catchException(done, () => {
const surface = CanvasKit.MakeCanvasSurface('test');
expect(surface).toBeTruthy('Could not make surface')
if (!surface) {
done();
return;
}
const canvas = surface.getCanvas();
const path = starPath(CanvasKit);
const paint = new CanvasKit.SkPaint();
const textPaint = new CanvasKit.SkPaint();
textPaint.setColor(CanvasKit.Color(40, 0, 0, 1.0));
textPaint.setAntiAlias(true);
const textFont = new CanvasKit.SkFont(null, 30);
const dpe = CanvasKit.SkPathEffect.MakeDash([15, 5, 5, 10], 1);
paint.setPathEffect(dpe);
paint.setStyle(CanvasKit.PaintStyle.Stroke);
paint.setStrokeWidth(5.0);
paint.setAntiAlias(true);
paint.setColor(CanvasKit.Color(66, 129, 164, 1.0));
canvas.clear(CanvasKit.Color(255, 255, 255, 1.0));
canvas.drawPath(path, paint);
canvas.drawText('This is text', 10, 280, textPaint, textFont);
surface.flush();
dpe.delete();
path.delete();
paint.delete();
textFont.delete();
textPaint.delete();
reportSurface(surface, 'effect_and_text_example', done);
}));
});
it('returns the depth of the save state stack', function(done) {
LoadCanvasKit.then(catchException(done, () => {
const surface = CanvasKit.MakeCanvasSurface('test');
expect(surface).toBeTruthy('Could not make surface')
if (!surface) {
done();
return;
}
const canvas = surface.getCanvas();
expect(canvas.getSaveCount()).toEqual(1);
canvas.save();
canvas.save();
canvas.restore();
canvas.save();
canvas.save();
expect(canvas.getSaveCount()).toEqual(4);
// does nothing, by the SkCanvas API
canvas.restoreToCount(500);
expect(canvas.getSaveCount()).toEqual(4);
canvas.restore();
expect(canvas.getSaveCount()).toEqual(3);
canvas.save();
canvas.restoreToCount(2);
expect(canvas.getSaveCount()).toEqual(2);
surface.delete();
done();
}));
});
it('draws circles', function(done) {
LoadCanvasKit.then(catchException(done, () => {
const surface = CanvasKit.MakeCanvasSurface('test');
expect(surface).toBeTruthy('Could not make surface')
if (!surface) {
done();
return;
}
const canvas = surface.getCanvas();
const path = starPath(CanvasKit);
const paint = new CanvasKit.SkPaint();
paint.setStyle(CanvasKit.PaintStyle.Stroke);
paint.setStrokeWidth(5.0);
paint.setAntiAlias(true);
paint.setColor(CanvasKit.CYAN);
canvas.clear(CanvasKit.WHITE);
canvas.drawCircle(30, 50, 15, paint);
paint.setStyle(CanvasKit.PaintStyle.Fill);
paint.setColor(CanvasKit.RED);
canvas.drawCircle(130, 80, 60, paint);
canvas.drawCircle(20, 150, 60, paint);
surface.flush();
path.delete();
paint.delete();
reportSurface(surface, 'circle_canvas', done);
}));
});
it('draws simple rrects', function(done) {
LoadCanvasKit.then(catchException(done, () => {
const surface = CanvasKit.MakeCanvasSurface('test');
expect(surface).toBeTruthy('Could not make surface')
if (!surface) {
done();
return;
}
const canvas = surface.getCanvas();
const path = starPath(CanvasKit);
const paint = new CanvasKit.SkPaint();
paint.setStyle(CanvasKit.PaintStyle.Stroke);
paint.setStrokeWidth(3.0);
paint.setAntiAlias(true);
paint.setColor(CanvasKit.BLACK);
canvas.clear(CanvasKit.WHITE);
canvas.drawRRect(CanvasKit.RRectXY(
CanvasKit.LTRBRect(10, 10, 50, 50), 5, 10), paint);
canvas.drawRRect(CanvasKit.RRectXY(
CanvasKit.LTRBRect(60, 10, 110, 50), 10, 5), paint);
canvas.drawRRect(CanvasKit.RRectXY(
