// Copyright 2019 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "tools/fiddle/examples.h" // HASH=53da0295972a418cbc9607bbb17feaa8 REG_FIDDLE(Paint_refShader, 256, 256, true, 0) { void draw(SkCanvas* canvas) { SkPaint paint1, paint2; paint1.setShader(SkShaders::Empty()); SkDebugf("shader unique: %s\n", paint1.getShader()->unique() ? "true" : "false"); paint2.setShader(paint1.refShader()); SkDebugf("shader unique: %s\n", paint1.getShader()->unique() ? "true" : "false"); } } // END FIDDLE