/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBitmap.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkMatrix.h" #include "include/core/SkPaint.h" #include "include/core/SkShader.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "include/core/SkTileMode.h" /*** * * This GM reproduces Skia bug 2904, in which a tiled bitmap shader was failing to draw correctly * when fractional image scaling was ignored by the high quality bitmap scaler. * ***/ namespace skiagm { class TiledScaledBitmapGM : public GM { public: TiledScaledBitmapGM() { } protected: SkString onShortName() override { return SkString("tiledscaledbitmap"); } SkISize onISize() override { return SkISize::Make(1016, 616); } static SkBitmap make_bm(int width, int height) { SkBitmap bm; bm.allocN32Pixels(width, height); bm.eraseColor(SK_ColorTRANSPARENT); SkCanvas canvas(bm); SkPaint paint; paint.setAntiAlias(true); canvas.drawCircle(width/2.f, height/2.f, width/4.f, paint); return bm; } void onOnceBeforeDraw() override { fBitmap = make_bm(360, 288); } void onDraw(SkCanvas* canvas) override { SkPaint paint; paint.setAntiAlias(true); SkMatrix mat; mat.setScale(121.f/360.f, 93.f/288.f); mat.postTranslate(-72, -72); paint.setShader(fBitmap.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions(SkCubicResampler::Mitchell()), mat)); canvas->drawRect({ 8, 8, 1008, 608 }, paint); } private: SkBitmap fBitmap; using INHERITED = GM; }; ////////////////////////////////////////////////////////////////////////////// DEF_GM(return new TiledScaledBitmapGM;) } // namespace skiagm