CanvasKit.LTRBRect(10, 60, 210, 260), 0, 30), paint);
canvas.drawRRect(CanvasKit.RRectXY(
CanvasKit.LTRBRect(50, 90, 160, 210), 30, 30), paint);
surface.flush();
path.delete();
paint.delete();
reportSurface(surface, 'rrect_canvas', done);
}));
});
it('draws complex rrects', function(done) {
LoadCanvasKit.then(catchException(done, () => {
const surface = CanvasKit.MakeCanvasSurface('test');
expect(surface).toBeTruthy('Could not make surface')
if (!surface) {
done();
return;
}
const canvas = surface.getCanvas();
const path = starPath(CanvasKit);
const paint = new CanvasKit.SkPaint();
paint.setStyle(CanvasKit.PaintStyle.Stroke);
paint.setStrokeWidth(3.0);
paint.setAntiAlias(true);
paint.setColor(CanvasKit.BLACK);
canvas.clear(CanvasKit.WHITE);
canvas.drawRRect({
rect: CanvasKit.LTRBRect(10, 10, 210, 210),
rx1: 10, // top left corner, going clockwise
ry1: 30,
rx2: 30,
ry2: 10,
rx3: 50,
ry3: 75,
rx4: 120,
ry4: 120,
}, paint);
surface.flush();
path.delete();
paint.delete();
reportSurface(surface, 'rrect_8corners_canvas', done);
}));
});
it('draws between two rrects', function(done) {
LoadCanvasKit.then(catchException(done, () => {
const surface = CanvasKit.MakeCanvasSurface('test');
expect(surface).toBeTruthy('Could not make surface')
if (!surface) {
done();
return;
}
const canvas = surface.getCanvas();
const path = starPath(CanvasKit);
const paint = new CanvasKit.SkPaint();
paint.setStyle(CanvasKit.PaintStyle.Fill);
paint.setStrokeWidth(3.0);
paint.setAntiAlias(true);
paint.setColor(CanvasKit.BLACK);
canvas.clear(CanvasKit.WHITE);
const outer = CanvasKit.RRectXY(CanvasKit.LTRBRect(10, 60, 210, 260), 10, 5);
const inner = CanvasKit.RRectXY(CanvasKit.LTRBRect(50, 90, 160, 210), 30, 30);
canvas.drawDRRect(outer, inner, paint);
surface.flush();
path.delete();
paint.delete();
reportSurface(surface, 'drawDRRect_canvas', done);
}));
});
it('draws with color filters', function(done) {
LoadCanvasKit.then(catchException(done, () => {
const surface = CanvasKit.MakeCanvasSurface('test');
expect(surface).toBeTruthy('Could not make surface')
if (!surface) {
done();
return;
}
const canvas = surface.getCanvas();
const paint = new CanvasKit.SkPaint();
const blue = CanvasKit.SkColorFilter.MakeBlend(
CanvasKit.BLUE, CanvasKit.BlendMode.SrcIn);
const red = CanvasKit.SkColorFilter.MakeBlend(
CanvasKit.Color(255, 0, 0, 0.8), CanvasKit.BlendMode.SrcOver);
const lerp = CanvasKit.SkColorFilter.MakeLerp(0.6, red, blue);
paint.setStyle(CanvasKit.PaintStyle.Fill);
paint.setAntiAlias(true);
canvas.clear(CanvasKit.Color(230, 230, 230));
paint.setColorFilter(blue)
canvas.drawRect(CanvasKit.LTRBRect(10, 10, 60, 60), paint);
paint.setColorFilter(lerp)
canvas.drawRect(CanvasKit.LTRBRect(50, 10, 100, 60), paint);
paint.setColorFilter(red)
canvas.drawRect(CanvasKit.LTRBRect(90, 10, 140, 60), paint);
const r = CanvasKit.SkColorMatrix.rotated(0, .707, -.707);
const b = CanvasKit.SkColorMatrix.rotated(2, .5, .866);
const s = CanvasKit.SkColorMatrix.scaled(0.9, 1.5, 0.8, 0.8);
let cm = CanvasKit.SkColorMatrix.concat(r, s);
cm = CanvasKit.SkColorMatrix.concat(cm, b);
CanvasKit.SkColorMatrix.postTranslate(cm, 20, 0, -10, 0);
const mat = CanvasKit.SkColorFilter.MakeMatrix(cm);
const final = CanvasKit.SkColorFilter.MakeCompose(mat, lerp);
