#include #include using namespace metal; struct Uniforms { half4 colorGreen; half4 colorRed; float unknownInput; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; float x = 1.0; float y = 2.0; int z = 3; x = (x - x) + ((y * x) * x) * (y - x); y = (x / y) / x; z = (((z / 2) % 3 << 4) >> 2) << 1; x += 12.0; x -= 12.0; x *= (y /= 10.0); z |= 0; z &= -1; z ^= 0; z >>= 2; z <<= 4; z %= 5; x = 6.0; y = 6.0; z = 6; int2 w = int2(~5); w = ~w; _out.sk_FragColor = (((w.x == 5 && w.y == 5) && x == 6.0) && y == 6.0) && z == 6 ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }