/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkSize_DEFINED #define SkSize_DEFINED #include "include/core/SkScalar.h" struct SkISize { int32_t fWidth; int32_t fHeight; static constexpr SkISize Make(int32_t w, int32_t h) { return {w, h}; } static constexpr SkISize MakeEmpty() { return {0, 0}; } void set(int32_t w, int32_t h) { *this = SkISize{w, h}; } /** Returns true iff fWidth == 0 && fHeight == 0 */ bool isZero() const { return 0 == fWidth && 0 == fHeight; } /** Returns true if either width or height are <= 0 */ bool isEmpty() const { return fWidth <= 0 || fHeight <= 0; } /** Set the width and height to 0 */ void setEmpty() { fWidth = fHeight = 0; } constexpr int32_t width() const { return fWidth; } constexpr int32_t height() const { return fHeight; } int64_t area() const { return fWidth * fHeight; } bool equals(int32_t w, int32_t h) const { return fWidth == w && fHeight == h; } }; static inline bool operator==(const SkISize& a, const SkISize& b) { return a.fWidth == b.fWidth && a.fHeight == b.fHeight; } static inline bool operator!=(const SkISize& a, const SkISize& b) { return !(a == b); } /////////////////////////////////////////////////////////////////////////////// struct SkSize { SkScalar fWidth; SkScalar fHeight; static SkSize Make(SkScalar w, SkScalar h) { return {w, h}; } static SkSize Make(const SkISize& src) { return {SkIntToScalar(src.width()), SkIntToScalar(src.height())}; } static SkSize MakeEmpty() { return {0, 0}; } void set(SkScalar w, SkScalar h) { *this = SkSize{w, h}; } /** Returns true iff fWidth == 0 && fHeight == 0 */ bool isZero() const { return 0 == fWidth && 0 == fHeight; } /** Returns true if either width or height are <= 0 */ bool isEmpty() const { return fWidth <= 0 || fHeight <= 0; } /** Set the width and height to 0 */ void setEmpty() { *this = SkSize{0, 0}; } SkScalar width() const { return fWidth; } SkScalar height() const { return fHeight; } bool equals(SkScalar w, SkScalar h) const { return fWidth == w && fHeight == h; } SkISize toRound() const { return {SkScalarRoundToInt(fWidth), SkScalarRoundToInt(fHeight)}; } SkISize toCeil() const { return {SkScalarCeilToInt(fWidth), SkScalarCeilToInt(fHeight)}; } SkISize toFloor() const { return {SkScalarFloorToInt(fWidth), SkScalarFloorToInt(fHeight)}; } }; static inline bool operator==(const SkSize& a, const SkSize& b) { return a.fWidth == b.fWidth && a.fHeight == b.fHeight; } static inline bool operator!=(const SkSize& a, const SkSize& b) { return !(a == b); } #endif