out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { float x = 1.0; float y = 2.0; int z = 3; x = (x - x) + ((y * x) * x) * (y - x); y = (x / y) / x; z = (((z / 2) % 3 << 4) >> 2) << 1; bool b = x > 4.0 == x < 2.0 || 2.0 >= sqrt(2.0) && y <= x; bool c = sqrt(2.0) > 2.0; bool d = b ^^ c; bool e = b && c; bool f = b || c; x += 12.0; x -= 12.0; x *= (y /= 10.0); z |= 0; z &= -1; z ^= 0; z >>= 2; z <<= 4; z %= 5; x = 6.0; y = 6.0; z = 6; return (x == 6.0 && y == 6.0) && z == 6 ? colorGreen : colorRed; }