/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkPaint.h" #include "include/core/SkPath.h" #include "include/core/SkScalar.h" namespace { // Test thin stroked rect (stroked "by hand", not by stroking). void draw_thin_stroked_rect(SkCanvas* canvas, const SkPaint& paint, SkScalar width) { SkPath path; path.moveTo(10 + width, 10 + width); path.lineTo(40, 10 + width); path.lineTo(40, 20); path.lineTo(10 + width, 20); path.moveTo(10, 10); path.lineTo(10, 20 + width); path.lineTo(40 + width, 20 + width); path.lineTo(40 + width, 10); canvas->drawPath(path, paint); } void draw_thin_right_angle(SkCanvas* canvas, const SkPaint& paint, SkScalar width) { SkPath path; path.moveTo(10 + width, 10 + width); path.lineTo(40, 10 + width); path.lineTo(40, 20); path.lineTo(40 + width, 20 + width); path.lineTo(40 + width, 10); path.lineTo(10, 10); canvas->drawPath(path, paint); } // Test thin horizontal line (<1 pixel) which should give lower alpha. void draw_golf_club(SkCanvas* canvas, const SkPaint& paint, SkScalar width) { SkPath path; path.moveTo(20, 10); path.lineTo(80, 10); path.lineTo(80, 10 + width); path.lineTo(30, 10 + width); path.lineTo(30, 20); path.lineTo(20, 20); canvas->drawPath(path, paint); } // Test thin lines between two filled regions. The outer edges overlap, but // there are no inverted edges to fix. void draw_barbell(SkCanvas* canvas, const SkPaint& paint, SkScalar width) { SkScalar offset = width * 0.5f; SkPath path; path.moveTo(30, 5); path.lineTo(40 - offset, 15 - offset); path.lineTo(60 + offset, 15 - offset); path.lineTo(70, 5); path.lineTo(70, 25); path.lineTo(60 + offset, 15 + offset); path.lineTo(40 - offset, 15 + offset); path.lineTo(30, 25); canvas->drawPath(path, paint); } // Test a thin rectangle and triangle. The top and bottom inner edges of the // rectangle and all inner edges of the triangle invert on stroking. void draw_thin_rect_and_triangle(SkCanvas* canvas, const SkPaint& paint, SkScalar width) { SkPath path; path.moveTo(30, 5); path.lineTo(30 + width, 5); path.lineTo(30 + width, 25); path.lineTo(30, 25); path.moveTo(40, 5); path.lineTo(40 + width, 5); path.lineTo(40, 25); canvas->drawPath(path, paint); } // Two triangles joined by a very thin bridge. The tiny triangle formed // by the inner edges at the bridge is inverted. // (These are actually now more phat pants than hipster pants.) void draw_hipster_pants(SkCanvas* canvas, const SkPaint& paint, SkScalar width) { SkPath path; path.moveTo(10, 10); path.lineTo(10, 20); path.lineTo(50, 10 + width); path.lineTo(90, 20); path.lineTo(90, 10); canvas->drawPath(path, paint); } // A thin z-shape whose interior inverts on stroking. The top and bottom inner edges invert, and // the connector edges at the "elbows" intersect the inner edges. void draw_skinny_snake(SkCanvas* canvas, const SkPaint& paint, SkScalar width) { SkPath path; path.moveTo(20 + width, 10); path.lineTo(20 + width, 20); path.lineTo(10 + width, 30); path.lineTo(10 + width, 40); path.lineTo(10 - width, 40); path.lineTo(10 - width, 30); path.lineTo(20 - width, 20); path.lineTo(20 - width, 10); canvas->drawPath(path, paint); } // Test pointy features whose outer edges extend far to the right on stroking. void draw_pointy_golf_club(SkCanvas* canvas, const SkPaint& paint, SkScalar width) { SkPath path; path.moveTo(20, 10); path.lineTo(80, 10 + width * 0.5); path.lineTo(30, 10 + width); path.lineTo(30, 20); path.lineTo(20, 20); canvas->drawPath(path, paint); } void draw_small_i(SkCanvas* canvas, const SkPaint& paint, SkScalar width) { SkPath path; path.moveTo(1.25 - width, 18.75 + width); path.lineTo(1.25 - width, 12.25 - width); path.lineTo(2.50 + width, 12.25 - width); path.lineTo(2.50 + width, 18.75 + width); path.moveTo(1.25 - width, 11.75 + width); path.lineTo(1.25 - width, 10.25 - width); path.lineTo(2.50 + width, 10.25 - width); path.lineTo(2.50 + width, 11.75 + width); canvas->drawPath(path, paint); } } // namespace DEF_SIMPLE_GM(thinconcavepaths, canvas, 550, 400) { SkPaint paint; paint.setAntiAlias(true); paint.setStyle(SkPaint::kFill_Style); canvas->save(); for (SkScalar width = 0.5f; width < 2.05f; width += 0.25f) { draw_thin_stroked_rect(canvas, paint, width); canvas->translate(0, 25); } canvas->restore(); canvas->translate(50, 0); canvas->save(); for (SkScalar width = 0.5f; width < 2.05f; width += 0.25f) { draw_thin_right_angle(canvas, paint, width); canvas->translate(0, 25); } canvas->restore(); canvas->translate(40, 0); canvas->save(); for (SkScalar width = 0.2f; width < 2.1f; width += 0.2f) { draw_golf_club(canvas, paint, width); canvas->translate(0, 30); } canvas->restore(); canvas->translate(70, 0); canvas->save(); for (SkScalar width = 0.2f; width < 2.1f; width += 0.2f) { draw_thin_rect_and_triangle(canvas, paint, width); canvas->translate(0, 30); } canvas->restore(); canvas->translate(30, 0); canvas->save(); for (SkScalar width = 0.2f; width < 2.1f; width += 0.2f) { draw_barbell(canvas, paint, width); canvas->translate(0, 30); } canvas->restore(); canvas->translate(80, 0); canvas->save(); for (SkScalar width = 0.2f; width < 2.1f; width += 0.2f) { draw_hipster_pants(canvas, paint, width); canvas->translate(0, 30); } canvas->restore(); canvas->translate(100, 0); canvas->save(); for (SkScalar width = 0.2f; width < 2.1f; width += 0.2f) { draw_skinny_snake(canvas, paint, width); canvas->translate(0, 30); } canvas->restore(); canvas->translate(30, 0); canvas->save(); for (SkScalar width = 0.2f; width < 2.1f; width += 0.2f) { draw_pointy_golf_club(canvas, paint, width); canvas->translate(0, 30); } canvas->restore(); canvas->translate(100, 0); canvas->save(); for (SkScalar width = 0.0f; width < 0.5f; width += 0.05f) { draw_small_i(canvas, paint, width); canvas->translate(0, 30); } canvas->restore(); canvas->translate(100, 0); }