/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include #include "SkBitmap.h" #include "SkCanvas.h" #include "SkColor.h" #include "SkColorPriv.h" #include "SkSurface.h" #include "SkTaskGroup.h" #include "SkUtils.h" #include "Test.h" #if SK_SUPPORT_GPU #include "GrContext.h" #include "GrContextPriv.h" #include "GrResourceProvider.h" #include "GrSurfaceContext.h" #include "GrSurfaceProxy.h" #include "GrTexture.h" #endif struct Results { int diffs, diffs_0x00, diffs_0xff, diffs_by_1; }; static bool acceptable(const Results& r) { #if 0 SkDebugf("%d diffs, %d at 0x00, %d at 0xff, %d off by 1, all out of 65536\n", r.diffs, r.diffs_0x00, r.diffs_0xff, r.diffs_by_1); #endif return r.diffs_by_1 == r.diffs // never off by more than 1 && r.diffs_0x00 == 0 // transparent must stay transparent && r.diffs_0xff == 0; // opaque must stay opaque } template static Results test(Fn&& multiply) { Results r = { 0,0,0,0 }; for (int x = 0; x < 256; x++) { for (int y = 0; y < 256; y++) { int p = multiply(x, y), ideal = (x*y+127)/255; if (p != ideal) { r.diffs++; if (x == 0x00 || y == 0x00) { r.diffs_0x00++; } if (x == 0xff || y == 0xff) { r.diffs_0xff++; } if (SkTAbs(ideal - p) == 1) { r.diffs_by_1++; } } }} return r; } DEF_TEST(Blend_byte_multiply, r) { // These are all temptingly close but fundamentally broken. int (*broken[])(int, int) = { [](int x, int y) { return (x*y)>>8; }, [](int x, int y) { return (x*y+128)>>8; }, [](int x, int y) { y += y>>7; return (x*y)>>8; }, }; for (auto multiply : broken) { REPORTER_ASSERT(r, !acceptable(test(multiply))); } // These are fine to use, but not perfect. int (*fine[])(int, int) = { [](int x, int y) { return (x*y+x)>>8; }, [](int x, int y) { return (x*y+y)>>8; }, [](int x, int y) { return (x*y+255)>>8; }, [](int x, int y) { y += y>>7; return (x*y+128)>>8; }, }; for (auto multiply : fine) { REPORTER_ASSERT(r, acceptable(test(multiply))); } // These are pefect. int (*perfect[])(int, int) = { [](int x, int y) { return (x*y+127)/255; }, // Duh. [](int x, int y) { int p = (x*y+128); return (p+(p>>8))>>8; }, [](int x, int y) { return ((x*y+128)*257)>>16; }, }; for (auto multiply : perfect) { REPORTER_ASSERT(r, test(multiply).diffs == 0); } } #if SK_SUPPORT_GPU namespace { static sk_sp create_gpu_surface_backend_texture_as_render_target( GrContext* context, int sampleCnt, int width, int height, GrPixelConfig config, GrSurfaceOrigin origin, sk_sp* backingSurface) { GrSurfaceDesc backingDesc; backingDesc.fFlags = kRenderTarget_GrSurfaceFlag; backingDesc.fOrigin = origin; backingDesc.fWidth = width; backingDesc.fHeight = height; backingDesc.fConfig = config; backingDesc.fSampleCnt = sampleCnt; *backingSurface = context->resourceProvider()->createTexture(backingDesc, SkBudgeted::kNo); if (!