#include #include using namespace metal; struct Uniforms { half4 colorGreen; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; void outParameterWrite_vh4(Uniforms _uniforms, thread half4& x); void _skOutParamHelper0_outParameterWrite_vh4(Uniforms _uniforms, thread half4& c) { half4 _var0; outParameterWrite_vh4(_uniforms, _var0); c = _var0; } void inoutParameterWrite_vh4(thread half4& x); void _skOutParamHelper1_inoutParameterWrite_vh4(thread half4& x) { half4 _var0 = x; inoutParameterWrite_vh4(_var0); x = _var0; } void outParameterWrite_vh4(Uniforms _uniforms, thread half4& x); void _skOutParamHelper2_outParameterWrite_vh4(Uniforms _uniforms, thread half4& c) { half4 _var0; outParameterWrite_vh4(_uniforms, _var0); c = _var0; } void outParameterWriteIndirect_vh4(Uniforms _uniforms, thread half4& c); void _skOutParamHelper3_outParameterWriteIndirect_vh4(Uniforms _uniforms, thread half4& c) { half4 _var0; outParameterWriteIndirect_vh4(_uniforms, _var0); c = _var0; } void inoutParameterWrite_vh4(thread half4& x); void _skOutParamHelper4_inoutParameterWrite_vh4(thread half4& c) { half4 _var0 = c; inoutParameterWrite_vh4(_var0); c = _var0; } void inoutParameterWriteIndirect_vh4(thread half4& x); void _skOutParamHelper5_inoutParameterWriteIndirect_vh4(thread half4& c) { half4 _var0 = c; inoutParameterWriteIndirect_vh4(_var0); c = _var0; } void outParameterWrite_vh4(Uniforms _uniforms, thread half4& x) { x = _uniforms.colorGreen; } void outParameterWriteIndirect_vh4(Uniforms _uniforms, thread half4& c) { _skOutParamHelper0_outParameterWrite_vh4(_uniforms, c); } void inoutParameterWrite_vh4(thread half4& x) { x *= x; } void inoutParameterWriteIndirect_vh4(thread half4& x) { _skOutParamHelper1_inoutParameterWrite_vh4(x); } fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; half4 c; _skOutParamHelper2_outParameterWrite_vh4(_uniforms, c); _skOutParamHelper3_outParameterWriteIndirect_vh4(_uniforms, c); _skOutParamHelper4_inoutParameterWrite_vh4(c); _skOutParamHelper5_inoutParameterWriteIndirect_vh4(c); _out.sk_FragColor = c; return _out; }