paint.setColorFilter(final)
canvas.drawRect(CanvasKit.LTRBRect(10, 70, 140, 120), paint);
surface.flush();
paint.delete();
blue.delete();
red.delete();
lerp.delete();
final.delete();
reportSurface(surface, 'colorfilters_canvas', done);
}));
});
it('can use Malloc to save a copy', function(done) {
LoadCanvasKit.then(catchException(done, () => {
const surface = CanvasKit.MakeCanvasSurface('test');
expect(surface).toBeTruthy('Could not make surface')
if (!surface) {
done();
return;
}
const canvas = surface.getCanvas();
const paint = new CanvasKit.SkPaint();
const src = [
0.8, 0.45, 2, 0, 20,
0.53, -0.918, 0.566, 0, 0,
0.53, -0.918, -0.566, 0, -10,
0, 0, 0, 0.8, 0,
]
const cm = new CanvasKit.Malloc(Float32Array, 20);
for (i in src) {
cm[i] = src[i];
}
const final = CanvasKit.SkColorFilter.MakeMatrix(cm);
paint.setColorFilter(final)
canvas.drawRect(CanvasKit.LTRBRect(10, 70, 140, 120), paint);
surface.flush()
paint.delete();
final.delete();
reportSurface(surface, 'colorfilters_malloc_canvas', done);
}));
});
it('can clip using rrect and path', function(done) {
LoadCanvasKit.then(catchException(done, () => {
const surface = CanvasKit.MakeCanvasSurface('test');
expect(surface).toBeTruthy('Could not make surface')
if (!surface) {
done();
return;
}
const canvas = surface.getCanvas();
const path = starPath(CanvasKit);
const paint = new CanvasKit.SkPaint();
paint.setColor(CanvasKit.BLUE);
const rrect = CanvasKit.RRectXY(CanvasKit.LTRBRect(300, 300, 500, 500), 40, 40);
canvas.save();
// draw magenta around the outside edge of an rrect.
canvas.clipRRect(rrect, CanvasKit.ClipOp.Difference, true);
canvas.drawColor(CanvasKit.Color(250, 30, 240, 0.9), CanvasKit.BlendMode.SrcOver);
canvas.restore();
// draw grey inside of a star pattern, then the blue star on top
canvas.clipPath(path, CanvasKit.ClipOp.Intersect, false);
canvas.drawColor(CanvasKit.Color(200, 200, 200, 1.0), CanvasKit.BlendMode.SrcOver);
canvas.drawPath(path, paint);
surface.flush();
path.delete();
reportSurface(surface, 'clips_canvas', done);
}));
});
// inspired by https://fiddle.skia.org/c/feb2a08bb09ede5309678d6a0ab3f981
it('can save layers with rect and paint', function(done) {
LoadCanvasKit.then(catchException(done, () => {
const surface = CanvasKit.MakeCanvasSurface('test');
expect(surface).toBeTruthy('Could not make surface')
if (!surface) {
done();
return;
}
const canvas = surface.getCanvas();
canvas.clear(CanvasKit.WHITE);
const redPaint = new CanvasKit.SkPaint();
redPaint.setColor(CanvasKit.RED);
const solidBluePaint = new CanvasKit.SkPaint();
solidBluePaint.setColor(CanvasKit.BLUE);
const thirtyBluePaint = new CanvasKit.SkPaint();
thirtyBluePaint.setColor(CanvasKit.BLUE);
thirtyBluePaint.setAlphaf(0.3);
const alpha = new CanvasKit.SkPaint();
alpha.setAlphaf(0.3);
// Draw 4 solid red rectangles on the 0th layer.
canvas.drawRect(CanvasKit.LTRBRect(10, 10, 60, 60), redPaint);
canvas.drawRect(CanvasKit.LTRBRect(150, 10, 200, 60), redPaint);
canvas.drawRect(CanvasKit.LTRBRect(10, 70, 60, 120), redPaint);
canvas.drawRect(CanvasKit.LTRBRect(150, 70, 200, 120), redPaint);
// Draw 2 blue rectangles that overlap. One is solid, the other
// is 30% transparent. We should see purple from the right one,
// the left one overlaps the red because it is opaque.
