out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { float _0_get; for (int _1_loop = 0;_1_loop < 1; _1_loop++) { { { _0_get = abs(2.0); continue; } } { _0_get = abs(5.0); continue; } } float result = _0_get; return result == 2.0 ? colorGreen : colorRed; }