/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ // This is a GPU-backend specific test. It relies on static intializers to work #include "SkTypes.h" #if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS #include "gl/GrGpuGL.h" #include "GrBackendEffectFactory.h" #include "GrContextFactory.h" #include "GrDrawEffect.h" #include "effects/GrConfigConversionEffect.h" #include "SkRandom.h" #include "Test.h" void GrGLProgramDesc::setRandom(SkMWCRandom* random, const GrGpuGL* gpu, const GrTexture* dstTexture, const GrEffectStage stages[GrDrawState::kNumStages]) { fAttribBindings = 0; fEmitsPointSize = random->nextBool(); fColorInput = random->nextULessThan(kColorInputCnt); fCoverageInput = random->nextULessThan(kColorInputCnt); fColorFilterXfermode = random->nextULessThan(SkXfermode::kCoeffModesCnt); fFirstCoverageStage = random->nextULessThan(GrDrawState::kNumStages); fAttribBindings |= random->nextBool() ? GrDrawState::kCoverage_AttribBindingsBit : 0; #if GR_GL_EXPERIMENTAL_GS fExperimentalGS = gpu->caps()->geometryShaderSupport() && random->nextBool(); #endif fDiscardIfZeroCoverage = random->nextBool(); if (gpu->caps()->dualSourceBlendingSupport()) { fDualSrcOutput = random->nextULessThan(kDualSrcOutputCnt); } else { fDualSrcOutput = kNone_DualSrcOutput; } // use separate tex coords? if (random->nextBool()) { fAttribBindings |= GrDrawState::kLocalCoords_AttribBindingsBit; } bool dstRead = false; for (int s = 0; s < GrDrawState::kNumStages; ++s) { if (NULL != stages[s].getEffect()) { const GrBackendEffectFactory& factory = (*stages[s].getEffect())->getFactory(); bool explicitLocalCoords = (fAttribBindings & GrDrawState::kLocalCoords_AttribBindingsBit); GrDrawEffect drawEffect(stages[s], explicitLocalCoords); fEffectKeys[s] = factory.glEffectKey(drawEffect, gpu->glCaps()); if ((*stages[s].getEffect())->willReadDst()) { dstRead = true; } } } if (dstRead) { this->fDstRead = GrGLShaderBuilder::KeyForDstRead(dstTexture, gpu->glCaps()); } int attributeIndex = 0; fPositionAttributeIndex = attributeIndex; ++attributeIndex; if (fColorInput || (fAttribBindings & GrDrawState::kColor_AttribBindingsBit)) { fColorAttributeIndex = attributeIndex; ++attributeIndex; } if (fCoverageInput || (fAttribBindings & GrDrawState::kCoverage_AttribBindingsBit)) { fCoverageAttributeIndex = attributeIndex; ++attributeIndex; } if (fAttribBindings & GrDrawState::kLocalCoords_AttribBindingsBit) { fLocalCoordsAttributeIndex = attributeIndex; ++attributeIndex; } } bool GrGpuGL::programUnitTest(int maxStages) { maxStages = GrMin(maxStages, (int)GrDrawState::kNumStages); GrTextureDesc dummyDesc; dummyDesc.fConfig = kSkia8888_GrPixelConfig; dummyDesc.fWidth = 34; dummyDesc.fHeight = 18; SkAutoTUnref dummyTexture1(this->createTexture(dummyDesc, NULL, 0)); dummyDesc.fConfig = kAlpha_8_GrPixelConfig; dummyDesc.fWidth = 16; dummyDesc.fHeight = 22; SkAutoTUnref dummyTexture2(this->createTexture(dummyDesc, NULL, 0)); static const int NUM_TESTS = 512; SkMWCRandom random; for (int t = 0; t < NUM_TESTS; ++t) { #if 0 GrPrintf("\nTest Program %d\n-------------\n", t); static const int stop = -1; if (t == stop) { int breakpointhere = 9; } #endif GrGLProgramDesc pdesc; GrEffectStage stages[GrDrawState::kNumStages]; int currAttribIndex = GrDrawState::kAttribIndexCount; int attribIndices[2]; GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()}; for (int s = 0; s < maxStages; ++s) { // enable the stage? if (random.nextBool()) { SkAutoTUnref effect(GrEffectTestFactory::CreateStage( &random, this->getContext(), *this->caps(), dummyTextures)); int numAttribs = (*effect)->numVertexAttribs(); // If adding this effect would cause to exceed the max attrib count then generate a // new random effect. The explanation for why this check is correct is a bit // convoluted and this code will be removed soon. if (currAttribIndex + numAttribs > GrDrawState::kCoverageOverrideAttribIndexValue) { --s; continue; } for (int i = 0; i < numAttribs; ++i) { attribIndices[i] = currAttribIndex++; } stages[s].setEffect(effect.get(), attribIndices[0], attribIndices[1]); } } const GrTexture* dstTexture = random.nextBool() ? dummyTextures[0] : dummyTextures[1]; pdesc.setRandom(&random, this, dstTexture, stages); const GrEffectStage* stagePtrs[GrDrawState::kNumStages]; for (int s = 0; s < GrDrawState::kNumStages; ++s) { stagePtrs[s] = &stages[s]; } SkAutoTUnref program(GrGLProgram::Create(this->glContext(), pdesc, stagePtrs)); if (NULL == program.get()) { return false; } } return true; } static void GLProgramsTest(skiatest::Reporter* reporter, GrContextFactory* factory) { for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) { GrContext* context = factory->get(static_cast(type)); if (NULL != context) { GrGpuGL* gpu = static_cast(context->getGpu()); int maxStages = GrDrawState::kNumStages; #if SK_ANGLE // Some long shaders run out of temporary registers in the D3D compiler on ANGLE. if (type == GrContextFactory::kANGLE_GLContextType) { maxStages = 3; } #endif REPORTER_ASSERT(reporter, gpu->programUnitTest(maxStages)); } } } #include "TestClassDef.h" DEFINE_GPUTESTCLASS("GLPrograms", GLProgramsTestClass, GLProgramsTest) // This is evil evil evil. The linker may throw away whole translation units as dead code if it // thinks none of the functions are called. It will do this even if there are static initializers // in the unit that could pass pointers to functions from the unit out to other translation units! // We force some of the effects that would otherwise be discarded to link here. #include "SkLightingImageFilter.h" #include "SkMagnifierImageFilter.h" #include "SkColorMatrixFilter.h" void forceLinking(); void forceLinking() { SkLightingImageFilter::CreateDistantLitDiffuse(SkPoint3(0,0,0), 0, 0, 0); SkMagnifierImageFilter mag(SkRect::MakeWH(SK_Scalar1, SK_Scalar1), SK_Scalar1); GrConfigConversionEffect::Create(NULL, false, GrConfigConversionEffect::kNone_PMConversion, SkMatrix::I()); SkScalar matrix[20]; SkColorMatrixFilter cmf(matrix); } #endif