/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrSurface_DEFINED #define GrSurface_DEFINED #include "include/core/SkImageInfo.h" #include "include/core/SkRect.h" #include "include/gpu/GrBackendSurface.h" #include "include/gpu/GrGpuResource.h" #include "include/gpu/GrTypes.h" class GrRenderTarget; class GrSurfacePriv; class GrTexture; class SK_API GrSurface : public GrGpuResource { public: /** * Retrieves the width of the surface. */ int width() const { return fWidth; } /** * Retrieves the height of the surface. */ int height() const { return fHeight; } /** * Helper that gets the width and height of the surface as a bounding rectangle. */ SkRect getBoundsRect() const { return SkRect::MakeIWH(this->width(), this->height()); } /** * Retrieves the pixel config specified when the surface was created. * For render targets this can be kUnknown_GrPixelConfig * if client asked us to render to a target that has a pixel * config that isn't equivalent with one of our configs. */ GrPixelConfig config() const { return fConfig; } virtual GrBackendFormat backendFormat() const = 0; void setRelease(sk_sp releaseHelper) { this->onSetRelease(releaseHelper); fReleaseHelper = std::move(releaseHelper); } // These match the definitions in SkImage, from whence they came. // TODO: Remove Chrome's need to call this on a GrTexture typedef void* ReleaseCtx; typedef void (*ReleaseProc)(ReleaseCtx); void setRelease(ReleaseProc proc, ReleaseCtx ctx) { sk_sp helper(new GrRefCntedCallback(proc, ctx)); this->setRelease(std::move(helper)); } /** * @return the texture associated with the surface, may be null. */ virtual GrTexture* asTexture() { return nullptr; } virtual const GrTexture* asTexture() const { return nullptr; } /** * @return the render target underlying this surface, may be null. */ virtual GrRenderTarget* asRenderTarget() { return nullptr; } virtual const GrRenderTarget* asRenderTarget() const { return nullptr; } /** Access methods that are only to be used within Skia code. */ inline GrSurfacePriv surfacePriv(); inline const GrSurfacePriv surfacePriv() const; static size_t WorstCaseSize(const GrSurfaceDesc& desc, GrRenderable renderable, int renderTargetSampleCnt, bool binSize = false); static size_t ComputeSize(GrPixelConfig config, int width, int height, int colorSamplesPerPixel, GrMipMapped, bool binSize = false); /** * The pixel values of this surface cannot be modified (e.g. doesn't support write pixels or * MIP map level regen). */ bool readOnly() const { return fSurfaceFlags & GrInternalSurfaceFlags::kReadOnly; } // Returns true if we are working with protected content. bool isProtected() const { return fIsProtected == GrProtected::kYes; } protected: void setGLRTFBOIDIs0() { SkASSERT(!this->requiresManualMSAAResolve()); SkASSERT(!this->asTexture()); SkASSERT(this->asRenderTarget()); fSurfaceFlags |= GrInternalSurfaceFlags::kGLRTFBOIDIs0; } bool glRTFBOIDis0() const { return fSurfaceFlags & GrInternalSurfaceFlags::kGLRTFBOIDIs0; } void setRequiresManualMSAAResolve() { SkASSERT(!this->glRTFBOIDis0()); SkASSERT(this->asRenderTarget()); fSurfaceFlags |= GrInternalSurfaceFlags::kRequiresManualMSAAResolve; } bool requiresManualMSAAResolve() const { return fSurfaceFlags & GrInternalSurfaceFlags::kRequiresManualMSAAResolve; } void setReadOnly() { SkASSERT(!this->asRenderTarget()); fSurfaceFlags |= GrInternalSurfaceFlags::kReadOnly; } // Methods made available via GrSurfacePriv bool hasPendingRead() const; bool hasPendingWrite() const; bool hasPendingIO() const; // Provides access to methods that should be public within Skia code. friend class GrSurfacePriv; GrSurface(GrGpu* gpu, const SkISize& size, GrPixelConfig config, GrProtected isProtected) : INHERITED(gpu) , fConfig(config) , fWidth(size.width()) , fHeight(size.height()) , fSurfaceFlags(GrInternalSurfaceFlags::kNone) , fIsProtected(isProtected) {} ~GrSurface() override { // check that invokeReleaseProc has been called (if needed) SkASSERT(!fReleaseHelper); } void onRelease() override; void onAbandon() override; private: const char* getResourceType() const override { return "Surface"; } // Unmanaged backends (e.g. Vulkan) may want to specially handle the release proc in order to // ensure it isn't called until GPU work related to the resource is completed. virtual void onSetRelease(sk_sp) {} void invokeReleaseProc() { // Depending on the ref count of fReleaseHelper this may or may not actually trigger the // ReleaseProc to be called. fReleaseHelper.reset(); } GrPixelConfig fConfig; int fWidth; int fHeight; GrInternalSurfaceFlags fSurfaceFlags; GrProtected fIsProtected; sk_sp fReleaseHelper; typedef GrGpuResource INHERITED; }; #endif