OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise OpExecutionMode %main OriginUpperLeft OpName %testBlock "testBlock" OpMemberName %testBlock 0 "x" OpName %sk_FragColor "sk_FragColor" OpName %sk_Clockwise "sk_Clockwise" OpName %main "main" OpMemberDecorate %testBlock 0 Offset 0 OpDecorate %testBlock Block OpDecorate %3 Binding 456 OpDecorate %3 DescriptorSet 0 OpDecorate %sk_FragColor RelaxedPrecision OpDecorate %sk_FragColor Location 0 OpDecorate %sk_FragColor Index 0 OpDecorate %sk_Clockwise BuiltIn FrontFacing OpDecorate %21 RelaxedPrecision %float = OpTypeFloat 32 %testBlock = OpTypeStruct %float %_ptr_Uniform_testBlock = OpTypePointer Uniform %testBlock %3 = OpVariable %_ptr_Uniform_testBlock Uniform %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %sk_FragColor = OpVariable %_ptr_Output_v4float Output %bool = OpTypeBool %_ptr_Input_bool = OpTypePointer Input %bool %sk_Clockwise = OpVariable %_ptr_Input_bool Input %void = OpTypeVoid %14 = OpTypeFunction %void %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %_ptr_Uniform_float = OpTypePointer Uniform %float %main = OpFunction %void None %14 %15 = OpLabel %18 = OpAccessChain %_ptr_Uniform_float %3 %int_0 %20 = OpLoad %float %18 %21 = OpCompositeConstruct %v4float %20 %20 %20 %20 OpStore %sk_FragColor %21 OpReturn OpFunctionEnd