canvas.drawRect(CanvasKit.LTRBRect(30, 10, 80, 60), solidBluePaint);
canvas.drawRect(CanvasKit.LTRBRect(170, 10, 220, 60), thirtyBluePaint);
// Save a new layer. When the 1st layer gets merged onto the
// 0th layer (i.e. when restore() is called), it will use the provided
// paint to do so. The provided paint is set to have 30% opacity, but
// it could also have things set like blend modes or image filters.
// The rectangle is just a hint, so I've set it to be the area that
// we actually draw in before restore is called. It could also be omitted.
canvas.saveLayer(CanvasKit.LTRBRect(10, 10, 220, 180), alpha);
// Draw the same blue overlapping rectangles as before. Notice in the
// final output, we have two different shades of purple instead of the
// solid blue overwriting the red. This proves the opacity was applied.
canvas.drawRect(CanvasKit.LTRBRect(30, 70, 80, 120), solidBluePaint);
canvas.drawRect(CanvasKit.LTRBRect(170, 70, 220, 120), thirtyBluePaint);
// We draw two more sets of overlapping red and blue rectangles. Notice
// the solid blue overwrites the red. This proves that the opacity from
// the alpha paint isn't available when the drawing happens - it only
// matters when restore() is called.
canvas.drawRect(CanvasKit.LTRBRect(10, 130, 60, 180), redPaint);
canvas.drawRect(CanvasKit.LTRBRect(30, 130, 80, 180), solidBluePaint);
canvas.drawRect(CanvasKit.LTRBRect(150, 130, 200, 180), redPaint);
canvas.drawRect(CanvasKit.LTRBRect(170, 130, 220, 180), thirtyBluePaint);
canvas.restore();
surface.flush();
redPaint.delete();
solidBluePaint.delete();
thirtyBluePaint.delete();
alpha.delete();
reportSurface(surface, 'savelayer_rect_paint_canvas', done);
}));
});
it('can save layers with just paint', function(done) {
LoadCanvasKit.then(catchException(done, () => {
const surface = CanvasKit.MakeCanvasSurface('test');
expect(surface).toBeTruthy('Could not make surface')
if (!surface) {
done();
return;
}
const canvas = surface.getCanvas();
canvas.clear(CanvasKit.WHITE);
const redPaint = new CanvasKit.SkPaint();
redPaint.setColor(CanvasKit.RED);
const solidBluePaint = new CanvasKit.SkPaint();
solidBluePaint.setColor(CanvasKit.BLUE);
const thirtyBluePaint = new CanvasKit.SkPaint();
thirtyBluePaint.setColor(CanvasKit.BLUE);
thirtyBluePaint.setAlphaf(0.3);
const alpha = new CanvasKit.SkPaint();
alpha.setAlphaf(0.3);
// Draw 4 solid red rectangles on the 0th layer.
canvas.drawRect(CanvasKit.LTRBRect(10, 10, 60, 60), redPaint);
canvas.drawRect(CanvasKit.LTRBRect(150, 10, 200, 60), redPaint);
canvas.drawRect(CanvasKit.LTRBRect(10, 70, 60, 120), redPaint);
canvas.drawRect(CanvasKit.LTRBRect(150, 70, 200, 120), redPaint);
// Draw 2 blue rectangles that overlap. One is solid, the other
// is 30% transparent. We should see purple from the right one,
// the left one overlaps the red because it is opaque.
canvas.drawRect(CanvasKit.LTRBRect(30, 10, 80, 60), solidBluePaint);
canvas.drawRect(CanvasKit.LTRBRect(170, 10, 220, 60), thirtyBluePaint);
// Save a new layer. When the 1st layer gets merged onto the
// 0th layer (i.e. when restore() is called), it will use the provided
// paint to do so. The provided paint is set to have 30% opacity, but
// it could also have things set like blend modes or image filters.
canvas.saveLayer(alpha);
// Draw the same blue overlapping rectangles as before. Notice in the
// final output, we have two different shades of purple instead of the
// solid blue overwriting the red. This proves the opacity was applied.
