/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrRenderTargetContext_DEFINED #define GrRenderTargetContext_DEFINED #include "GrColor.h" #include "GrContext.h" #include "GrPaint.h" #include "GrSurfaceContext.h" #include "SkRefCnt.h" #include "SkSurfaceProps.h" #include "../private/GrInstancedPipelineInfo.h" #include "../private/GrRenderTargetProxy.h" class GrClip; class GrDrawBatch; class GrDrawingManager; class GrFixedClip; class GrPipelineBuilder; class GrRenderTarget; class GrRenderTargetContextPriv; class GrRenderTargetOpList; class GrStyle; class GrSurface; class GrTextureProxy; struct GrUserStencilSettings; class SkDrawFilter; struct SkIPoint; struct SkIRect; class SkLatticeIter; class SkMatrix; class SkPaint; class SkPath; struct SkPoint; struct SkRect; class SkRegion; class SkRRect; struct SkRSXform; class SkTextBlob; /** * A helper object to orchestrate commands (draws, etc...) for GrSurfaces that are GrRenderTargets. */ class SK_API GrRenderTargetContext : public GrSurfaceContext { public: ~GrRenderTargetContext() override; bool copySurface(GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) override; // TODO: it is odd that we need both the SkPaint in the following 3 methods. // We should extract the text parameters from SkPaint and pass them separately // akin to GrStyle (GrTextInfo?) virtual void drawText(const GrClip&, const GrPaint&, const SkPaint&, const SkMatrix& viewMatrix, const char text[], size_t byteLength, SkScalar x, SkScalar y, const SkIRect& clipBounds); virtual void drawPosText(const GrClip&, const GrPaint&, const SkPaint&, const SkMatrix& viewMatrix, const char text[], size_t byteLength, const SkScalar pos[], int scalarsPerPosition, const SkPoint& offset, const SkIRect& clipBounds); virtual void drawTextBlob(const GrClip&, const SkPaint&, const SkMatrix& viewMatrix, const SkTextBlob*, SkScalar x, SkScalar y, SkDrawFilter*, const SkIRect& clipBounds); /** * Provides a perfomance hint that the render target's contents are allowed * to become undefined. */ void discard(); /** * Clear the entire or rect of the render target, ignoring any clips. * @param rect the rect to clear or the whole thing if rect is NULL. * @param color the color to clear to. * @param canIgnoreRect allows partial clears to be converted to whole * clears on platforms for which that is cheap */ void clear(const SkIRect* rect, GrColor color, bool canIgnoreRect); /** * Draw everywhere (respecting the clip) with the paint. */ void drawPaint(const GrClip&, const GrPaint&, const SkMatrix& viewMatrix); /** * Draw the rect using a paint. * @param paint describes how to color pixels. * @param viewMatrix transformation matrix * @param style The style to apply. Null means fill. Currently path effects are not * allowed. * The rects coords are used to access the paint (through texture matrix) */ void drawRect(const GrClip&, const GrPaint& paint, const SkMatrix& viewMatrix, const SkRect&, const GrStyle* style = nullptr); /** * Maps a rectangle of shader coordinates to a rectangle and fills that rectangle. * * @param paint describes how to color pixels. * @param viewMatrix transformation matrix which applies to rectToDraw * @param rectToDraw the rectangle to draw * @param localRect the rectangle of shader coordinates applied to rectToDraw */ void fillRectToRect(const GrClip&, const GrPaint& paint, const SkMatrix& viewMatrix, const SkRect& rectToDraw, const SkRect& localRect); /** * Fills a rect with a paint and a localMatrix. */ void fillRectWithLocalMatrix(const GrClip& clip, const GrPaint& paint, const SkMatrix& viewMatrix, const SkRect& rect, const SkMatrix& localMatrix); /** * Draw a roundrect using a paint. * * @param paint describes how to color pixels. * @param viewMatrix transformation matrix * @param rrect the roundrect to draw * @param style style to apply to the rrect. Currently path effects are not allowed. */ void drawRRect(const GrClip&, const GrPaint&, const SkMatrix& viewMatrix, const SkRRect& rrect, const GrStyle& style); /** * Draw a roundrect using a paint and a shadow shader. This is separate from drawRRect * because it uses different underlying geometry and GeometryProcessor * * @param paint describes how to color pixels. * @param viewMatrix transformation matrix * @param rrect the roundrect to draw * @param blurRadius amount of shadow blur to apply (in device space) * @param style style to apply to the rrect. Currently path effects are not allowed. */ void drawShadowRRect(const GrClip&, const GrPaint&, const SkMatrix& viewMatrix, const SkRRect& rrect, SkScalar blurRadius, const GrStyle& style); /** * Shortcut for drawing an SkPath consisting of nested rrects using a paint. * Does not support stroking. The result is undefined if outer does not contain * inner. * * @param paint describes how to color pixels. * @param viewMatrix transformation matrix * @param outer the outer roundrect * @param inner the inner roundrect */ void drawDRRect(const GrClip&, const GrPaint&, const SkMatrix& viewMatrix, const SkRRect& outer, const SkRRect& inner); /** * Draws