/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBitmap.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkImage.h" #include "include/core/SkImageInfo.h" #include "include/core/SkMatrix.h" #include "include/core/SkPaint.h" #include "include/core/SkPath.h" #include "include/core/SkPoint.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkScalar.h" #include "include/core/SkShader.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "include/core/SkSurface.h" #include "include/core/SkTileMode.h" #include "include/core/SkTypes.h" #include "include/effects/SkGradientShader.h" #include "tools/ToolUtils.h" static sk_sp make_image(SkCanvas* origCanvas, int w, int h) { SkImageInfo info = SkImageInfo::MakeN32Premul(w, h); auto surface(ToolUtils::makeSurface(origCanvas, info)); SkCanvas* canvas = surface->getCanvas(); ToolUtils::draw_checkerboard(canvas, SK_ColorRED, SK_ColorGREEN, w / 10); return surface->makeImageSnapshot(); } namespace skiagm { class PerspShadersGM : public GM { public: PerspShadersGM(bool doAA) : fDoAA(doAA) { } protected: SkString onShortName() override { SkString name; name.printf("persp_shaders_%s", fDoAA ? "aa" : "bw"); return name; } SkISize onISize() override { return SkISize::Make(kCellSize*kNumCols, kCellSize*kNumRows); } void onOnceBeforeDraw() override { fBitmapImage = ToolUtils::create_checkerboard_image( kCellSize, kCellSize, SK_ColorBLUE, SK_ColorYELLOW, kCellSize / 10); SkPoint pts1[] = { { 0, 0 }, { SkIntToScalar(kCellSize), SkIntToScalar(kCellSize) } }; SkPoint pts2[] = { { 0, 0 }, { 0, SkIntToScalar(kCellSize) } }; constexpr SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorRED, SK_ColorGREEN, SK_ColorRED }; constexpr SkScalar pos[] = { 0, 0.25f, 0.5f, 0.75f, SK_Scalar1 }; fLinearGrad1 = SkGradientShader::MakeLinear(pts1, colors, pos, std::size(colors), SkTileMode::kClamp); fLinearGrad2 = SkGradientShader::MakeLinear(pts2, colors, pos, std::size(colors), SkTileMode::kClamp); fPerspMatrix.reset(); fPerspMatrix.setPerspY(SK_Scalar1 / 50); fPath.moveTo(0, 0); fPath.lineTo(0, SkIntToScalar(kCellSize)); fPath.lineTo(kCellSize/2.0f, kCellSize/2.0f); fPath.lineTo(SkIntToScalar(kCellSize), SkIntToScalar(kCellSize)); fPath.lineTo(SkIntToScalar(kCellSize), 0); fPath.close(); } void drawRow(SkCanvas* canvas, const SkSamplingOptions& sampling) { SkPaint filterPaint; filterPaint.setAntiAlias(fDoAA); SkPaint pathPaint; pathPaint.setShader(fBitmapImage->makeShader(sampling)); pathPaint.setAntiAlias(fDoAA); SkPaint gradPaint1; gradPaint1.setShader(fLinearGrad1); gradPaint1.setAntiAlias(fDoAA); SkPaint gradPaint2; gradPaint2.setShader(fLinearGrad2); gradPaint2.setAntiAlias(fDoAA); SkRect r = SkRect::MakeWH(SkIntToScalar(kCellSize), SkIntToScalar(kCellSize)); canvas->save(); canvas->save(); canvas->concat(fPerspMatrix); canvas->drawImageRect(fBitmapImage, r, sampling, &filterPaint); canvas->restore(); canvas->translate(SkIntToScalar(kCellSize), 0); canvas->save(); canvas->concat(fPerspMatrix); canvas->drawImage(fImage.get(), 0, 0, sampling, &filterPaint); canvas->restore(); canvas->translate(SkIntToScalar(kCellSize), 0); canvas->save(); canvas->concat(fPerspMatrix); canvas->drawRect(r, pathPaint); canvas->restore(); canvas->translate(SkIntToScalar(kCellSize), 0); canvas->save(); canvas->concat(fPerspMatrix); canvas->drawPath(fPath, pathPaint); canvas->restore(); canvas->translate(SkIntToScalar(kCellSize), 0); canvas->save(); canvas->concat(fPerspMatrix); canvas->drawRect(r, gradPaint1); canvas->restore(); canvas->translate(SkIntToScalar(kCellSize), 0); canvas->save(); canvas->concat(fPerspMatrix); canvas->drawPath(fPath, gradPaint2); canvas->restore(); canvas->restore(); } void onDraw(SkCanvas* canvas) override { if (!fImage || !fImage->isValid(canvas->recordingContext())) { fImage = make_image(canvas, kCellSize, kCellSize); } this->drawRow(canvas, SkSamplingOptions(SkFilterMode::kNearest)); canvas->translate(0, SkIntToScalar(kCellSize)); this->drawRow(canvas, SkSamplingOptions(SkFilterMode::kLinear)); canvas->translate(0, SkIntToScalar(kCellSize)); this->drawRow(canvas, SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kNearest)); canvas->translate(0, SkIntToScalar(kCellSize)); this->drawRow(canvas, SkSamplingOptions(SkCubicResampler::Mitchell())); canvas->translate(0, SkIntToScalar(kCellSize)); this->drawRow(canvas, SkSamplingOptions::Aniso(16)); canvas->translate(0, SkIntToScalar(kCellSize)); } private: inline static constexpr int kCellSize = 50; inline static constexpr int kNumRows = 5; inline static constexpr int kNumCols = 6; bool fDoAA; SkPath fPath; sk_sp fLinearGrad1; sk_sp fLinearGrad2; SkMatrix fPerspMatrix; sk_sp fImage; sk_sp fBitmapImage; using INHERITED = GM; }; DEF_GM(return new PerspShadersGM(true);) DEF_GM(return new PerspShadersGM(false);) } // namespace skiagm ////////////////////////////////////////////////////////////////////////////// #include "tools/Resources.h" static SkPath make_path() { SkRandom rand; auto rand_pt = [&rand]() { auto x = rand.nextF(); auto y = rand.nextF(); return SkPoint{x * 400, y * 400}; }; SkPath path; for (int i = 0; i < 4; ++i) { SkPoint pts[6]; for (auto& p : pts) { p = rand_pt(); } path.moveTo(pts[0]).quadTo(pts[1], pts[2]).quadTo(pts[3], pts[4]).lineTo(pts[5]); } return path; } DEF_SIMPLE_GM(perspective_clip, canvas, 800, 800) { SkPath path = make_path(); auto shader = GetResourceAsImage("images/mandrill_128.png") ->makeShader(SkSamplingOptions(), SkMatrix::Scale(3, 3)); SkPaint paint; paint.setColor({0.75, 0.75, 0.75, 1}); canvas->drawPath(path, paint); // This is a crazy perspective matrix, derived from halfplanes3, to draw a shape where // part of it is "behind" the viewer, hence showing the need for "half-plane" clipping // when in perspective. SkMatrix mx; const SkScalar array[] = { -1.7866f, 1.3357f, 273.0295f, -1.0820f, 1.3186f, 135.5196f, -0.0047f, -0.0015f, 2.1485f, }; mx.set9(array); paint.setShader(shader); canvas->concat(mx); canvas->drawPath(path, paint); }