layout(binding=0) uniform sampler2D uTextureSampler_0_Stage1; layout (binding=0) uniform uniformBuffer { layout(offset=0) float4 sk_RTAdjust; layout(offset=16) half2 uIncrement_Stage1_c0; layout(offset=32) half4 uKernel_Stage1_c0[7]; layout(offset=144) float3x3 umatrix_Stage1_c0_c0; layout(offset=192) half4 uborder_Stage1_c0_c0_c0; layout(offset=208) float4 usubset_Stage1_c0_c0_c0; layout(offset=224) float4 unorm_Stage1_c0_c0_c0; }; layout(location = 0) in float2 vLocalCoord_Stage0; layout(location = 0, index = 0) out half4 sk_FragColor; half4 TextureEffect_Stage1_c0_c0_c0(half4 _input, float2 _coords) { half4 _output; float2 inCoord = _coords; inCoord *= unorm_Stage1_c0_c0_c0.xy; float2 subsetCoord; subsetCoord.x = inCoord.x; subsetCoord.y = inCoord.y; float2 clampedCoord; clampedCoord = subsetCoord; half4 textureColor = sample(uTextureSampler_0_Stage1, (clampedCoord) * unorm_Stage1_c0_c0_c0.zw); float snappedX = floor(inCoord.x + 0.001) + 0.5; if (snappedX < usubset_Stage1_c0_c0_c0.x || snappedX > usubset_Stage1_c0_c0_c0.z) { textureColor = uborder_Stage1_c0_c0_c0; } return textureColor; } half4 MatrixEffect_Stage1_c0_c0(half4 _input, float2 _coords) { half4 _output; return TextureEffect_Stage1_c0_c0_c0(_input, ((umatrix_Stage1_c0_c0) * _coords.xy1).xy); } inline half4 GaussianConvolution_Stage1_c0(half4 _input) { half4 _output; _output = half4(0, 0, 0, 0); float2 coord = vLocalCoord_Stage0 - 12.0 * uIncrement_Stage1_c0; float2 coordSampled = half2(0, 0); coordSampled = coord; _output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[0].x; coord += uIncrement_Stage1_c0; coordSampled = coord; _output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[0].y; coord += uIncrement_Stage1_c0; coordSampled = coord; _output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[0].z; coord += uIncrement_Stage1_c0; coordSampled = coord; _output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[0].w; coord += uIncrement_Stage1_c0; coordSampled = coord; _output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[1].x; coord += uIncrement_Stage1_c0; coordSampled = coord; _output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[1].y; coord += uIncrement_Stage1_c0; coordSampled = coord; _output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[1].z; coord += uIncrement_Stage1_c0; coordSampled = coord; _output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[1].w; coord += uIncrement_Stage1_c0; coordSampled = coord; _output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[2].x; coord += uIncrement_Stage1_c0; coordSampled = coord; _output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[2].y; coord += uIncrement_Stage1_c0; coordSampled = coord; _output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[2].z; coord += uIncrement_Stage1_c0; coordSampled = coord; _output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[2].w; coord += uIncrement_Stage1_c0; coordSampled = coord; _output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[3].x; coord += uIncrement_Stage1_c0; coordSampled = coord; _output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[3].y; coord += uIncrement_Stage1_c0; coordSampled = coord; _output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[3].z; coord += uIncrement_Stage1_c0; coordSampled = coord; _output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[3].w; coord += uIncrement_Stage1_c0; coordSampled = coord; _output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[4].x; coord += uIncrement_Stage1_c0; coordSampled = coord; _output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[4].y; coord += uIncrement_Stage1_c0; coordSampled = coord; _output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[4].z; coord += uIncrement_Stage1_c0; coordSampled = coord; _output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[4].w; coord += uIncrement_Stage1_c0; coordSampled = coord; _output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[5].x; coord += uIncrement_Stage1_c0; coordSampled = coord; _output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[5].y; coord += uIncrement_Stage1_c0; coordSampled = coord; _output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[5].z; coord += uIncrement_Stage1_c0; coordSampled = coord; _output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[5].w; coord += uIncrement_Stage1_c0; coordSampled = coord; _output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[6].x; coord += uIncrement_Stage1_c0; _output *= _input; return _output; } void main() { half4 outputColor_Stage0; half4 outputCoverage_Stage0; { // Stage 0, QuadPerEdgeAAGeometryProcessor outputColor_Stage0 = half4(1); outputCoverage_Stage0 = half4(1); } half4 output_Stage1; output_Stage1 = GaussianConvolution_Stage1_c0(outputColor_Stage0); { // Xfer Processor: Porter Duff sk_FragColor = output_Stage1 * outputCoverage_Stage0; } }