/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkMatrix.h" #include "include/core/SkPaint.h" #include "include/core/SkPath.h" #include "include/core/SkPoint.h" #include "include/core/SkRect.h" #include "include/core/SkScalar.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "include/core/SkTypes.h" #include "src/core/SkPathPriv.h" #include static void create_ngon(int n, SkPoint* pts, SkScalar width, SkScalar height) { float angleStep = 360.0f / n, angle = 0.0f; if ((n % 2) == 1) { angle = angleStep/2.0f; } for (int i = 0; i < n; ++i) { pts[i].fX = -SkScalarSin(SkDegreesToRadians(angle)) * width; pts[i].fY = SkScalarCos(SkDegreesToRadians(angle)) * height; angle += angleStep; } } namespace ConvexLineOnlyData { // narrow rect const SkPoint gPoints0[] = { { -1.5f, -50.0f }, { 1.5f, -50.0f }, { 1.5f, 50.0f }, { -1.5f, 50.0f } }; // narrow rect on an angle const SkPoint gPoints1[] = { { -50.0f, -49.0f }, { -49.0f, -50.0f }, { 50.0f, 49.0f }, { 49.0f, 50.0f } }; // trap - narrow on top - wide on bottom const SkPoint gPoints2[] = { { -10.0f, -50.0f }, { 10.0f, -50.0f }, { 50.0f, 50.0f }, { -50.0f, 50.0f } }; // wide skewed rect const SkPoint gPoints3[] = { { -50.0f, -50.0f }, { 0.0f, -50.0f }, { 50.0f, 50.0f }, { 0.0f, 50.0f } }; // thin rect with colinear-ish lines const SkPoint gPoints4[] = { { -6.0f, -50.0f }, { 4.0f, -50.0f }, { 5.0f, -25.0f }, // remove if collinear diagonal points are not concave { 6.0f, 0.0f }, { 5.0f, 25.0f }, // remove if collinear diagonal points are not concave { 4.0f, 50.0f }, { -4.0f, 50.0f } }; // degenerate const SkPoint gPoints5[] = { { -0.025f, -0.025f }, { 0.025f, -0.025f }, { 0.025f, 0.025f }, { -0.025f, 0.025f } }; // Triangle in which the first point should fuse with last const SkPoint gPoints6[] = { { -20.0f, -13.0f }, { -20.0f, -13.05f }, { 20.0f, -13.0f }, { 20.0f, 27.0f } }; // thin rect with colinear lines const SkPoint gPoints7[] = { { -10.0f, -50.0f }, { 10.0f, -50.0f }, { 10.0f, -25.0f }, { 10.0f, 0.0f }, { 10.0f, 25.0f }, { 10.0f, 50.0f }, { -10.0f, 50.0f } }; // capped teardrop const SkPoint gPoints8[] = { { 50.00f, 50.00f }, { 0.00f, 50.00f }, { -15.45f, 47.55f }, { -29.39f, 40.45f }, { -40.45f, 29.39f }, { -47.55f, 15.45f }, { -50.00f, 0.00f }, { -47.55f, -15.45f }, { -40.45f, -29.39f }, { -29.39f, -40.45f }, { -15.45f, -47.55f }, { 0.00f, -50.00f }, { 50.00f, -50.00f } }; // teardrop const SkPoint gPoints9[] = { { 4.39f, 40.45f }, { -9.55f, 47.55f }, { -25.00f, 50.00f }, { -40.45f, 47.55f }, { -54.39f, 40.45f }, { -65.45f, 29.39f }, { -72.55f, 15.45f }, { -75.00f, 0.00f }, { -72.55f, -15.45f }, { -65.45f, -29.39f }, { -54.39f, -40.45f }, { -40.45f, -47.55f }, { -25.0f, -50.0f }, { -9.55f, -47.55f }, { 4.39f, -40.45f }, { 75.00f, 0.00f } }; // clipped triangle const SkPoint gPoints10[] = { { -10.0f, -50.0f }, { 10.0f, -50.0f }, { 50.0f, 31.0f }, { 40.0f, 50.0f }, { -40.0f, 50.0f }, { -50.0f, 31.0f }, }; const SkPoint* gPoints[] = { gPoints0, gPoints1, gPoints2, gPoints3, gPoints4, gPoints5, gPoints6, gPoints7, gPoints8, gPoints9, gPoints10, }; const size_t