a path. * * @param paint describes how to color pixels. * @param viewMatrix transformation matrix * @param path the path to draw * @param style style to apply to the path. */ void drawPath(const GrClip&, const GrPaint&, const SkMatrix& viewMatrix, const SkPath&, const GrStyle& style); /** * Draws vertices with a paint. * * @param paint describes how to color pixels. * @param viewMatrix transformation matrix * @param primitiveType primitives type to draw. * @param vertexCount number of vertices. * @param positions array of vertex positions, required. * @param texCoords optional array of texture coordinates used * to access the paint. * @param colors optional array of per-vertex colors, supercedes * the paint's color field. * @param indices optional array of indices. If NULL vertices * are drawn non-indexed. * @param indexCount if indices is non-null then this is the * number of indices. */ void drawVertices(const GrClip&, const GrPaint& paint, const SkMatrix& viewMatrix, GrPrimitiveType primitiveType, int vertexCount, const SkPoint positions[], const SkPoint texs[], const GrColor colors[], const uint16_t indices[], int indexCount); /** * Draws textured sprites from an atlas with a paint. * * @param paint describes how to color pixels. * @param viewMatrix transformation matrix * @param spriteCount number of sprites. * @param xform array of compressed transformation data, required. * @param texRect array of texture rectangles used to access the paint. * @param colors optional array of per-sprite colors, supercedes * the paint's color field. */ void drawAtlas(const GrClip&, const GrPaint& paint, const SkMatrix& viewMatrix, int spriteCount, const SkRSXform xform[], const SkRect texRect[], const SkColor colors[]); /** * Draws a region. * * @param paint describes how to color pixels * @param viewMatrix transformation matrix * @param region the region to be drawn * @param style style to apply to the region */ void drawRegion(const GrClip&, const GrPaint& paint, const SkMatrix& viewMatrix, const SkRegion& region, const GrStyle& style); /** * Draws an oval. * * @param paint describes how to color pixels. * @param viewMatrix transformation matrix * @param oval the bounding rect of the oval. * @param style style to apply to the oval. Currently path effects are not allowed. */ void drawOval(const GrClip&, const GrPaint& paint, const SkMatrix& viewMatrix, const SkRect& oval, const GrStyle& style); /** * Draws a partial arc of an oval. * * @param paint describes how to color pixels. * @param viewMatrix transformation matrix. * @param oval the bounding rect of the oval. * @param startAngle starting angle in degrees. * @param sweepAngle angle to sweep in degrees. Must be in (-360, 360) * @param useCenter true means that the implied path begins at the oval center, connects as a * line to the point indicated by the start contains the arc indicated by * the sweep angle. If false the line beginning at the center point is * omitted. * @param style style to apply to the oval. */ void drawArc(const GrClip&, const GrPaint& paint, const SkMatrix& viewMatrix, const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle, bool useCenter, const GrStyle& style); /** * Draw the image as a set of rects, specified by |iter|. */ void drawImageLattice(const GrClip&, const GrPaint& paint, const SkMatrix& viewMatrix, int imageWidth, int imageHeight, std::unique_ptr iter, const SkRect& dst); /** * After this returns any pending surface IO will be issued to the backend 3D API and * if the surface has MSAA it will be resolved. */ void prepareForExternalIO(); /** * Reads a rectangle of pixels from the render target context. * @param dstInfo image info for the destination * @param dstBuffer destination pixels for the read * @param dstRowBytes bytes in a row of 'dstBuffer' * @param x x offset w/in the render target context from which to read * @param y y offset w/in the render target context from which to read * * @return true if the read succeeded, false if not. The read can fail because of an * unsupported pixel config. */ bool readPixels(const SkImageInfo& dstInfo, void* dstBuffer, size_t dstRowBytes, int x, int y); /** * Writes a rectangle of pixels [srcInfo, srcBuffer, srcRowbytes] into the * renderTargetContext at the specified position. * @param srcInfo image info for the source pixels * @param srcBuffer source for the write * @param srcRowBytes bytes in a row of 'srcBuffer' * @param x x offset w/in the render target context at which to write * @param y y offset w/in the render target context at which to write * * @return true if the write succeeded, false if not. The write can fail because of an * unsupported pixel config. */ bool writePixels(const SkImageInfo& srcInfo, const void* srcBuffer, size_t srcRowBytes, int x, int y); bool isStencilBufferMultisampled() const { return fRenderTargetProxy->isStencilBufferMultisampled(); } bool isUnifiedMultisampled() const { return fRenderTargetProxy->isUnifiedMultisampled(); } bool hasMixedSamples() const { return fRenderTargetProxy->isMixedSampled(); } bool