struct Foo {} bar; void preincrement_matrix() { float4x4 x = float4x4(1); ++x; } void predecrement_vector() { float3 x = float3(1); --x; } void postincrement_matrix() { float4x4 x = float4x4(1); x++; } void postdecrement_vector() { float3 x = float3(1); x--; } void not_integer() { int x = !12; } void positive_struct() { Foo x = +bar; } void negative_struct() { Foo x = -bar; }