#ifndef SkClipStack_DEFINED #define SkClipStack_DEFINED #include "SkDeque.h" #include "SkRegion.h" struct SkRect; class SkPath; class SK_API SkClipStack { public: SkClipStack(); SkClipStack(const SkClipStack& b); ~SkClipStack() {} SkClipStack& operator=(const SkClipStack& b); bool operator==(const SkClipStack& b) const; bool operator!=(const SkClipStack& b) const { return !(*this == b); } void reset(); int getSaveCount() const { return fSaveCount; } void save(); void restore(); void clipDevRect(const SkIRect& ir, SkRegion::Op op = SkRegion::kIntersect_Op) { SkRect r; r.set(ir); this->clipDevRect(r, op); } void clipDevRect(const SkRect&, SkRegion::Op = SkRegion::kIntersect_Op); void clipDevPath(const SkPath&, SkRegion::Op = SkRegion::kIntersect_Op); class B2FIter { public: /** * Creates an uninitialized iterator. Must be reset() */ B2FIter(); B2FIter(const SkClipStack& stack); struct Clip { friend bool operator==(const Clip& a, const Clip& b); const SkRect* fRect; // if non-null, this is a rect clip const SkPath* fPath; // if non-null, this is a path clip SkRegion::Op fOp; }; /** * Return the clip for this element in the iterator. If next() returns * NULL, then the iterator is done. The type of clip is determined by * the pointers fRect and fPath: * * fRect==NULL fPath!=NULL path clip * fRect!=NULL fPath==NULL rect clip * fRect==NULL fPath==NULL empty clip */ const Clip* next(); /** * Restarts the iterator on a clip stack. */ void reset(const SkClipStack& stack); private: Clip fClip; SkDeque::F2BIter fIter; }; private: friend class B2FIter; struct Rec; SkDeque fDeque; int fSaveCount; }; #endif