mustUseHWAA(const GrPaint& paint) const { return paint.isAntiAlias() && fRenderTargetProxy->isUnifiedMultisampled(); } const GrCaps* caps() const { return fContext->caps(); } const GrSurfaceDesc& desc() const { return fRenderTargetProxy->desc(); } int width() const { return fRenderTargetProxy->width(); } int height() const { return fRenderTargetProxy->height(); } GrPixelConfig config() const { return fRenderTargetProxy->config(); } int numColorSamples() const { return fRenderTargetProxy->numColorSamples(); } bool isGammaCorrect() const { return SkToBool(fColorSpace.get()); } SkDestinationSurfaceColorMode colorMode() const { return this->isGammaCorrect() ? SkDestinationSurfaceColorMode::kGammaAndColorSpaceAware : SkDestinationSurfaceColorMode::kLegacy; } const SkSurfaceProps& surfaceProps() const { return fSurfaceProps; } SkColorSpace* getColorSpace() const { return fColorSpace.get(); } GrColorSpaceXform* getColorXformFromSRGB() const { return fColorXformFromSRGB.get(); } GrSurfaceOrigin origin() const { return fRenderTargetProxy->origin(); } bool wasAbandoned() const; GrRenderTarget* instantiate(); GrRenderTarget* accessRenderTarget() { // TODO: usage of this entry point needs to be reduced and potentially eliminated // since it ends the deferral of the GrRenderTarget's allocation return fRenderTargetProxy->instantiate(fContext->textureProvider()); } GrTextureProxy* asDeferredTexture(); sk_sp asTexture() { if (!this->accessRenderTarget()) { return nullptr; } // TODO: usage of this entry point needs to be reduced and potentially eliminated // since it ends the deferral of the GrRenderTarget's allocation // It's usage should migrate to asDeferredTexture return sk_ref_sp(this->accessRenderTarget()->asTexture()); } // Provides access to functions that aren't part of the public API. GrRenderTargetContextPriv priv(); const GrRenderTargetContextPriv priv() const; bool isWrapped_ForTesting() const; // These two methods return the worst case size of the backing GPU resource when it is // finally allocated. In the approx-match case the allocated size could be smaller than // what is reported by these entry points (i.e., Ganesh could, optionally, return an // exact match) int worstCaseWidth() const { return fRenderTargetProxy->worstCaseWidth(); } int worstCaseHeight() const { return fRenderTargetProxy->worstCaseHeight(); } protected: GrRenderTargetContext(GrContext*, GrDrawingManager*, sk_sp, sk_sp, const SkSurfaceProps* surfaceProps, GrAuditTrail*, GrSingleOwner*); GrDrawingManager* drawingManager() { return fDrawingManager; } SkDEBUGCODE(void validate() const;) private: friend class GrAtlasTextBlob; // for access to drawBatch friend class GrStencilAndCoverTextContext; // for access to drawBatch friend class GrDrawingManager; // for ctor friend class GrRenderTargetContextPriv; friend class GrTestTarget; // for access to getOpList friend class GrSWMaskHelper; // for access to drawBatch // All the path renderers currently make their own batches friend class GrSoftwarePathRenderer; // for access to drawBatch friend class GrAAConvexPathRenderer; // for access to drawBatch friend class GrDashLinePathRenderer; // for access to drawBatch friend class GrAAHairLinePathRenderer; // for access to drawBatch friend class GrAALinearizingConvexPathRenderer; // for access to drawBatch friend class GrAADistanceFieldPathRenderer; // for access to drawBatch friend class GrDefaultPathRenderer; // for access to drawBatch friend class GrPLSPathRenderer; // for access to drawBatch friend class GrMSAAPathRenderer; // for access to drawBatch friend class GrStencilAndCoverPathRenderer; // for access to drawBatch friend class GrTessellatingPathRenderer; // for access to drawBatch void internalClear(const GrFixedClip&, const GrColor, bool canIgnoreClip); bool drawFilledDRRect(const GrClip& clip, const GrPaint& paint, const SkMatrix& viewMatrix, const SkRRect& origOuter, const SkRRect& origInner); bool drawFilledRect(const GrClip& clip, const GrPaint& paint, const SkMatrix& viewMatrix, const SkRect& rect, const GrUserStencilSettings* ss); void drawNonAAFilledRect(const GrClip&, const GrPaint&, const SkMatrix& viewMatrix, const SkRect& rect, const SkRect* localRect, const SkMatrix* localMatrix, const GrUserStencilSettings* ss, bool useHWAA); void internalDrawPath(const GrClip& clip, const GrPaint& paint, const SkMatrix& viewMatrix, const SkPath& path, const GrStyle& style); // This entry point allows the GrTextContext-derived classes to add their batches to // the GrOpList. void drawBatch(const GrPipelineBuilder& pipelineBuilder, const GrClip&, GrDrawBatch* batch); GrRenderTargetOpList* getOpList(); GrDrawingManager* fDrawingManager; sk_sp fRenderTargetProxy; // In MDB-mode the GrOpList can be closed by some other renderTargetContext that has picked // it up. For this reason, the GrOpList should only ever be accessed via 'getOpList'. GrRenderTargetOpList* fOpList; GrInstancedPipelineInfo fInstancedPipelineInfo; sk_sp fColorSpace; sk_sp fColorXformFromSRGB; SkSurfaceProps fSurfaceProps; }; #endif