#include "SampleCode.h" #include "SkView.h" #include "SkCanvas.h" #include "SkPaint.h" #include "SkPath.h" #include "SkRegion.h" #include "SkShader.h" #include "SkUtils.h" #include "SkColorPriv.h" #include "SkColorFilter.h" #include "SkPicture.h" #include "SkTypeface.h" // effects #include "SkGradientShader.h" #include "SkUnitMappers.h" #include "SkBlurDrawLooper.h" static void makebm(SkBitmap* bm, SkBitmap::Config config, int w, int h) { bm->setConfig(config, w, h); bm->allocPixels(); bm->eraseColor(0); SkCanvas canvas(*bm); SkPoint pts[] = { 0, 0, SkIntToScalar(w), SkIntToScalar(h) }; SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; SkScalar pos[] = { 0, SK_Scalar1/2, SK_Scalar1 }; SkPaint paint; SkUnitMapper* um = NULL; um = new SkCosineMapper; // um = new SkDiscreteMapper(12); SkAutoUnref au(um); paint.setDither(true); paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode, um))->unref(); canvas.drawPaint(paint); } static void setup(SkPaint* paint, const SkBitmap& bm, bool filter, SkShader::TileMode tmx, SkShader::TileMode tmy) { SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); paint->setShader(shader)->unref(); paint->setFilterBitmap(filter); } static const SkBitmap::Config gConfigs[] = { SkBitmap::kARGB_8888_Config, SkBitmap::kRGB_565_Config, SkBitmap::kARGB_4444_Config }; static const int gWidth = 32; static const int gHeight = 32; class TilingView : public SampleView { SkPicture fTextPicture; SkBlurDrawLooper fLooper; public: TilingView() : fLooper(SkIntToScalar(1), SkIntToScalar(2), SkIntToScalar(2), 0x88000000) { for (int i = 0; i < SK_ARRAY_COUNT(gConfigs); i++) { makebm(&fTexture[i], gConfigs[i], gWidth, gHeight); } } SkBitmap fTexture[SK_ARRAY_COUNT(gConfigs)]; protected: // overrides from SkEventSink virtual bool onQuery(SkEvent* evt) { if (SampleCode::TitleQ(*evt)) { SampleCode::TitleR(evt, "Tiling"); return true; } return this->INHERITED::onQuery(evt); } virtual void onDrawContent(SkCanvas* canvas) { SkRect r = { 0, 0, SkIntToScalar(gWidth*2), SkIntToScalar(gHeight*2) }; static const char* gConfigNames[] = { "8888", "565", "4444" }; static const bool gFilters[] = { false, true }; static const char* gFilterNames[] = { "point", "bilinear" }; static const SkShader::TileMode gModes[] = { SkShader::kClamp_TileMode, SkShader::kRepeat_TileMode, SkShader::kMirror_TileMode }; static const char* gModeNames[] = { "C", "R", "M" }; SkScalar y = SkIntToScalar(24); SkScalar x = SkIntToScalar(10); SkCanvas* textCanvas = NULL; if (fTextPicture.width() == 0) { textCanvas = fTextPicture.beginRecording(1000, 1000); } if (textCanvas) { for (int kx = 0; kx < SK_ARRAY_COUNT(gModes); kx++) { for (int ky = 0; ky < SK_ARRAY_COUNT(gModes); ky++) { SkPaint p; SkString str; p.setAntiAlias(true); p.setDither(true); p.setLooper(&fLooper); str.printf("[%s,%s]", gModeNames[kx], gModeNames[ky]); p.setTextAlign(SkPaint::kCenter_Align); textCanvas->drawText(str.c_str(), str.size(), x + r.width()/2, y, p); x += r.width() * 4 / 3; } } } y += SkIntToScalar(16); for (int i = 0; i < SK_ARRAY_COUNT(gConfigs); i++) { for (int j = 0; j < SK_ARRAY_COUNT(gFilters); j++) { x = SkIntToScalar(10); for (int kx = 0; kx < SK_ARRAY_COUNT(gModes); kx++) { for (int ky = 0; ky < SK_ARRAY_COUNT(gModes); ky++) { SkPaint paint; setup(&paint, fTexture[i], gFilters[j], gModes[kx], gModes[ky]); paint.setDither(true); canvas->save(); canvas->translate(x, y); canvas->drawRect(r, paint); canvas->restore(); x += r.width() * 4 / 3; } } if (textCanvas) { SkPaint p; SkString str; p.setAntiAlias(true); p.setLooper(&fLooper); str.printf("%s, %s", gConfigNames[i], gFilterNames[j]); textCanvas->drawText(str.c_str(), str.size(), x, y + r.height() * 2 / 3, p); } y += r.height() * 4 / 3; } } canvas->drawPicture(fTextPicture); } virtual SkView::Click* onFindClickHandler(SkScalar x, SkScalar y) { this->inval(NULL); return this->INHERITED::onFindClickHandler(x, y); } virtual bool onClick(Click* click) { return this->INHERITED::onClick(click); } private: typedef SampleView INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static SkView* MyFactory() { return new TilingView; } static SkViewRegister reg(MyFactory);