// Copyright 2019 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "tools/fiddle/examples.h" // HASH=09f15b9fd88882850da2d235eb86292f REG_FIDDLE(Paint_getShader, 256, 256, true, 0) { void draw(SkCanvas* canvas) { SkPaint paint; SkDebugf("nullptr %c= shader\n", paint.getShader() ? '!' : '='); paint.setShader(SkShaders::Empty()); SkDebugf("nullptr %c= shader\n", paint.getShader() ? '!' : '='); } } // END FIDDLE