#!/bin/bash # Copyright 2020 Google LLC # # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. set -ex BASE_DIR=`cd $(dirname ${BASH_SOURCE[0]}) && pwd` # This expects the environment variable EMSDK to be set if [[ ! -d $EMSDK ]]; then cat >&2 << "EOF" Be sure to set the EMSDK environment variable to the location of Emscripten SDK: https://emscripten.org/docs/getting_started/downloads.html EOF exit 1 fi # Navigate to SKIA_HOME from where this file is located. pushd $BASE_DIR/../.. source $EMSDK/emsdk_env.sh EMCC=`which emcc` EMCXX=`which em++` EMAR=`which emar` if [[ $@ == *debug* ]]; then echo "Building a Debug build" DEBUG=true EXTRA_CFLAGS="\"-DSK_DEBUG\", \"-DGR_TEST_UTILS\", " RELEASE_CONF="-O1 --js-opts 0 -s DEMANGLE_SUPPORT=1 -frtti -s ASSERTIONS=1 -s GL_ASSERTIONS=1 -g \ -DSK_DEBUG --pre-js $BASE_DIR/debug.js" BUILD_DIR=${BUILD_DIR:="out/wasm_gm_tests_debug"} else echo "Building a release build" DEBUG=false BUILD_DIR=${BUILD_DIR:="out/wasm_gm_tests"} RELEASE_CONF="-O3 -DSK_RELEASE --pre-js $BASE_DIR/release.js \ -DGR_TEST_UTILS" EXTRA_CFLAGS="\"-DSK_RELEASE\", \"-DGR_TEST_UTILS\", " fi IS_OFFICIAL_BUILD="false" mkdir -p $BUILD_DIR # sometimes the .a files keep old symbols around - cleaning them out makes sure # we get a fresh build. rm -f $BUILD_DIR/*.a GN_GPU="skia_enable_gpu=true skia_gl_standard = \"webgl\"" GN_GPU_FLAGS="\"-DSK_DISABLE_LEGACY_SHADERCONTEXT\"," WASM_GPU="-lGL -DSK_SUPPORT_GPU=1 -DSK_GL \ -DSK_DISABLE_LEGACY_SHADERCONTEXT --pre-js $BASE_DIR/cpu.js --pre-js $BASE_DIR/gpu.js\ -s USE_WEBGL2=1" GM_LIB="$BUILD_DIR/libgm_wasm.a" GN_FONT="skia_enable_fontmgr_custom_directory=false " BUILTIN_FONT="$BASE_DIR/fonts/NotoMono-Regular.ttf.cpp" # Generate the font's binary file (which is covered by .gitignore) python tools/embed_resources.py \ --name SK_EMBEDDED_FONTS \ --input $BASE_DIR/fonts/NotoMono-Regular.ttf \ --output $BASE_DIR/fonts/NotoMono-Regular.ttf.cpp \ --align 4 GN_FONT+="skia_enable_fontmgr_custom_embedded=true skia_enable_fontmgr_custom_empty=false" GN_SHAPER="skia_use_icu=true skia_use_system_icu=false skia_use_harfbuzz=true skia_use_system_harfbuzz=false" # Turn off exiting while we check for ninja (which may not be on PATH) set +e NINJA=`which ninja` if [[ -z $NINJA ]]; then git clone "https://chromium.googlesource.com/chromium/tools/depot_tools.git" --depth 1 $BUILD_DIR/depot_tools NINJA=$BUILD_DIR/depot_tools/ninja fi # Re-enable error checking set -e ./bin/fetch-gn echo "Compiling bitcode" # Inspired by https://github.com/Zubnix/skia-wasm-port/blob/master/build_bindings.sh ./bin/gn gen ${BUILD_DIR} \ --args="cc=\"${EMCC}\" \ cxx=\"${EMCXX}\" \ ar=\"${EMAR}\" \ extra_cflags_cc=[\"-frtti\"] \ extra_cflags=[\"-s\", \"WARN_UNALIGNED=1\", \"-s\", \"MAIN_MODULE=1\", \"-DSKNX_NO_SIMD\", \"-DSK_DISABLE_AAA\", \"-DSK_FORCE_8_BYTE_ALIGNMENT\", ${GN_GPU_FLAGS} ${EXTRA_CFLAGS} ] \ is_debug=${DEBUG} \ is_official_build=${IS_OFFICIAL_BUILD} \ is_component_build=false \ werror=true \ target_cpu=\"wasm\" \ \ skia_use_angle=false \ skia_use_dng_sdk=false \ skia_use_webgl=true \ skia_use_fontconfig=false \ skia_use_freetype=true \ skia_use_libheif=true \ skia_use_libjpeg_turbo_decode=true \ skia_use_libjpeg_turbo_encode=true \ skia_use_libpng_decode=true \ skia_use_libpng_encode=true \ skia_use_libwebp_decode=true \ skia_use_libwebp_encode=true \ skia_use_lua=false \ skia_use_piex=true \ skia_use_system_freetype2=false \ skia_use_system_libjpeg_turbo=false \ skia_use_system_libpng=false \ skia_use_system_libwebp=false \ skia_use_system_zlib=false\ skia_use_vulkan=false \ skia_use_wuffs=true \ skia_use_zlib=true \ \ ${GN_SHAPER} \ ${GN_GPU} \ ${GN_FONT} \ skia_use_expat=true \ skia_enable_ccpr=true \ skia_enable_svg=true \ skia_enable_skshaper=true \ skia_enable_nvpr=false \ skia_enable_skparagraph=true \ skia_enable_pdf=false" # Build all the libs we will need below parse_targets() { for LIBPATH in $@; do basename $LIBPATH done } ${NINJA} -C ${BUILD_DIR} libskia.a libskshaper.a \ $(parse_targets $SHAPER_LIB $GM_LIB) echo "Generating final wasm" # Defines for the emscripten compilation step, which builds the tests # Aim to match the defines that would be set by gn for the skia compilation step. SKIA_DEFINES=" -DSK_DISABLE_AAA \ -DSK_FORCE_8_BYTE_ALIGNMENT \ -DGR_OP_ALLOCATE_USE_NEW \ -DSK_HAS_WUFFS_LIBRARY \ -DSK_HAS_HEIF_LIBRARY \ -DSK_ENCODE_WEBP \ -DSK_CODEC_DECODES_WEBP \ -DSK_ENCODE_PNG \ -DSK_CODEC_DECODES_PNG \ -DSK_ENCODE_JPEG \ -DSK_CODEC_DECODES_JPEG \ -DSK_SHAPER_HARFBUZZ_AVAILABLE \ -DSK_UNICODE_AVAILABLE \ -DSK_ENABLE_SVG" # Disable '-s STRICT=1' outside of Linux until # https://github.com/emscripten-core/emscripten/issues/12118 is resovled. STRICTNESS="-s STRICT=1" if [[ `uname` != "Linux" ]]; then echo "Disabling '-s STRICT=1'. See: https://github.com/emscripten-core/emscripten/issues/12118" STRICTNESS="" fi GMS_TO_BUILD="gm/*.cpp" TESTS_TO_BUILD="tests/*.cpp" # When developing locally, it can be faster to focus only on the gms or tests you care about # (since they all have to be recompiled/relinked) every time. To do so, mark the following as true if false; then GMS_TO_BUILD="gm/gm.cpp" TESTS_TO_BUILD="tests/BulkRectTest.cpp tests/Test.cpp" fi # These gms do not compile or link with the WASM code. Thus, we omit them. GLOBIGNORE="gm/cgms.cpp:"\ "gm/compressed_textures.cpp:"\ "gm/fiddle.cpp:"\ "gm/particles.cpp:"\ "gm/xform.cpp:"\ "gm/video_decoder.cpp:" # These tests do not compile with the WASM code (require other deps). GLOBIGNORE+="tests/CodecTest.cpp:"\ "tests/ColorSpaceTest.cpp:"\ "tests/DrawOpAtlasTest.cpp:"\ "tests/EncodeTest.cpp:"\ "tests/FontMgrAndroidParserTest.cpp:"\ "tests/FontMgrFontConfigTest.cpp:"\ "tests/SkVMTest.cpp:" # These tests do complex things with TestContexts, which is not easily supported for the WASM # test harness. Thus we omit them. GLOBIGNORE+="tests/BackendAllocationTest.cpp:"\ "tests/EGLImageTest.cpp:"\ "tests/ImageTest.cpp:"\ "tests/SurfaceSemaphoreTest.cpp:"\ "tests/TextureBindingsResetTest.cpp:"\ "tests/VkHardwareBufferTest.cpp:" # All the tests in these files crash. GLOBIGNORE+="tests/GrThreadSafeCacheTest.cpp" # Emscripten prefers that the .a files go last in order, otherwise, it # may drop symbols that it incorrectly thinks aren't used. One day, # Emscripten will use LLD, which may relax this requirement. EMCC_DEBUG=1 ${EMCXX} \ $RELEASE_CONF \ -I. \ -DGR_TEST_UTILS \ $SKIA_DEFINES \ $WASM_GPU \ -std=c++17 \ --profiling-funcs \ --profiling \ --bind \ --no-entry \ --pre-js $BASE_DIR/gm.js \ tools/Resources.cpp \ $BASE_DIR/gm_bindings.cpp \ $GMS_TO_BUILD \ $TESTS_TO_BUILD \ $GM_LIB \ $BUILD_DIR/libskshaper.a \ $BUILD_DIR/libsvg.a \ $BUILD_DIR/libskia.a \ $BUILTIN_FONT \ -s LLD_REPORT_UNDEFINED \ -s ALLOW_MEMORY_GROWTH=1 \ -s EXPORT_NAME="InitWasmGMTests" \ -s EXPORTED_FUNCTIONS=['_malloc','_free'] \ -s FORCE_FILESYSTEM=1 \ -s FILESYSTEM=1 \ -s MODULARIZE=1 \ -s NO_EXIT_RUNTIME=1 \ -s INITIAL_MEMORY=256MB \ -s WASM=1 \ $STRICTNESS \ -o $BUILD_DIR/wasm_gm_tests.js