/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef PromiseImageHelper_DEFINED #define PromiseImageHelper_DEFINED #include "GrBackendSurface.h" #include "SkBitmap.h" #include "SkCachedData.h" #include "SkDeferredDisplayListRecorder.h" #include "SkPromiseImageTexture.h" #include "SkTArray.h" #include "SkTLazy.h" #include "SkYUVAIndex.h" #include "SkYUVASizeInfo.h" class GrContext; class SkImage; class SkPicture; struct SkYUVAIndex; // This class consolidates tracking & extraction of the original image data from an skp, // the upload of said data to the GPU and the fulfillment of promise images. // // The way this works is: // the original skp is converted to SkData and all its image info is extracted into this // class and only indices into this class are left in the SkData (via deflateSKP) // // Prior to replaying in threads, all the images stored in this class are uploaded to the // gpu and PromiseImageCallbackContexts are created for them (via uploadAllToGPU) // // Each thread reinflates the SkData into an SkPicture replacing all the indices w/ // promise images (all using the same GrBackendTexture and getting a ref to the // appropriate PromiseImageCallbackContext) (via reinflateSKP). // // This class is then reset - dropping all of its refs on the PromiseImageCallbackContexts // // Each done callback unrefs its PromiseImageCallbackContext so, once all the promise images // are done, the PromiseImageCallbackContext is freed and its GrBackendTexture removed // from VRAM // // Note: if DDLs are going to be replayed multiple times, the reset call can be delayed until // all the replaying is complete. This will pin the GrBackendTextures in VRAM. class DDLPromiseImageHelper { public: DDLPromiseImageHelper() { } ~DDLPromiseImageHelper(); // Convert the SkPicture into SkData replacing all the SkImages with an index. sk_sp deflateSKP(const SkPicture* inputPicture); void uploadAllToGPU(GrContext* context); // Change the backing store texture for half the images. (Must ensure all fulfilled images are // released before calling this.). void replaceEveryOtherPromiseTexture(GrContext*); // reinflate a deflated SKP, replacing all the indices with promise images. sk_sp reinflateSKP(SkDeferredDisplayListRecorder*, SkData* compressedPicture, SkTArray>* promiseImages) const; // Remove this class' refs on the PromiseImageCallbackContexts void reset() { fImageInfo.reset(); } private: // This class acts as a proxy for a GrBackendTexture that is part of an image. // Whenever a promise image is created for the image, the promise image receives a ref to // potentially several of these objects. Once all the promise images receive their done // callbacks this object is deleted - removing the GrBackendTexture from VRAM. // Note that while the DDLs are being created in the threads, the PromiseImageHelper holds // a ref on all the PromiseImageCallbackContexts. However, once all the threads are done // it drops all of its refs (via "reset"). class PromiseImageCallbackContext : public SkRefCnt { public: PromiseImageCallbackContext(GrContext* context) : fContext(context) {} ~PromiseImageCallbackContext(); void setBackendTexture(const GrBackendTexture& backendTexture); sk_sp fulfill() { SkASSERT(fPromiseImageTexture); SkASSERT(fUnreleasedFulfills >= 0); ++fUnreleasedFulfills; ++fTotalFulfills; return fPromiseImageTexture; } void release() { SkASSERT(fUnreleasedFulfills > 0); --fUnreleasedFulfills; ++fTotalReleases; } void done() { ++fDoneCnt; SkASSERT(fDoneCnt <= fNumImages); } void wasAddedToImage() { fNumImages++; } const SkPromiseImageTexture* promiseImageTexture() const { return fPromiseImageTexture.get(); } private: GrContext* fContext; sk_sp fPromiseImageTexture; int fNumImages = 0; int fTotalFulfills = 0; int fTotalReleases = 0; int fUnreleasedFulfills = 0; int fDoneCnt = 0; typedef SkRefCnt INHERITED; }; // This is the information extracted into this class from the parsing of the skp file. // Once it has all been uploaded to the GPU and distributed to the promise images, it // is all dropped via "reset". class PromiseImageInfo { public: PromiseImageInfo(int index, uint32_t originalUniqueID, const SkImageInfo& ii) : fIndex(index) , fOriginalUniqueID(originalUniqueID) , fImageInfo(ii) { } ~PromiseImageInfo() {} int index() const { return fIndex; } uint32_t originalUniqueID() const { return fOriginalUniqueID; } bool isYUV() const { return SkToBool(fYUVData.get()); } int overallWidth() const { return fImageInfo.width(); } int overallHeight() const { return fImageInfo.height(); } SkColorType overallColorType() const { return fImageInfo.colorType(); } SkAlphaType overallAlphaType() const { return fImageInfo.alphaType(); } sk_sp refOverallColorSpace() const { return fImageInfo.refColorSpace(); } SkYUVColorSpace yuvColorSpace() const { SkASSERT(this->isYUV()); return fYUVColorSpace; } const SkYUVAIndex* yuvaIndices() const { SkASSERT(this->isYUV()); return fYUVAIndices; } const SkPixmap& yuvPixmap(int index) const { SkASSERT(this->isYUV()); SkASSERT(index >= 0 && index < SkYUVASizeInfo::kMaxCount); return fYUVPlanes[index]; } const SkBitmap& normalBitmap() const { SkASSERT(!this->isYUV()); return fBitmap; } void setCallbackContext(int index, sk_sp callbackContext) { SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1)); fCallbackContexts[index] = callbackContext; } PromiseImageCallbackContext* callbackContext(int index) const { SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1)); return fCallbackContexts[index].get(); } sk_sp refCallbackContext(int index) const { SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1)); return fCallbackContexts[index]; } const SkPromiseImageTexture* promiseTexture(int index) const { SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1)); return fCallbackContexts[index]->promiseImageTexture(); } void setNormalBitmap(const SkBitmap& bm) { fBitmap = bm; } void setYUVData(sk_sp yuvData, SkYUVAIndex yuvaIndices[SkYUVAIndex::kIndexCount], SkYUVColorSpace cs) { fYUVData = yuvData; memcpy(fYUVAIndices, yuvaIndices, sizeof(fYUVAIndices)); fYUVColorSpace = cs; } void addYUVPlane(int index, const SkImageInfo& ii, const void* plane, size_t widthBytes) { SkASSERT(this->isYUV()); SkASSERT(index >= 0 && index < SkYUVASizeInfo::kMaxCount); fYUVPlanes[index].reset(ii, plane, widthBytes); } private: const int fIndex; // index in the 'fImageInfo' array const uint32_t fOriginalUniqueID; // original ID for deduping const SkImageInfo fImageInfo; // info for the overarching image // CPU-side cache of a normal SkImage's contents SkBitmap fBitmap; // CPU-side cache of a YUV SkImage's contents sk_sp fYUVData; // when !null, this is a YUV image SkYUVColorSpace fYUVColorSpace = kJPEG_SkYUVColorSpace; SkYUVAIndex fYUVAIndices[SkYUVAIndex::kIndexCount]; SkPixmap fYUVPlanes[SkYUVASizeInfo::kMaxCount]; // Up to SkYUVASizeInfo::kMaxCount for a YUVA image. Only one for a normal image. sk_sp fCallbackContexts[SkYUVASizeInfo::kMaxCount]; }; // This stack-based context allows each thread to re-inflate the image indices into // promise images while still using the same GrBackendTexture. struct PerRecorderContext { SkDeferredDisplayListRecorder* fRecorder; const DDLPromiseImageHelper* fHelper; SkTArray>* fPromiseImages; }; static sk_sp PromiseImageFulfillProc(void* textureContext) { auto callbackContext = static_cast(textureContext); return callbackContext->fulfill(); } static void PromiseImageReleaseProc(void* textureContext) { auto callbackContext = static_cast(textureContext); callbackContext->release(); } static void PromiseImageDoneProc(void* textureContext) { auto callbackContext = static_cast(textureContext); callbackContext->done(); callbackContext->unref(); } static sk_sp PromiseImageCreator(const void* rawData, size_t length, void* ctxIn); bool isValidID(int id) const { return id >= 0 && id < fImageInfo.count(); } const PromiseImageInfo& getInfo(int id) const { return fImageInfo[id]; } void uploadImage(GrContext*, PromiseImageInfo*); // returns -1 if not found int findImage(SkImage* image) const; // returns -1 on failure int addImage(SkImage* image); // returns -1 on failure int findOrDefineImage(SkImage* image); SkTArray fImageInfo; }; #endif