canvas.drawRect(CanvasKit.LTRBRect(30, 70, 80, 120), solidBluePaint);
canvas.drawRect(CanvasKit.LTRBRect(170, 70, 220, 120), thirtyBluePaint);
// We draw two more sets of overlapping red and blue rectangles. Notice
// the solid blue overwrites the red. This proves that the opacity from
// the alpha paint isn't available when the drawing happens - it only
// matters when restore() is called.
canvas.drawRect(CanvasKit.LTRBRect(10, 130, 60, 180), redPaint);
canvas.drawRect(CanvasKit.LTRBRect(30, 130, 80, 180), solidBluePaint);
canvas.drawRect(CanvasKit.LTRBRect(150, 130, 200, 180), redPaint);
canvas.drawRect(CanvasKit.LTRBRect(170, 130, 220, 180), thirtyBluePaint);
canvas.restore();
surface.flush();
redPaint.delete();
solidBluePaint.delete();
thirtyBluePaint.delete();
alpha.delete();
reportSurface(surface, 'savelayer_paint_canvas', done);
}));
});
it('can save layer with SaveLayerRec-like things', function(done) {
LoadCanvasKit.then(catchException(done, () => {
const surface = CanvasKit.MakeCanvasSurface('test');
expect(surface).toBeTruthy('Could not make surface')
if (!surface) {
done();
return;
}
const canvas = surface.getCanvas();
// Note: fiddle.skia.org quietly draws a white background before doing
// other things, which is noticed in cases like this where we use saveLayer
// with the rec struct.
canvas.clear(CanvasKit.WHITE);
canvas.scale(8, 8);
const redPaint = new CanvasKit.SkPaint();
redPaint.setColor(CanvasKit.RED);
redPaint.setAntiAlias(true);
canvas.drawCircle(21, 21, 8, redPaint);
const bluePaint = new CanvasKit.SkPaint();
bluePaint.setColor(CanvasKit.BLUE);
canvas.drawCircle(31, 21, 8, bluePaint);
const blurIF = CanvasKit.SkImageFilter.MakeBlur(8, 0.2, CanvasKit.TileMode.Decal, null);
const count = canvas.saveLayer(null, blurIF, 0);
expect(count).toEqual(1);
canvas.scale(1/4, 1/4);
canvas.drawCircle(125, 85, 8, redPaint);
canvas.restore();
surface.flush();
blurIF.delete();
redPaint.delete();
bluePaint.delete();
reportSurface(surface, 'savelayerrec_canvas', done);
}));
});
it('can drawPoints', function(done) {
LoadCanvasKit.then(catchException(done, () => {
const surface = CanvasKit.MakeCanvasSurface('test');
expect(surface).toBeTruthy('Could not make surface')
if (!surface) {
done();
return;
}
const canvas = surface.getCanvas();
const paint = new CanvasKit.SkPaint();
paint.setAntiAlias(true);
paint.setStyle(CanvasKit.PaintStyle.Stroke);
paint.setStrokeWidth(10);
paint.setColor(CanvasKit.Color(153, 204, 162, 0.82));
const points = [[32, 16], [48, 48], [16, 32]];
const caps = [CanvasKit.StrokeCap.Round, CanvasKit.StrokeCap.Square,
CanvasKit.StrokeCap.Butt];
const joins = [CanvasKit.StrokeJoin.Round, CanvasKit.StrokeJoin.Miter,
CanvasKit.StrokeJoin.Bevel];
const modes = [CanvasKit.PointMode.Points, CanvasKit.PointMode.Lines,
CanvasKit.PointMode.Polygon];
for (let i = 0; i < caps.length; i++) {
paint.setStrokeCap(caps[i]);
paint.setStrokeJoin(joins[i]);
for (const m of modes) {
canvas.drawPoints(m, points, paint);
canvas.translate(64, 0);
}
// Try with the malloc approach. Note that the drawPoints
// will free the pointer when done.
