#include #include using namespace metal; struct S { array rgb; half a; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; S s; s.rgb[0] = 0.0h; s.rgb[1] = 1.0h; s.rgb[2] = 0.0h; s.a = 1.0h; _out.sk_FragColor = half4(s.rgb[0], s.rgb[1], s.rgb[2], s.a); return _out; }