uniform float unknownInput; void main() { const int zero = 0; float x = unknownInput / 0; x = (float2(unknownInput) / 0).x; x = (float2(unknownInput) / float2(zero)).x; x = (float2(unknownInput) / float2(unknownInput, 0)).x; x = (float3(unknownInput) / float3(float(0), unknownInput, unknownInput)).x; x = (float4(unknownInput) / float4(float2(unknownInput, float(zero)), 1, 1)).x; x /= 0; int y = int(unknownInput) / 0; y = int(unknownInput) % 0; y = (int2(unknownInput) / 0).x; y = (int2(unknownInput) / int2(zero)).x; y = (int2(unknownInput) / int2(unknownInput, 0)).x; y = (int3(unknownInput) / int3(0, unknownInput, unknownInput)).x; y = (int4(unknownInput) % int4(int2(unknownInput, int(zero)), 1, 1)).x; y /= 0; y %= 0; }