/************************************************************************************************** *** This file was autogenerated from GrConditionalInUniform.fp; do not modify. **************************************************************************************************/ #ifndef GrConditionalInUniform_DEFINED #define GrConditionalInUniform_DEFINED #include "include/core/SkM44.h" #include "include/core/SkTypes.h" #include "src/gpu/GrFragmentProcessor.h" class GrConditionalInUniform : public GrFragmentProcessor { public: static std::unique_ptr Make(bool test, SkPMColor4f color) { return std::unique_ptr(new GrConditionalInUniform(test, color)); } GrConditionalInUniform(const GrConditionalInUniform& src); std::unique_ptr clone() const override; const char* name() const override { return "ConditionalInUniform"; } bool usesExplicitReturn() const override; bool test; SkPMColor4f color; private: GrConditionalInUniform(bool test, SkPMColor4f color) : INHERITED(kGrConditionalInUniform_ClassID, kNone_OptimizationFlags) , test(test) , color(color) { } GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override; bool onIsEqual(const GrFragmentProcessor&) const override; #if GR_TEST_UTILS SkString onDumpInfo() const override; #endif GR_DECLARE_FRAGMENT_PROCESSOR_TEST using INHERITED = GrFragmentProcessor; }; #endif