/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkTypes.h" #include "Test.h" #if SK_SUPPORT_GPU #include "GrContext.h" #endif #include "SkImage.h" #include "SkSurface.h" #include "SkReadBuffer.h" #include "SkWriteBuffer.h" static void test_flatten(skiatest::Reporter* reporter, const SkImageInfo& info) { // just need a safe amount of storage, but ensure that it is 4-byte aligned. int32_t storage[(sizeof(SkImageInfo)*2) / sizeof(int32_t)]; SkBinaryWriteBuffer wb(storage, sizeof(storage)); info.flatten(wb); SkASSERT(wb.bytesWritten() < sizeof(storage)); SkReadBuffer rb(storage, wb.bytesWritten()); // pick a noisy byte pattern, so we ensure that unflatten sets all of our fields SkImageInfo info2 = SkImageInfo::Make(0xB8, 0xB8, (SkColorType) 0xB8, (SkAlphaType) 0xB8); info2.unflatten(rb); REPORTER_ASSERT(reporter, rb.offset() == wb.bytesWritten()); REPORTER_ASSERT(reporter, info == info2); } DEF_TEST(ImageInfo_flattening, reporter) { sk_sp spaces[] = { nullptr, SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named), SkColorSpace::NewNamed(SkColorSpace::kAdobeRGB_Named), }; for (int ct = 0; ct <= kLastEnum_SkColorType; ++ct) { for (int at = 0; at <= kLastEnum_SkAlphaType; ++at) { for (auto& cs : spaces) { SkImageInfo info = SkImageInfo::Make(100, 200, static_cast(ct), static_cast(at), cs); test_flatten(reporter, info); } } } } static void check_isopaque(skiatest::Reporter* reporter, const sk_sp& surface, bool expectedOpaque) { sk_sp image(surface->makeImageSnapshot()); REPORTER_ASSERT(reporter, image->isOpaque() == expectedOpaque); } DEF_TEST(ImageIsOpaqueTest, reporter) { SkImageInfo infoTransparent = SkImageInfo::MakeN32Premul(5, 5); auto surfaceTransparent(SkSurface::MakeRaster(infoTransparent)); check_isopaque(reporter, surfaceTransparent, false); SkImageInfo infoOpaque = SkImageInfo::MakeN32(5, 5, kOpaque_SkAlphaType); auto surfaceOpaque(SkSurface::MakeRaster(infoOpaque)); check_isopaque(reporter, surfaceOpaque, true); } #if SK_SUPPORT_GPU DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(ImageIsOpaqueTest_Gpu, reporter, ctxInfo) { GrContext* context = ctxInfo.grContext(); SkImageInfo infoTransparent = SkImageInfo::MakeN32Premul(5, 5); auto surfaceTransparent(SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, infoTransparent)); check_isopaque(reporter, surfaceTransparent, false); SkImageInfo infoOpaque = SkImageInfo::MakeN32(5, 5, kOpaque_SkAlphaType); auto surfaceOpaque(SkSurface::MakeRenderTarget(context,SkBudgeted::kNo, infoOpaque)); check_isopaque(reporter, surfaceOpaque, true); } #endif