/* * Copyright 2019 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "tests/Test.h" #include "include/core/SkSurface.h" #include "include/gpu/GrContext.h" #include "src/gpu/GrContextPriv.h" #include "src/gpu/GrGpu.h" using namespace sk_gpu_test; static void testing_finished_proc(void* ctx) { int* count = (int*)ctx; *count += 1; } DEF_GPUTEST_FOR_RENDERING_CONTEXTS(FlushFinishedProcTest, reporter, ctxInfo) { GrContext* ctx = ctxInfo.grContext(); SkImageInfo info = SkImageInfo::Make(8, 8, kRGBA_8888_SkColorType, kPremul_SkAlphaType); sk_sp surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info); SkCanvas* canvas = surface->getCanvas(); // We flush the surface first just to get rid of any discards/clears that got recorded from // making the surface. surface->flush(); GrFlushInfo flushInfoSyncCpu; flushInfoSyncCpu.fFlags = kSyncCpu_GrFlushFlag; ctx->flush(flushInfoSyncCpu); int count = 0; GrFlushInfo flushInfoFinishedProc; flushInfoFinishedProc.fFinishedProc = testing_finished_proc; flushInfoFinishedProc.fFinishedContext = (void*)&count; // There is no work on the surface so flushing should immediately call the finished proc. surface->flush(SkSurface::BackendSurfaceAccess::kNoAccess, flushInfoFinishedProc); REPORTER_ASSERT(reporter, count == 1); canvas->clear(SK_ColorRED); surface->flush(SkSurface::BackendSurfaceAccess::kNoAccess, flushInfoFinishedProc); bool isVulkan = ctx->backend() == GrBackendApi::kVulkan; if (isVulkan) { // On Vulkan the command buffer we just submitted may or may not have finished immediately // so the finish proc may not have been called. REPORTER_ASSERT(reporter, count == 1 || count == 2); } else { REPORTER_ASSERT(reporter, count == 2); } ctx->flush(flushInfoSyncCpu); REPORTER_ASSERT(reporter, count == 2); // Test flushing via the GrContext canvas->clear(SK_ColorBLUE); ctx->flush(flushInfoFinishedProc); if (isVulkan) { // On Vulkan the command buffer we just submitted may or may not have finished immediately // so the finish proc may not have been called. REPORTER_ASSERT(reporter, count == 2 || count == 3); } else { REPORTER_ASSERT(reporter, count == 3); } ctx->flush(flushInfoSyncCpu); REPORTER_ASSERT(reporter, count == 3); // There is no work on the surface so flushing should immediately call the finished proc. ctx->flush(flushInfoFinishedProc); REPORTER_ASSERT(reporter, count == 4); count = 0; int count2 = 0; canvas->clear(SK_ColorGREEN); surface->flush(SkSurface::BackendSurfaceAccess::kNoAccess, flushInfoFinishedProc); // There is no work to be flushed here so this will return immediately, but make sure the // finished call from this proc isn't called till the previous surface flush also is finished. flushInfoFinishedProc.fFinishedContext = (void*)&count2; ctx->flush(flushInfoFinishedProc); REPORTER_ASSERT(reporter, count == count2); ctx->flush(flushInfoSyncCpu); REPORTER_ASSERT(reporter, count == 1); REPORTER_ASSERT(reporter, count == count2); }