/* * Copyright 2019 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "tools/sk_app/MetalWindowContext.h" #include "tools/sk_app/ios/WindowContextFactory_ios.h" #import #import using sk_app::DisplayParams; using sk_app::window_context_factory::IOSWindowInfo; using sk_app::MetalWindowContext; @interface MetalView : MainView @end @implementation MetalView + (Class) layerClass { return [CAMetalLayer class]; } @end namespace { class MetalWindowContext_ios : public MetalWindowContext { public: MetalWindowContext_ios(const IOSWindowInfo&, const DisplayParams&); ~MetalWindowContext_ios() override; bool onInitializeContext() override; void onDestroyContext() override; void resize(int w, int h) override; private: sk_app::Window_ios* fWindow; UIViewController* fViewController; MetalView* fMetalView; using INHERITED = MetalWindowContext; }; MetalWindowContext_ios::MetalWindowContext_ios(const IOSWindowInfo& info, const DisplayParams& params) : INHERITED(params) , fWindow(info.fWindow) , fViewController(info.fViewController) { // any config code here (particularly for msaa)? this->initializeContext(); } MetalWindowContext_ios::~MetalWindowContext_ios() { this->destroyContext(); [fMetalView removeFromSuperview]; [fMetalView release]; } bool MetalWindowContext_ios::onInitializeContext() { SkASSERT(nil != fWindow); SkASSERT(nil != fViewController); CGRect frameRect = [fViewController.view frame]; fMetalView = [[[MetalView alloc] initWithFrame:frameRect] initWithWindow:fWindow]; [fViewController.view addSubview:fMetalView]; fMetalLayer = (CAMetalLayer*)fMetalView.layer; fMetalLayer.device = fDevice; fMetalLayer.pixelFormat = MTLPixelFormatBGRA8Unorm; fMetalLayer.drawableSize = frameRect.size; fMetalLayer.frame = frameRect; // TODO: need solution for iOS // BOOL useVsync = fDisplayParams.fDisableVsync ? NO : YES; // fMetalLayer.displaySyncEnabled = useVsync; fMetalLayer.contentsGravity = kCAGravityTopLeft; fWidth = frameRect.size.width; fHeight = frameRect.size.height; return true; } void MetalWindowContext_ios::onDestroyContext() {} void MetalWindowContext_ios::resize(int w, int h) { // TODO: handle rotation fMetalLayer.drawableSize = fMetalView.frame.size; fMetalLayer.frame = fMetalView.frame; fWidth = w; fHeight = h; } } // anonymous namespace namespace sk_app { namespace window_context_factory { std::unique_ptr MakeMetalForIOS(const IOSWindowInfo& info, const DisplayParams& params) { std::unique_ptr ctx(new MetalWindowContext_ios(info, params)); if (!ctx->isValid()) { return nullptr; } return ctx; } } // namespace window_context_factory } // namespace sk_app