(*backingSurface)) { return nullptr; } GrBackendTextureDesc desc; desc.fFlags = kRenderTarget_GrBackendTextureFlag; desc.fOrigin = origin; desc.fWidth = width; desc.fHeight = height; desc.fConfig = config; desc.fSampleCnt = sampleCnt; desc.fTextureHandle = (*backingSurface)->getTextureHandle(); sk_sp surface = SkSurface::MakeFromBackendTextureAsRenderTarget(context, desc, nullptr); return surface; } } // Tests blending to a surface with no texture available. DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(ES2BlendWithNoTexture, reporter, ctxInfo) { GrContext* context = ctxInfo.grContext(); const int kWidth = 10; const int kHeight = 10; const GrPixelConfig kConfig = kRGBA_8888_GrPixelConfig; const SkColorType kColorType = kRGBA_8888_SkColorType; // Build our test cases: struct RectAndSamplePoint { SkRect rect; SkIPoint outPoint; SkIPoint inPoint; } allRectsAndPoints[3] = { {SkRect::MakeXYWH(0, 0, 5, 5), SkIPoint::Make(7, 7), SkIPoint::Make(2, 2)}, {SkRect::MakeXYWH(2, 2, 5, 5), SkIPoint::Make(1, 1), SkIPoint::Make(4, 4)}, {SkRect::MakeXYWH(5, 5, 5, 5), SkIPoint::Make(2, 2), SkIPoint::Make(7, 7)}, }; struct TestCase { RectAndSamplePoint fRectAndPoints; SkRect fClip; int fSampleCnt; GrSurfaceOrigin fOrigin; }; std::vector testCases; for (auto origin : { kTopLeft_GrSurfaceOrigin, kBottomLeft_GrSurfaceOrigin}) { for (int sampleCnt : {0, 4}) { for (auto rectAndPoints : allRectsAndPoints) { for (auto clip : {SkRect::MakeXYWH(0, 0, 10, 10), SkRect::MakeXYWH(1, 1, 8, 8)}) { testCases.push_back({rectAndPoints, clip, sampleCnt, origin}); } } } } // Run each test case: for (auto testCase : testCases) { int sampleCnt = testCase.fSampleCnt; SkRect paintRect = testCase.fRectAndPoints.rect; SkIPoint outPoint = testCase.fRectAndPoints.outPoint; SkIPoint inPoint = testCase.fRectAndPoints.inPoint; GrSurfaceOrigin origin = testCase.fOrigin; sk_sp backingSurface; // BGRA forces a framebuffer blit on ES2. sk_sp surface = create_gpu_surface_backend_texture_as_render_target( context, sampleCnt, kWidth, kHeight, kConfig, origin, &backingSurface); if (!surface && sampleCnt > 0) { // Some platforms don't support MSAA. continue; } REPORTER_ASSERT(reporter, !!surface); // Fill our canvas with 0xFFFF80 SkCanvas* canvas = surface->getCanvas(); canvas->clipRect(testCase.fClip, false); SkPaint black_paint; black_paint.setColor(SkColorSetRGB(0xFF, 0xFF, 0x80)); canvas->drawRect(SkRect::MakeXYWH(0, 0, kWidth, kHeight), black_paint); // Blend 2x2 pixels at 5,5 with 0x80FFFF. Use multiply blend mode as this will trigger // a copy of the destination. SkPaint white_paint; white_paint.setColor(SkColorSetRGB(0x80, 0xFF, 0xFF)); white_paint.setBlendMode(SkBlendMode::kMultiply); canvas->drawRect(paintRect, white_paint); // Read the result into a bitmap. SkBitmap bitmap; REPORTER_ASSERT(reporter, bitmap.tryAllocPixels(SkImageInfo::Make( kWidth, kHeight, kColorType, kPremul_SkAlphaType))); bitmap.lockPixels(); REPORTER_ASSERT( reporter, surface->readPixels(bitmap.info(), bitmap.getPixels(), bitmap.rowBytes(), 0, 0)); // Check the in/out pixels. REPORTER_ASSERT(reporter, bitmap.getColor(outPoint.x(), outPoint.y()) == SkColorSetRGB(0xFF, 0xFF, 0x80)); REPORTER_ASSERT(reporter, bitmap.getColor(inPoint.x(), inPoint.y()) == SkColorSetRGB(0x80, 0xFF, 0x80)); // Clean up - surface depends on backingSurface and must be released first. bitmap.unlockPixels(); surface.reset(); backingSurface.reset(); } } #endif