gSizes[] = { SK_ARRAY_COUNT(gPoints0), SK_ARRAY_COUNT(gPoints1), SK_ARRAY_COUNT(gPoints2), SK_ARRAY_COUNT(gPoints3), SK_ARRAY_COUNT(gPoints4), SK_ARRAY_COUNT(gPoints5), SK_ARRAY_COUNT(gPoints6), SK_ARRAY_COUNT(gPoints7), SK_ARRAY_COUNT(gPoints8), SK_ARRAY_COUNT(gPoints9), SK_ARRAY_COUNT(gPoints10), }; static_assert(SK_ARRAY_COUNT(gSizes) == SK_ARRAY_COUNT(gPoints), "array_mismatch"); } namespace skiagm { // This GM is intended to exercise Ganesh's handling of convex line-only // paths class ConvexLineOnlyPathsGM : public GM { public: ConvexLineOnlyPathsGM(bool doStrokeAndFill) : fDoStrokeAndFill(doStrokeAndFill) { this->setBGColor(0xFFFFFFFF); } protected: SkString onShortName() override { if (fDoStrokeAndFill) { return SkString("convex-lineonly-paths-stroke-and-fill"); } return SkString("convex-lineonly-paths"); } SkISize onISize() override { return SkISize::Make(kGMWidth, kGMHeight); } bool runAsBench() const override { return true; } static SkPath GetPath(int index, SkPath::Direction dir) { std::unique_ptr data(nullptr); const SkPoint* points; int numPts; if (index < (int) SK_ARRAY_COUNT(ConvexLineOnlyData::gPoints)) { // manually specified points = ConvexLineOnlyData::gPoints[index]; numPts = (int)ConvexLineOnlyData::gSizes[index]; } else { // procedurally generated SkScalar width = kMaxPathHeight/2; SkScalar height = kMaxPathHeight/2; switch (index-SK_ARRAY_COUNT(ConvexLineOnlyData::gPoints)) { case 0: numPts = 3; break; case 1: numPts = 4; break; case 2: numPts = 5; break; case 3: // squashed pentagon numPts = 5; width = kMaxPathHeight/5; break; case 4: numPts = 6; break; case 5: numPts = 8; break; case 6: // squashed octogon numPts = 8; width = kMaxPathHeight/5; break; case 7: numPts = 20; break; case 8: numPts = 100; break; default: numPts = 3; break; } data.reset(new SkPoint[numPts]); create_ngon(numPts, data.get(), width, height); points = data.get(); } SkPath path; if (SkPath::kCW_Direction == dir) { path.moveTo(points[0]); for (int i = 1; i < numPts; ++i) { path.lineTo(points[i]); } } else { path.moveTo(points[numPts-1]); for (int i = numPts-2; i >= 0; --i) { path.lineTo(points[i]); } } path.close(); #ifdef SK_DEBUG // Each path this method returns should be convex, only composed of // lines, wound the right direction, and short enough to fit in one // of the GMs rows. SkASSERT(path.isConvex()); SkASSERT(SkPath::kLine_SegmentMask == path.getSegmentMasks()); SkPathPriv::FirstDirection actualDir; SkASSERT(SkPathPriv::CheapComputeFirstDirection(path, &actualDir)); SkASSERT(SkPathPriv::AsFirstDirection(dir) == actualDir); SkRect bounds = path.getBounds(); SkASSERT(SkScalarNearlyEqual(bounds.centerX(), 0.0f)); SkASSERT(bounds.height() <= kMaxPathHeight); #endif return path; } // Draw a single path several times, shrinking it, flipping its direction // and changing its start vertex each time. void drawPath(SkCanvas* canvas, int index, SkPoint* offset) { SkPoint center; { SkPath path = GetPath(index, SkPath::kCW_Direction); if (offset->fX+path.getBounds().width() > kGMWidth) { offset->fX = 0; offset->fY += kMaxPathHeight; if (fDoStrokeAndFill) { offset->fX += kStrokeWidth / 2.0f; offset->fY += kStrokeWidth / 2.0f; } } center = { offset->fX + SkScalarHalf(path.getBounds().width()), offset->fY}; offset->fX += path.getBounds().width(); if (fDoStrokeAndFill) { offset->fX += kStrokeWidth; } } const SkColor colors[2] = { SK_ColorBLACK, SK_ColorWHITE }; const SkPath::Direction dirs[2] = { SkPath::kCW_Direction, SkPath::kCCW_Direction }; const float scales[] = { 1.0f, 0.75f, 0.5f, 0.25f, 0.1f, 0.01f, 0.001f }; const SkPaint::Join joins[3] = { SkPaint::kRound_Join, SkPaint::kBevel_Join, SkPaint::kMiter_Join }; SkPaint paint; paint.setAntiAlias(true); for (size_t i = 0; i < SK_ARRAY_COUNT(scales); ++i) { SkPath path = GetPath(index, dirs[i%2]); if (fDoStrokeAndFill) { paint.setStyle(SkPaint::kStrokeAndFill_Style); paint.setStrokeJoin(joins[i%3]); paint.setStrokeWidth(SkIntToScalar(kStrokeWidth)); } canvas->save(); canvas->translate(center.fX, center.fY); canvas->scale(scales[i], scales[i]); paint.setColor(colors[i%2]); canvas->drawPath(path, paint); canvas->restore(); } } void onDraw(SkCanvas* canvas) override { // the right edge of the last drawn path SkPoint offset = { 0, SkScalarHalf(kMaxPathHeight) }; if (fDoStrokeAndFill) { offset.fX += kStrokeWidth / 2.0f; offset.fY += kStrokeWidth / 2.0f; } for (int i = 0; i < kNumPaths; ++i) { this->drawPath(canvas, i, &offset); } { // Repro for crbug.com/472723 (Missing AA on portions of graphic with GPU rasterization) SkPaint p; p.setAntiAlias(true); if (fDoStrokeAndFill) { p.setStyle(SkPaint::kStrokeAndFill_Style); p.setStrokeJoin(SkPaint::kMiter_Join); p.setStrokeWidth(SkIntToScalar(kStrokeWidth)); } SkPath p1; p1.moveTo(60.8522949f, 364.671021f); p1.lineTo(59.4380493f, 364.671021f); p1.lineTo(385.414276f, 690.647217f); p1.lineTo(386.121399f, 689.940125f); canvas->save(); canvas->translate(356.0f, 50.0f); canvas->drawPath(p1, p); canvas->restore(); // Repro for crbug.com/869172 (SVG path incorrectly simplified when using GPU // Rasterization). This will only draw anything in the stroke-and-fill version. SkPath p2; p2.moveTo(10.f, 0.f); p2.lineTo(38.f, 0.f); p2.lineTo(66.f, 0.f); p2.lineTo(94.f, 0.f); p2.lineTo(122.f, 0.f); p2.lineTo(150.f, 0.f); p2.lineTo(150.f, 0.f); p2.lineTo(122.f, 0.f); p2.lineTo(94.f, 0.f); p2.lineTo(66.f, 0.f); p2.lineTo(38.f, 0.f); p2.lineTo(10.f, 0.f); p2.close(); canvas->save(); canvas->translate(0.0f, 500.0f); canvas->drawPath(p2, p); canvas->restore(); // Repro for crbug.com/856137. This path previously caused GrAAConvexTessellator to turn // inset rings into outsets when adjacent bisector angles converged outside the previous // ring due to accumulated error. SkPath p3; p3.setFillType(SkPath::kEvenOdd_FillType); p3.moveTo(1184.96f, 982.557f); p3.lineTo(1183.71f, 982.865f); p3.lineTo(1180.99f, 982.734f); p3.lineTo(1178.5f, 981.541f); p3.lineTo(1176.35f, 979.367f); p3.lineTo(1178.94f, 938.854f); p3.lineTo(1181.35f, 936.038f); p3.lineTo(1183.96f, 934.117f); p3.lineTo(1186.67f, 933.195f); p3.lineTo(1189.36f, 933.342f); p3.lineTo(1191.58f, 934.38f); p3.close(); canvas->save(); SkMatrix m; m.setAll(0.0893210843f, 0, 79.1197586f, 0, 0.0893210843f, 300, 0, 0, 1); canvas->concat(m); canvas->drawPath(p3, p); canvas->restore(); } } private: static constexpr int kStrokeWidth = 10; static constexpr int kNumPaths = 20; static constexpr int kMaxPathHeight = 100; static constexpr int kGMWidth = 512; static constexpr int kGMHeight = 512; bool fDoStrokeAndFill; typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// DEF_GM(return new ConvexLineOnlyPathsGM(false);) DEF_GM(return new ConvexLineOnlyPathsGM(true);) }