/* * Copyright 2021 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkSurface.h" #include "src/core/SkMathPriv.h" #include "tools/sk_app/GraphiteMetalWindowContext.h" #include "experimental/graphite/include/Context.h" #include "experimental/graphite/include/mtl/MtlBackendContext.h" using sk_app::DisplayParams; using sk_app::GraphiteMetalWindowContext; namespace sk_app { GraphiteMetalWindowContext::GraphiteMetalWindowContext(const DisplayParams& params) : WindowContext(params) , fValid(false) , fDrawableHandle(nil) { fDisplayParams.fMSAASampleCount = GrNextPow2(fDisplayParams.fMSAASampleCount); } void GraphiteMetalWindowContext::initializeContext() { SkASSERT(!fContext); SkASSERT(!fGraphiteContext); fDevice.reset(MTLCreateSystemDefaultDevice()); fQueue.reset([*fDevice newCommandQueue]); if (fDisplayParams.fMSAASampleCount > 1) { if (@available(macOS 10.11, iOS 9.0, *)) { if (![*fDevice supportsTextureSampleCount:fDisplayParams.fMSAASampleCount]) { return; } } else { return; } } fSampleCount = fDisplayParams.fMSAASampleCount; fStencilBits = 8; fValid = this->onInitializeContext(); skgpu::mtl::BackendContext backendContext = {}; backendContext.fDevice.retain((GrMTLHandle)fDevice.get()); backendContext.fQueue.retain((GrMTLHandle)fQueue.get()); fGraphiteContext = skgpu::Context::MakeMetal(backendContext); // TODO // if (!fGraphiteContext && fDisplayParams.fMSAASampleCount > 1) { // fDisplayParams.fMSAASampleCount /= 2; // this->initializeContext(); // return; // } } void GraphiteMetalWindowContext::destroyContext() { if (fGraphiteContext) { // TODO? // in case we have outstanding refs to this (lua?) // fGraphiteContext->abandonContext(); fGraphiteContext.reset(); } this->onDestroyContext(); fMetalLayer = nil; fValid = false; #if GR_METAL_SDK_VERSION >= 230 if (@available(macOS 11.0, iOS 14.0, *)) { [fPipelineArchive release]; } #endif fQueue.reset(); fDevice.reset(); } sk_sp GraphiteMetalWindowContext::getBackbufferSurface() { sk_sp surface; id currentDrawable = [fMetalLayer nextDrawable]; // TODO // GrMtlTextureInfo fbInfo; // fbInfo.fTexture.retain(currentDrawable.texture); // // GrBackendRenderTarget backendRT(fWidth, // fHeight, // fSampleCount, // fbInfo); // // surface = SkSurface::MakeFromBackendRenderTarget(fContext.get(), backendRT, // kTopLeft_GrSurfaceOrigin, // kBGRA_8888_SkColorType, // fDisplayParams.fColorSpace, // &fDisplayParams.fSurfaceProps); fDrawableHandle = CFRetain((GrMTLHandle) currentDrawable); return surface; } void GraphiteMetalWindowContext::swapBuffers() { id currentDrawable = (id)fDrawableHandle; id commandBuffer([*fQueue commandBuffer]); commandBuffer.label = @"Present"; [commandBuffer presentDrawable:currentDrawable]; [commandBuffer commit]; // ARC is off in sk_app, so we need to release the CF ref manually CFRelease(fDrawableHandle); fDrawableHandle = nil; } void GraphiteMetalWindowContext::setDisplayParams(const DisplayParams& params) { this->destroyContext(); fDisplayParams = params; this->initializeContext(); } void GraphiteMetalWindowContext::activate(bool isActive) {} } //namespace sk_app