load("//bazel:macros.bzl", "selects") load(":defs.bzl", "bool_flag", "string_flag_with_values") licenses(["notice"]) # @platforms is found at https://github.com/bazelbuild/platforms package(default_visibility = ["//:__subpackages__"]) config_setting( name = "linux_x64", constraint_values = [ "@platforms//cpu:x86_64", "@platforms//os:linux", ], ) # Apple devices with intel processors released before the shift to the M1 chip # will use this config setting. Because M1 chips use the arm cpu instruction set, # this flag will not be used. config_setting( name = "mac_x64", constraint_values = [ "@platforms//cpu:x86_64", "@platforms//os:macos", ], ) config_setting( name = "windows_x64", constraint_values = [ "@platforms//cpu:x86_64", "@platforms//os:windows", ], ) config_setting( name = "linux_arm64", constraint_values = [ "@platforms//cpu:arm64", "@platforms//os:linux", ], ) config_setting( name = "debug_build", values = {"compilation_mode": "dbg"}, ) config_setting( name = "release_build", values = {"compilation_mode": "opt"}, ) constraint_value( name = "fuchsia", constraint_setting = "@platforms//os:os", ) config_setting( name = "fuchsia_arm64", constraint_values = [ "@platforms//cpu:arm64", ":fuchsia", ], ) # We define this here because the emscripten toolchain calls the cpu wasm, whereas the # bazelbuild/platforms call it wasm32. https://github.com/emscripten-core/emsdk/issues/919 config_setting( name = "cpu_wasm", values = { "cpu": "wasm", }, ) selects.config_setting_group( name = "has_gpu_backend", match_any = [ ":gl_backend", ":dawn_backend", ":vulkan_backend", ], ) selects.config_setting_group( name = "vulkan_with_vma", match_all = [ ":vulkan_backend", ":use_vulkan_memory_allocator_true", ], ) # ============================================================================= # Configurable Skia Features # ============================================================================= # These are flags that we can specify when invoking bazel build to turn on and # off certain features, such as GPU backend, or codec support. # https://docs.bazel.build/versions/4.2.1/skylark/config.html#using-build-settings-on-the-command-line # For example, to use the GL backend with the WebGL flavor, one would run # bazel build //:skia-core --//bazel/common_config_settings:gpu_backend=gl_backend \ # --//bazel/common_config_settings:with_gl_standard=webgl_standard # This is a bit wordy, so we define aliases in the //.bazelrc file that condense this to # bazel build //:skia-core --gpu_backend=gl_backend --with_gl_standard=webgl_standard # # Developers can specify their own short-hands by making a .bazelrc file in their home # directory. https://docs.bazel.build/versions/main/guide.html#where-are-the-bazelrc-files # string_flag_with_values( flag_name = "gpu_backend", multiple = True, values = [ "gl_backend", "vulkan_backend", "dawn_backend", ], ) string_flag_with_values( flag_name = "with_gl_standard", values = [ "gles_standard", "gl_standard", "webgl_standard", ], ) string_flag_with_values( default = "empty_fontmgr_factory", flag_name = "fontmgr_factory", values = [ # Makes the default SkFontMgr load fonts from a hard-coded directory on disk. "custom_directory_fontmgr_factory", # Makes the default SkFontMgr load fonts from an SkEmbeddedResource that has been compiled # into the binary, e.g. with //tools/embed_resources.py "custom_embedded_fontmgr_factory", # Makes the default SkFontMgr return empty fonts (e.g. SkTypeface_Empty). This is typically # used when someone wants to make their own custom SkFontMgr objects, but does not want the # default SkFontMgr to do anything (e.g. force usage of the custom one). "custom_empty_fontmgr_factory", # Makes the default SkFontMgr return null. Typically used when font support is not desired. "empty_fontmgr_factory", ], ) # These flags need only be set if additional functionality beyond the fontmgr_factory flag is # required. For example, the setting fontmgr_factory to custom_embedded_fontmgr_factory does not # require setting include_fontmgr to custom_embedded_fontmgr, because those sources and settings # will already be compiled in due to the _factory flag. string_flag_with_values( flag_name = "include_fontmgr", multiple = True, values = [ # Allows the construction of an SkFontMgr that loads files from a programmatically # defined directory on disk. "custom_directory_fontmgr", # Allows the construction of an SkFontMgr which can load fonts from an SkEmbeddedResource # or from another source of raw bytes. "custom_embedded_fontmgr", # Allows the construction of an SkFontMgr which returns empty fonts. "custom_empty_fontmgr", ], ) string_flag_with_values( flag_name = "include_decoder", multiple = True, values = [ "gif_decode_codec", "jpeg_decode_codec", "png_decode_codec", "raw_decode_codec", "webp_decode_codec", ], ) string_flag_with_values( flag_name = "include_encoder", multiple = True, values = [ "jpeg_encode_codec", "png_encode_codec", "webp_encode_codec", ], ) string_flag_with_values( flag_name = "shaper_backend", multiple = True, values = [ "harfbuzz_shaper", "coretext_shaper", ], ) bool_flag( default = True, flag_name = "enable_effect_serialization", ) bool_flag( default = False, flag_name = "enable_skslc", ) bool_flag( default = False, flag_name = "enable_sksl_tracing", ) bool_flag( # See SkTraceVentCommon.h for more on this type of tracing. default = True, flag_name = "enable_tracing", ) bool_flag( default = False, flag_name = "is_skia_dev_build", ) bool_flag( default = False, flag_name = "use_icu", ) bool_flag( default = True, flag_name = "use_vulkan_memory_allocator", public = False, # Users should use :vulkan_with_vma )