const mPoints = CanvasKit.Malloc(Float32Array, 3*2);
mPoints.set([32, 16, 48, 48, 16, 32]);
canvas.drawPoints(CanvasKit.PointMode.Polygon, mPoints, paint);
canvas.translate(-192, 64);
}
surface.flush();
paint.delete();
reportSurface(surface, 'drawpoints_canvas', done);
}));
});
it('can stretch an image with drawImageNine', function(done) {
const imgPromise = fetch('/assets/mandrill_512.png')
.then((response) => response.arrayBuffer());
Promise.all([imgPromise, LoadCanvasKit]).then((values) => {
const pngData = values[0];
expect(pngData).toBeTruthy();
catchException(done, () => {
let img = CanvasKit.MakeImageFromEncoded(pngData);
expect(img).toBeTruthy();
const surface = CanvasKit.MakeCanvasSurface('test');
expect(surface).toBeTruthy('Could not make surface')
if (!surface) {
done();
return;
}
const canvas = surface.getCanvas();
canvas.clear(CanvasKit.WHITE);
const paint = new CanvasKit.SkPaint();
canvas.drawImageNine(img, {
fLeft: 40,
fTop: 40,
fRight: 400,
fBottom: 300,
}, CanvasKit.LTRBRect(5, 5, 300, 650), paint);
surface.flush();
paint.delete();
img.delete();
reportSurface(surface, 'drawImageNine_canvas', done);
})();
});
});
it('can draw a triangle mesh with SkVertices', function(done) {
LoadCanvasKit.then(catchException(done, () => {
const surface = CanvasKit.MakeCanvasSurface('test');
expect(surface).toBeTruthy('Could not make surface')
if (!surface) {
done();
return;
}
const canvas = surface.getCanvas();
const paint = new CanvasKit.SkPaint();
paint.setAntiAlias(true);
const points = [[ 0, 0 ], [ 250, 0 ], [ 100, 100 ], [ 0, 250 ]];
const colors = [CanvasKit.RED, CanvasKit.BLUE,
CanvasKit.YELLOW, CanvasKit.CYAN];
const vertices = CanvasKit.MakeSkVertices(CanvasKit.VertexMode.TriangleFan,
points, null /*textureCoordinates*/, colors, false /*isVolatile*/);
const bounds = vertices.bounds();
expect(bounds.fLeft).toEqual(0);
expect(bounds.fTop).toEqual(0);
expect(bounds.fRight).toEqual(250);
expect(bounds.fBottom).toEqual(250);
canvas.drawVertices(vertices, CanvasKit.BlendMode.Src, paint);
vertices.delete();
surface.flush();
reportSurface(surface, 'drawvertices_canvas', done);
}));
});
it('can draw a textured triangle mesh with SkVertices', function(done) {
const imgPromise = fetch('/assets/brickwork-texture.jpg')
.then((response) => response.arrayBuffer());
Promise.all([imgPromise, LoadCanvasKit]).then((values) => {
const imgData = values[0];
expect(imgData).toBeTruthy();
const img = CanvasKit.MakeImageFromEncoded(imgData);
const surface = CanvasKit.MakeCanvasSurface('test');
expect(surface).toBeTruthy('Could not make surface')
if (!surface) {
done();
return;
}
const canvas = surface.getCanvas();
const paint = new CanvasKit.SkPaint();
paint.setAntiAlias(true);
const points = [
[ 70, 170 ], [ 40, 90 ], [ 130, 150 ], [ 100, 50 ],
[ 225, 150 ], [ 225, 60 ], [ 310, 180 ], [ 330, 100 ]
];
const textureCoordinates = [
[ 0, 240 ], [ 0, 0 ], [ 80, 240 ], [ 80, 0 ],
[ 160, 240 ], [ 160, 0 ], [ 240, 240 ], [ 240, 0 ]
];
const vertices = CanvasKit.MakeSkVertices(CanvasKit.VertexMode.TrianglesStrip,
points, textureCoordinates, null /* colors */, false /*isVolatile*/);
const shader = img.makeShader(CanvasKit.TileMode.Repeat, CanvasKit.TileMode.Mirror);
paint.setShader(shader);
canvas.drawVertices(vertices, CanvasKit.BlendMode.Src, paint);
vertices.delete();
surface.flush();
reportSurface(surface, 'drawvertices_texture_canvas', done);
});
});
});