#include #include using namespace metal; struct Uniforms { half4 colorGreen; half4 colorRed; half4 testInputs; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; thread bool operator==(const half2x2 left, const half2x2 right); thread bool operator!=(const half2x2 left, const half2x2 right); thread bool operator==(const float2x2 left, const float2x2 right); thread bool operator!=(const float2x2 left, const float2x2 right); thread bool operator==(const half2x2 left, const half2x2 right) { return all(left[0] == right[0]) && all(left[1] == right[1]); } thread bool operator!=(const half2x2 left, const half2x2 right) { return !(left == right); } half2x2 half2x2_from_half4(half4 x0) { return half2x2(half2(x0.xy), half2(x0.zw)); } thread bool operator==(const float2x2 left, const float2x2 right) { return all(left[0] == right[0]) && all(left[1] == right[1]); } thread bool operator!=(const float2x2 left, const float2x2 right) { return !(left == right); } float2x2 float2x2_from_float4(float4 x0) { return float2x2(float2(x0.xy), float2(x0.zw)); } fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; bool ok = true; ok = ok && half2x2_from_half4(_uniforms.testInputs) == half2x2(half2(-1.25h, 0.0h), half2(0.75h, 2.25h)); ok = ok && float2x2_from_float4(float4(_uniforms.testInputs)) == float2x2(float2(-1.25, 0.0), float2(0.75, 2.25)); ok = ok && half2x2_from_half4(_uniforms.colorGreen) == half2x2(half2(0.0h, 1.0h), half2(0.0h, 1.0h)); ok = ok && half2x2_from_half4(_uniforms.colorGreen) == half2x2(half2(0.0h, 1.0h), half2(0.0h, 1.0h)); ok = ok && half2x2_from_half4(half4(int4(_uniforms.colorGreen))) == half2x2(half2(0.0h, 1.0h), half2(0.0h, 1.0h)); ok = ok && half2x2_from_half4(_uniforms.colorGreen) == half2x2(half2(0.0h, 1.0h), half2(0.0h, 1.0h)); ok = ok && half2x2_from_half4(_uniforms.colorGreen) == half2x2(half2(0.0h, 1.0h), half2(0.0h, 1.0h)); ok = ok && half2x2_from_half4(half4(bool4(_uniforms.colorGreen))) == half2x2(half2(0.0h, 1.0h), half2(0.0h, 1.0h)); _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }